I've been using these frog assets for my game JumpyFrog and they have been a great fit for the pixel-art style. I just noticed the new addition you released and will be integrating it into the game soon.
The sprite sheet is organized vertically by animation to make it easy to see which animation is what. I have added animation labels in the past, but that was eventually deemed unnecessary. I also try to make the dimensions of the sprite sheet a base 2 number so if developers want to scale up the images, there's less of a chance they'll end up with mixels or blurring in the process. And, I try to limit the size of the sprite sheets out of respect for the developer's computer storage; This sometimes means sprites are a little cramped.
I've found that every game developer has their own way of doing things and there isn't an "industry standard" for sprite sheet organization. But, devs can easily organize the sprites in a way that makes the most sense to them and their project.
So to summarize, a lot of thought goes into making these sprite sheets as accessible to dev's as possible. I understand that some sprites are more intuitive than others, but if you have any specific questions or concerns about what sprite is what, feel free to email me: lightoutonfifth@gmail.com
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This would be perfect if it could stick out its tongue, I want to use it in a dumb rogue-like
Hi everyone,
I've been using these frog assets for my game JumpyFrog and they have been a great fit for the pixel-art style. I just noticed the new addition you released and will be integrating it into the game soon.
Try it here: https://avivliberman.com/jumpyfrog
Thanks for the great work.
Thank you, I remade a cute warioware microgame with your frog art, you did a wonderful job with that sprite sheet!
I made a game for a jam with your sprite: https://foxleyy.itch.io/plan-your-leap

Hello. I made a puzzle game with this wonderful asset! Thank you.
https://sublevelgames.itch.io/frog-puzzle
Great art, spritesheet is made in a crazy manner though. Feels disorganized
Thanks!
The sprite sheet is organized vertically by animation to make it easy to see which animation is what. I have added animation labels in the past, but that was eventually deemed unnecessary. I also try to make the dimensions of the sprite sheet a base 2 number so if developers want to scale up the images, there's less of a chance they'll end up with mixels or blurring in the process. And, I try to limit the size of the sprite sheets out of respect for the developer's computer storage; This sometimes means sprites are a little cramped.
I've found that every game developer has their own way of doing things and there isn't an "industry standard" for sprite sheet organization. But, devs can easily organize the sprites in a way that makes the most sense to them and their project.
So to summarize, a lot of thought goes into making these sprite sheets as accessible to dev's as possible. I understand that some sprites are more intuitive than others, but if you have any specific questions or concerns about what sprite is what, feel free to email me: lightoutonfifth@gmail.com
very cute
Cute!