Little devlog thingy!
Hi! Just wanted to give an update/devlog thing since It's been a while since I've done so on here.
Firstly, making extremely good progress at the moment. Naturally almost immediately after the last devlog I got hit with pixel art burnout that lasted for a few months, but the pendulum has now swung the other way, and I'm moving through things at breakneck pace. All enemies required for the next update at least have their still art done, roughly half of which also already have their full animations done as well. A lot of system stuff has also been done at this point including:
- HUD theme system and unlock system fully implemented
- Fast travel system at least mostly done, just needs plugged into it's actual menu thing
- Framework for minigames, as well as one minigame almost fully completed, just missing a few animations
- Rebalanced combat system with stamina; now includes a dodge, and allows for rapid attacks but punishes spam if not careful
- Much better sandbox system that uses location categories to sort enemies instead of just being a long list; also can be controlled via keyboard/controller by holding down a modifier key and using directional input
- Sandbox spawner can now also be moved, and spawn enemies that cling to ceilings or floors, such as the Curseflower
- Framework for more traditional NPC dialog via the Dialogic plugin, which will be necessary going forward.
And here are the plan changes from last time I outlined things:
- Alternate gamemode using a separate character that allows player-as-pred gameplay. Not really a campaign as much as just something to place non-canon characters and events that I'd like to add, or that get commissioned in the future. I'm not entirely sure if the baseline for this will be in the next update, but the intention is there.
- Originally was going to add in a money system, but decided against this as I would be adding it just for the sake of it being there. Finding new enemies and looking for more hidden secrets should be the exploration draw, not forcing combat for no reason.
Finally I want to note that I'm not really focusing on doing devlogs though here at this point as it's a lot more natural for me to do so through art posts on my FA at https://www.furaffinity.net/user/pthaloartist . I'll still be uploading for larger things or when I'm like really close to being finished, but that would be the best place to be kept up-to-date on where I'm at with stuff, and what I've been working on at a glance.
Get VScroller
VScroller
Vore themed metroidvania
| Status | In development |
| Author | Pthalo |
| Genre | Platformer |
| Tags | Adult, Exploration, Furry, Metroidvania, Pixel Art, vore |
More posts
- Update on Vscroller; where I'm atNov 06, 2025
- Balance Patch + Future plansJul 10, 2025
- Balance Patch Plans - v0.2Jul 04, 2025
- v0.2 is live!Jul 03, 2025
- Devlog - June 2025Jun 11, 2025
- Devlog - April/May 2025Apr 29, 2025
- Devlog, March 2025Mar 18, 2025
- Devlog, Feb 2025Feb 10, 2025
- v0.1 Feedback Implementation PlansJan 01, 2025
Comments
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Hey I was considering trying this Game out since there is not a lot of really Good Vore games that Have More than Oral Vore in it currently However I didn't know what Vore types are in this currently, So can somebody tell me what is currently in it Vore wise and also tell me if Other Vore methods are coming soon to this game please?
(Also maybe some Really good Vore Game recommendations as well Will be nice too If you feel like suggesting me some)
Thanks and have a Great 2026 everybody
curently there's oral, anal, unbirthing, cock, and absorbtion but breast and "niche" are in the settings tho not implemented in game yet. as for "disposal" theres cum, slime, eggification, and waste, tho in the settings theres also urine, transformation, and, possession which haven't been added yet, all disposals are turned off by default expect for cum i think
you're the goat! but please have us able to bind or have an option to use wasd
I'm aiming to do so for the current update; if I can't figure out how to do true rebinding for this next one, I'll at least have an optional wasd control option.
could the plant enemy be in sandbox?
The curseflower will be in sandbox following this, yes
Amazing work, as usual. Keep it up! Def interested in that commission part.
HUGE!! Awesome progress dude!!! Very happy to be followin dis awesome love project~~
any chance we can get alternate keybinds like wasd for movement instead of the arrow keys.
Good to hear you're doing fine :3
WAHOO! So excited for the next update! Everything so far has been awesome! Dont forget to take ample breaks for your own me time!
Fun timing. I just started following you yesterday after a friend's recommendation.
I want to play, but computer is a dell precision M 6700, so I can’t.
but I am waiting for RAM prices to go back down.
Absolutely stoke for this game! The player-as-pred especially has me interested. Can't wait to see more from this game! :]
ooooo player as pred… this will make the game even better
Sounds very promising !