
PickPacker
A downloadable tool for Windows
What is it?
A simple texture channel-packing utility. I've run across channel packing utilities before, but never found one that would let me choose the channels of my imported textures to use, allowing me to repack stuff that's already been packed! It should be useful if you have to repack purchased asset textures for a custom material setup.
What is channel-packing?
Channel packing is the act of storing black and white image data (such as a roughness/smoothness map, a metallic map, or a mask) in the color channels of an image, allowing you to store up to four black and white maps in one texture! This can help reduce the number of textures you need to store in your game, and improve your game's performance!
Formats
PickPacker currently supports PNG, JPG, Bitmap (BMP), Scalable Vector Graphics (SVG), Targa (TGA), and WebP imported files. It currently only exports to PNG.
Credits
Uses fonts and icons from Kenney
License
This project is MIT licensed, source code can be found on Github
| Status | Released |
| Category | Tool |
| Platforms | Windows |
| Author | MetallicPotato |
| Made with | Godot |
| Tags | 2D, channel-packing, DRM Free, Godot, Open Source, Textures |
| Code license | MIT License |
| Average session | A few seconds |
| Languages | English |
| Inputs | Mouse |
| Links | GitHub |
Download
Click download now to get access to the following files:
Development log
- PickPacker 1.2.0 Release!69 days ago
- PickPacker Release!80 days ago

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