
Galaxo Blast
The New Dimension is very proud to present GALAXO BLAST. An example coding tutorial game which I made for part 3 of Lemon 64's "Fun and Games Programming in Assembly.". The game was inspired by a classic type-in game, Astro Panic (Which I found on some Public Domain disks I had in the 1990s).
Galaxo Blast features the followng:
- 8 intense levels of arcade blasting action
- Quite addictive game play for a simple looking game.
- Colourful parallax scrolling starfield
- Custom made in game sound effects
- Colourful presentable title screen
- Cool title music
- Complete source code and data files (Requires Turbo Macro Pro V1.2 and a RAM expansion of 516K or higher.)
- Compatible on PAL and NTSC machines, theC64 mini/full size computers and Ultimate 64 & possible the C64 Ultimate
GAME PLAY INSTRUCTIONS
This is a fun little space shoot 'em up for 1 player only. You control your space ship using a joystick in port 2. Left and Right will move the space ship. Pressing fire will shoot out lasers.
MISSION BRIEFING
The galaxy is under attack by hostile aliens. They are bouncing around ready to stop anyone that gets in their way. Your mission is to defend the galaxy from those pesky aliens. You can fire lasers at them, but they can also shoot back. For every alien you shoot, you will score 100 points and 300 points will be added to your score if an alien explodes. Be warned though, many aliens will require more than one hit before they are destroyed. After you shoot a whole wave of aliens another set of aliens will morph into the screen.
At the top of the screen is a counter which tells you how many aliens are left before you complete a level. A level is completed when the alien counter is at 000. For every level you complete, you will score a bonus of 1,000 multiplied by the number of lives you carry.
There are 8 levels to clear before you can complete the game. The further you progress, the more intense the game will become.
SHIELDS AND EXTRA LIVES
At the start of each level, or after losing a life you will be protected with a shield. The player ship will be flashing. After it stops flashing the shield has run out and will make you more vulnerable to the aliens and their lasers.
Extra lives are awared at every 10,000 points scored. Also you will be awarded a shield to temporarily protect your space ship.
LOSING LIVES
Lives are lost each time you get hit by an alien or its lasers and you don't carry a shield. Once all of your lives are lost, the game is over.
CREDITS:
Programming, graphics, sound effects and music by Richard Bayliss
Tape loader system by Martin Piper and Richard Bayliss
Loader game by The Mad Scientist
(C) 2026 The New Dimension
Galaxo Blast is released in the Public Domain. You are allowed to copy, modifyand share this production. However, you are not permitted to reproduce this game for sales/marketing in digital or physical form, without permission from the game author.
| Published | 26 days ago |
| Status | Released |
| Platforms | HTML5 |
| Rating | Rated 5.0 out of 5 stars (1 total ratings) |
| Author | Richard of TND |
| Genre | Shooter |
| Tags | coding-tutorial-games, Commodore 64, galaxo-blast, lemon64, No AI, retro-computing, tnd-games |
| Content | No generative AI was used |
Download
Install instructions
First of all click on the Download TAB. Open the ZIP file (GalaxoBlast.zip) and extract onto a device which you intend to run the game with. For example an SD-Card, USB stick, etc. This game is compatible with both PAL and NTSC Commodore 64s, theC64, Ultimate 64, etc. If you wish to play this game on your desktop or laptop, you can either play it directly from this page or download the game and run it in an emulator such as VICE, CCS64, Hoxs64 or Denise, etc.
Have fun!





Comments
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Nice game Rich !
very good
In case you were curious, your game plays perfectly on the C64 Ultimate. I played it in NTSC. After the first game, I needed to get out my joystick with auto-fire. My thumb tires out quickly as I've gotten older. :-)
Thanks. Oh BTW, you don't need to keep pressing the fire button to shoot at the enemies, there is a built in-auto fire which you just hold the button to shoot one bullet at a time
Thanks. That’s good to know. I hadn’t thought to try that.
The only thing I would love to see added is saving your high score on disk so it is retained.
Normally I do that in my games (except for enhanced Shoot Em Up Construction Kit/Redux games), but only if there is a hi score list, but I didn't do it this time as it was supposed to be a tutorial game and nothing too serious. ;)
Nice game!