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     Volleyball Initiative is a tweak of the well-known Elective Initiative method, used to decide who-goes-when in combat and other scenes where the order of action matters. This works best in games where each character has a simple “action” or more to spend each round of combat. The name reflects the act of passing a volleyball, which may be either passed to one’s own team or the opposition.

This encourages a change of tactics from elective initiative, making fight sequences less predictable and pile-ons less-effective. It still dispenses with tedious tracking of initiative numbers, keeps players on their toes, and favors interesting choices over fickle dice. Volleyball Initiative may be a poor fit for games with complex initiative and action rules, but it is an excellent tweak for more robust engines, such as early versions of D&D and its many old-school kin.

Version 2.1 removes the PASS option. This led to passive play, as revealed by one of my players who was a real passhole about it.

Version 2.2 is just a few clarity and formatting changes.

An earlier version of this was  a one page cc-by 4.0 submission for the Tech Jam.






StatusReleased
CategoryPhysical game
Rating
Rated 5.0 out of 5 stars
(7 total ratings)
AuthorPlanarian
GenreRole Playing
Tagsinitiative, techpack, volleyball
ContentNo generative AI was used

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VolleyBall_InitiativeV2.pdf 2 MB

Development log

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hey! i was checking this out and i was thinking of using/recommending it for a game i'm working on (with proper credit, of course). but i have a question... would this still work for games with smaller health/damage numbers? i'd assume so, but i wanted to double-check with you

It would still work fine, I believe. If you are worried about the pc who strikes first having a huge advantage due to high lethality ("alpha strikes") you could make a more explicit rule about who starts combat and let the rest flow as it is.

right! thank you so much!

Let's say player A attacks Goblin, Goblin gets initiative, Goblin attacks player back, Player A gets iniative.

Can it just get stuck in a loop?

In this scenario, Player A no longer has an action, so they have to *Bump* it to someone who does.

Thank you for asking that though, it's the sort of feedback I need to improve clarity. I should definitely go back through it and make sure that is clear.