Traditional roguelike, bullet hell shmup, thinky puzzle, rhythm game enjoyer. DDR grinder.
Sporadic game developer, TTRPG DM, programmer and chiptune musician.
I make puzzle games because if I didn't, no one else is gonna make 'em for me. I can't do visual art but I try to do every other part of them.
I've also made puzzles for Pathology (a Sokoban variant about movecount optimization) that you can play here.
I have a Discord server to discuss and make custom puzzles for my games here!Can use Gain Insight (from the menu) if you're stuck on a puzzle, or try puzzles out of order.
Difficulty order from easiest to hardest: Swimming in Crates, Achronal Dungeon, Forever Wonder Colour, Unwin