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Minibosslol

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A member registered Sep 03, 2025

Recent community posts

(1 edit)

wait, maybe I referenced it wrong, I'm looking at the standard dungeon model and it has several levels for each door

edit: well it works, false alarm

Ok so, I created some levels, placed doors, and when I try to destroy a door in the first level, it creates a bizarre room that you can pass though and the door gets bugged

I think lasers could be a good addition, like a block with a barrel that shoots a laser. Depending on whether the block is fixed or not, you can push or rotate it by walking along the side of the block. 

There could also be a receiver for this laser that, upon receiving the laser, would disable energy shields and make certain things killable. Mirrors would be nice as well. 

(The laser itself doesn't kill any units; the unit will block the laser from passing through it.)

I also noticed a movement to improve at the end, I saved another turn

ZAMN

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110, well I'm pretty sure you can't get a lower score than this, I'll upload the run

111

115 turns used lol

Unending community · Created a new topic Great game man
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I’ve played the prequel in several Adobe Flash websites, and it was one of the titles that marked my childhood. Seeing Unending’s revival was a huge and well-deserved surprise. The first dungeon is already great for longplay sessions, and it feels like the game has even more potential now. I even felt motivated to peharps revive my channel — I’ve already recorded and uploaded a video trying to get a lower score in Axis. It’s hard to believe such a project was left on the back burner for five years, but I’m glad it’s finally here. Thanks for bringing it back!

(Right now I'm playing the demo version but I'll probably get the full version sometime soon)

These are the last ones I can think of so far

(Gadget) Spear: Adds a spear to one side of the character, giving 1+ attack range on that side. 

(Effect) Forcefield: the enemy will become invencible for 2 turns every 2 turns, applied to enemies. 

(Gadget) Crossbow: Adds an arrow to one side of the character. The enemy will automatically shoot whenever you enter its range, and the player can fire the crossbow by pressing space (One use only), (Explosive arrows maybe?)

(Gadget) Shield: Protects one side of the character, allows you to push characters on that side. Does not work on wall enemies. 

(Effect) Molten: Leaves a trail of fire wherever it passes. Upon death, it shatters and then regenerates after a few turns. Standing on its pieces slows regeneration. Applied to enemies. 

(Effect) Shadow: The character remains in the shadows, ignoring any character or wall that doesn't have shadow effect; however, characters without shadows ignore them as well. It can be applied to anything. 

(Effect) Light: The character glows, ignoring any character or wall that doesn't have the Light effect. However, characters without light can also ignore them. It can be applied to anything. 

(Object) Shadow Totem/Light Totem: Changes your character's state to Shadow or Light to ignore certain things. (Perharps you can make an interesting dungeon with this)

well I didn't bought the game yet so most of my suggestions look dumb but I think it would be very interesting if you make a dungeon where you have to save all allied walkers and be very careful where you move them since your life is linked to them, if an allied dies, you will die aswell

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Hey developer, I was wondering, how interesting would it be to be able to control two walkers independently (possibly even by two players), or do you think such a thing is unnecessary since it will slow down the game a bit? 

(Consider that both are linked; if one dies, the other dies.)

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Door: New object that change its state between opened and closed after X turns (can be customized), units can pass though when its open, the door will not close when there is a unit inside it

Agressive Effect: Kills any unit inside once it closes, applied to doors only

Linked door effect: links the door's state to another one, this door will not close or open if the other doesn't close or open (Very interesting to make double doors or tunnels) applied to Doors only

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??? Effect: Unit appearance and properties are not shown when far away (It only shows ??? instead), applied only on enemies

Corruption/Molten effect: This unit leaves dangerous traces wherever it goes (Disappears after a few turns), can be applied to any unit

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Link effect: If a unit with this effect dies, all units that are linked to this unit will die as well (very useful for boss fights and an exclusive dungeon to protect a walker ally)

Player-only rule: if a unit linked to your character leaves your reach, your character die too