wait, maybe I referenced it wrong, I'm looking at the standard dungeon model and it has several levels for each door
edit: well it works, false alarm
I think lasers could be a good addition, like a block with a barrel that shoots a laser. Depending on whether the block is fixed or not, you can push or rotate it by walking along the side of the block.
There could also be a receiver for this laser that, upon receiving the laser, would disable energy shields and make certain things killable. Mirrors would be nice as well.
(The laser itself doesn't kill any units; the unit will block the laser from passing through it.)
I’ve played the prequel in several Adobe Flash websites, and it was one of the titles that marked my childhood. Seeing Unending’s revival was a huge and well-deserved surprise. The first dungeon is already great for longplay sessions, and it feels like the game has even more potential now. I even felt motivated to peharps revive my channel — I’ve already recorded and uploaded a video trying to get a lower score in Axis. It’s hard to believe such a project was left on the back burner for five years, but I’m glad it’s finally here. Thanks for bringing it back!
(Right now I'm playing the demo version but I'll probably get the full version sometime soon)
These are the last ones I can think of so far
(Gadget) Spear: Adds a spear to one side of the character, giving 1+ attack range on that side.
(Effect) Forcefield: the enemy will become invencible for 2 turns every 2 turns, applied to enemies.
(Gadget) Crossbow: Adds an arrow to one side of the character. The enemy will automatically shoot whenever you enter its range, and the player can fire the crossbow by pressing space (One use only), (Explosive arrows maybe?)
(Gadget) Shield: Protects one side of the character, allows you to push characters on that side. Does not work on wall enemies.
(Effect) Molten: Leaves a trail of fire wherever it passes. Upon death, it shatters and then regenerates after a few turns. Standing on its pieces slows regeneration. Applied to enemies.
(Effect) Shadow: The character remains in the shadows, ignoring any character or wall that doesn't have shadow effect; however, characters without shadows ignore them as well. It can be applied to anything.
(Effect) Light: The character glows, ignoring any character or wall that doesn't have the Light effect. However, characters without light can also ignore them. It can be applied to anything.
(Object) Shadow Totem/Light Totem: Changes your character's state to Shadow or Light to ignore certain things. (Perharps you can make an interesting dungeon with this)
Door: New object that change its state between opened and closed after X turns (can be customized), units can pass though when its open, the door will not close when there is a unit inside it
Agressive Effect: Kills any unit inside once it closes, applied to doors only
Linked door effect: links the door's state to another one, this door will not close or open if the other doesn't close or open (Very interesting to make double doors or tunnels) applied to Doors only