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Miguel Potolicchio

23
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1
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A member registered Sep 21, 2025

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I chuckled the first time I accidentally sent a tall ice cream tower flying! Great execution, love the art style and overall vibe. I was a little confused by two things, one can click on the speech bubble to seemingly carry on a conversation with the customer? But that wasn't mentioned in the tutorial. As well as, I'm pretty sure I am giving the customers their desired order but sometimes their response is negative. Also minor thing but there are small mistakes with the Spanish language blurbs. Great job overall and best of luck!

Desktop with a mouse 

Congratulations with your submission, truly! I loved the overall vibe and everything seems to be working and really well executed. Good luck!

Amazing puzzle game, perfectly tethered to the jam's theme ;) Good luck!

Awesome project! We also did a train game... just not in space XD Kidding aside, I had fun playing your game. The music choice is phenomenal. The gameplay is responsive. I'd say a tutorial could help since there is quite a bit going on. For example, for me it was not immediately obvious that I had to manually use power-ups, I thought they were activated at the moment of pick-up specially since some items like the gatling gun do activate right away. Still, well done and good luck!

Nice submission! Love the aesthetics and gameplay. As other have said, a speed-up or fast forward option would be great for when you're just waiting for the little guys to get to their destination. Best of luck!

I am really impressed by your submission here! Really well done on all fronts I'd say. Fun, easy to jump into, cute art and good music/sounds. Congrats and best of luck!

Thank you very much! Happy to hear you enjoyed your time with our game. Best of luck with yours!

Sorry about that Heckert, we'll see if we can provide a Linux version in the near future.

Hey, that's fair feedback, we appreciate it. We can look into options for displaying the controls at the bottom or side of the screen in the unused real estate. Thank you for playing!

Hi! You receive a little bit of extra time with each passenger that you successfully return to Central Station. So you earn gold when picking them up from the satellite stations (passengers purchasing their ticket lets say lol) and then you earn score points and time when they reach their destination. But yes, game balance is definitely something we well be paying close attention to after the jam's voting window closes today. As well as considering other feedback, the high score screen is on our list for example! Thank you for playing our game and taking your time to comment! 

Hello! Thanks for your feedback and for playing our game. Yes, game balance is a common reaction we are getting at the moment. It's definitely on our radar for after the jam's voting window closes. Along with a new game mechanic, purchasing additional trains! Please check back soon.

I really appreciate you taking some of your time to play our game and provide feedback. We will be taking a look at the game's balance after the voting period. A mobile version where you can tap to add/toggle tiles is definitely an interesting thought!

Thanks a lot for your feedback! We will be looking at adding some new game mechanics (such as purchasing additional trains) and tuning the game balance after the game jam voting window ends.

Hello again, yes I played and rated your game now. Nice solo project you have there. I struggle a bit to see the connection to the game jam's theme (no pun intended). Also, the ball properly going into the hole detection is a bit hit and miss maybe? I took a couple of shots from close to the hole with the power bar pretty much empty and the ball still went over the hole instead of going in.

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Thanks a lot Plif. I’d be happy to play and rate your game when I have a chance later today! As for a Linux version of our game, I’ll talk to my team and see if there’s anything we can do. 

Thank you so much! And yes, I agree. It goes from 0-100 really quickly at the moment haha. We will be looking into fine-tuning the balance of the game. 

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Hi! I am not quite sure what the issue might be but your game completely froze my computer twice. I am on a Macbook Pro. The first time it froze at the beginning of the very first level before the character could even move while the game was not in fullscreen mode and using Firefox. With all of the positive comments, I had to try again and it happened again a bit further into the first level, so I was able to move around and defeat a few enemies before it froze. This time on Google Chrome and on full screen mode. Both of these crashes were hardcore, I had to hold the power button on my computer to restart it. The keyboard shortcut for Force Quit options was not working either. It has not happened to me with any other jam game that I have tried so that is a bit of a bummer. From the little I could see I liked the art and the music though!

This was really well executed, congrats on a pretty cool submission! I love the aesthetic, narrative, and the fact that you have different mechanics in play. I just have minor criticisms from my side, some of the sound effects came across too punchy and I had to lower the volume on my computer for it not sound distorted and as others have said and you have acknowledged, the text size was too small.  

Here is ours! I will happily rate yours and provide any thoughts/feedback I have in return. Cheers!

https://inkyrisk.itch.io/choochooseyourtiles

Thank you for that advice! We will get right on that.

Hello and congratulations on your first game jam! It was my first time too actually :) Your game looks cool, I would just say it's pretty tough (unless I just have a skill issue lol) but my recommendation related to that would be to maybe consider having the first obstacle not be in motion. Allowing the player to get used to the controls and physics of your game before introducing the tougher moving obstacle.

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Thank you so much for trying our game and commenting! We just published a version with several bug fixes so I recommend you try it again if you'd like :)  But yes, the game quickly spirals from cozy tile placement to a dexterity game requiring you to balance tile placement and toggling of directions while picking up the passengers haha.