Deep Hunger
A short incremental game about cleaning the ocean, and feeding the insatiable hunger of a deep sea creature.
- 20-30 mins demo gameplay
- Eat entire schools of fish
- Break apart trash to earn scraps
- Upgrade your ecosystem and creature
- Feed the never-ending hunger
- Wishlist on Steam
| Updated | 14 days ago |
| Published | 20 days ago |
| Status | Prototype |
| Platforms | HTML5 |
| Rating | Rated 3.4 out of 5 stars (8 total ratings) |
| Author | One Up Plus Entertainment |
| Made with | Unity |
| Tags | Casual, Clicker, Fishing, Idle, Incremental |
| Links | Steam |
Development log
- v0.18 Alpha Demo14 days ago
- v0.17 Alpha Demo20 days ago
- v0.16 Alpha30 days ago
- v0.15 Pre Alpha48 days ago
- v0.14 Pre Alpha54 days ago
- v0.13 Pre Alpha57 days ago
- v0.12 Pre Alpha59 days ago
- v0.11 Pre Alpha62 days ago





Comments
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actually how dare you! I had 2 nodes ready to purchase I bought one then it kicked me saying the demo is over IT WASN'T!
(In all seriousness VERY good game cant wait for more)
Has the makings of a very fun game! Looking forward to seeing the result.
Currently ends kind of abruptly, and it's a bit of a feel-bad that it can end before you finish the entire tree and there's no way to go back in to finish it.
I have no idea what everyone in the comments is saying about the timer, that's half the point and removing it would make this game feel a lot less fun.
there are a million games in this specific genre.
not a single one of them wouldn't be improved if the dumb timer/fuel/energy mechanic was kicked.
Suggestion: ditch the timer. It sucks.
This could be a great game if you just get to be a big monster eating tons of stuff. You are shooting yourself in the foot by continuously interrupting the fun part of the game and forcing the player into the skill tree.
It does not fundamentally add anything to the game, all it does is remove any chance of me becoming invested in the gameplay.
Quite entertaining, if a little slow at the start. Would be awesome to see where it goes...
Ah, and I was expectinging of a sort of fish-eat-fish minigame. Seems these hover-a-circle-over-the-money-object incrementals are starting to become incredibly common.
Until hunger, hadn't even noticed the main kraken itself
Anyway, lot of ghost particles whether that be scrap or fish- I'm not sure if they got collected or if I was robbed of the kill
If you rage too early the screen doesn't zoom out properly
Pretty sure both issues are rage related
Nice little demo, good luck with dev
Very chill game, even with the omnius Kraken in the back ahaha