Games, tutorials, my perspectives on game development and more...
RefresherTowel Games
Welcome
My name’s RefresherTowel and this is my little online oasis. I’m a solo indie game developer living in Australia. Check out my current WIP Alchementalist and my previous game Spaceslingers. I make stuff in a game engine called GMS2 which I’ve used on and off for close to 15 years now, but I dabble in other engines from time to time.
Alchementalist is a procedurally generated roguelike dungeon crawler. Delve deep into the ruins of the Ember-mages, mining elemental ores to craft new spells, all the while fighting off a wide variety of magical abominations.
Spaceslingers is a mind-bending gravity-based game, where the only obstacles between you and your goal are the most powerful celestial objects in the known universe!
I’m excited to finally release the first in a series of GM-centric frameworks I’ve been working on: Statement. Statement is a lightweight but feature rich state machine system for GameMaker, designed to be your new go-to for state logic. You can drop it into any project and get a full state machine running in just…
Pit yourself against the toughest delivery routes the universe has to offer! Challenge the leaderboard competition by showing your skill in over 50 deliveries! Die horrible deaths inside of black holes! Use wormholes to travel through space in the blink of an eye! Blow yourself up on asteroids with wild abandon! All this for only…
Want a heavily extended, production-ready version of this tutorial? I turned it into Statement, a full state machine system for GameMaker I use daily: Get Statement on itch.io
So, I’ve just released the new trailer and demo for my game, Dice Trek: Wishlist Dice Trek! And I’ve gotten a lot of questions over the time I’ve worked on it about the 3D sprites. I’ve been meaning to write a guide for quite awhile now, but never managed to find the time. Well, I’ve found the time! So this is my very comprehensive guide to making the maps required to light…