Hello everyone. It’s me, Diego. The guy who barely wrote any posts over the past year.
This 2025 was not a fruitful year, full of activities or major changes in my life. Even so, it is still a year that can have an impact on my present life. So let’s go over the important events from last year.
Return to Lima Game Jam, 2025 version
This year, in January, I participated again in Lima Game Jam, one of the game jams held in Peru and linked to the Global Game Jam. This time, as a participant. At the event, I teamed up with three former students of mine, which made it interesting, and we ended up developing Nonoffice, a game related to the theme of verbal harassment in the workplace. My participation focused on the UI and characters’ art, as well as game design, so I didn’t explore new techniques or tools, but the development process was satisfying.
You can play it at this link: https://antortk.itch.io/nonoffice
Taller Game Jam, the sequel
For the second year in a row, I carried out my game jam for students in Peru: Taller Game Jam 2025. This time, I included talks given by me, and the event lasted 7 days. There were more than 60 participants and a total of 9 games were made, making this game jam better than the previous one. All the management and execution of the event were handled by me alone, which you can imagine the amount of work involved, but it was worth the effort.
Here is the event: https://itch.io/jam/taller-game-jam-2025
A needed flow at IGDA Peru
This year, there were changes at IGDA Peru. Some official members stepped down, and new members were incorporated, including me as co-president, with new responsibilities and duties. The Board Game Jam 2025 took place in September, which unfortunately had a smaller reach than expected, and a social meetup was organized at the beginning of the year. So… in simple terms, this year our work pace was very slow, with very few events organized and little internal activity. And well… the image and presence of the organization in the local industry is on the floor.
Currently the plan is to establish a list of events and internal activities for this year, as well as to fill areas with new members. We have quite a bit of work ahead of us in 2026.
Less time at my work, for worse.. or for the better?
In the middle of the year, there was a change that affected several of us teachers at Toulouse Lautrec: teaching hours were significantly reduced. I don’t know the exact reason, but I estimate it was due to the low number of enrolled students. This forced me to move to a lower hourly category and, therefore, receive lower pay. Interestingly, it came with some unexpected benefits: fewer teaching hours mean fewer classes to teach and, consequently, fewer assignments to evaluate and fewer additional activities to plan. This resulted in me having more free time and feeling much more comfortable. While I enjoy teaching classes, doing other unpaid activities is not pleasant.
I used this extra time to redo my web portfolio, review some documents, and relax a bit. Fortunately, I was earning enough to cover my expenses, but I was just barely surviving since I had almost no freelance work to do. I also think I should have made better use of that time by looking for commission work or developing new content.
My thoughts and goals
In my opinion, 2025 was a year with a fairly passive life, without strong or important changes, which is good… but also bad. And that is the point that worries me. Talking with friends and thinking quietly while lying on my bed made me identify something important about myself: my lack of ambition or desire for growth. I am very conformist and I suffer from depression and procrastination from time to time. And seeing how my friends continue to progress in their lives fills me with the desire to want to do the same, but I don’t take the first step. I don’t feel envy toward them, but I can’t stop comparing myself to them and feeling like a failure.
Continuing like this will be the worst outcome, because the day will come when my main life support disappears, and I feel that everything I have achieved will have been worth nothing. For that, I need to be ready.
I have some goals or activities that I have set for myself to accomplish this year. I won’t write the exact goals for private reasons, but you get the idea:
- Generate a higher income. Relying on my current job for this will not be possible, and I want my time to be more productive. For this, the creation of new products, activity on my platforms, and freelance work will be essential for now.
- Lose weight. I need to do physical activity, which will help my self-esteem in the long run.
- Produce Taller Game Jam 2026. I will do it again this year, in March. I am still thinking about what changes I can apply to make it better. Although it will once again be on my own, I am already considering getting support for the future.
- Renew my personal space. Changing my room environment can bring freshness into my life, boost my motivation, and it is not something complicated to do. I have already started by getting rid of things I will no longer use, especially clothes.
- Improve the image of IGDA Peru. It will be difficult, considering its current state, but it is not impossible. At the very least, I want to leave it organized and on the right path before stepping aside.
Conclusions
I feel that this past year was a year for reflection. To look at myself. To identify my current life and decide what to do with it and with my future. And it gave me a perspective that I can adopt, and I hope to stick with it throughout the year. Let’s see what the future has in store for us.
See you later.
Hello. Happy new year.
My last post here was at the end of 2023. It was a long time ago since then. And, to tell the truth, I didn’t followed my plans as it should have been. Well, let’s me tell you what happened this year.
Let’s begin with January. Two stuff happened that month: I got a job promotion with a better pay, and I was as staff inLima Game Jam, the local event connected to Global Game Jam. It was fun, with some interesting games made and some eventful situations.
Now, let’s go to May. In this month I executed the only plan I keep at the beginning of the year: Taller Game Jam. I begun developing this online event since November 2023 as a game jam for the local gamedev students. At the planned day, a total of 26 participants made 6 games around a theme. It was an good experience. One that I want to make again.
Also, some IGDA Perú events were handled around that time, between May and July. Like meetups, a talk event and the Board Game Jam. At least some activities were made for the community. But after that, I didn’t keep up with the community at all.
No meetups, no talks, no events. Nothing. Even more, I didn’t realize my plans to make more content, like game assets or expand my games. I don’t know why… or maybe I do. It could have been depression. Sometimes it happens, but it always soft so its temporal. Still, it’s a problem that I must fix as it affects me.
In August, I returned to my old job position. The new job came with a better pay, more teaching hours and some administrative work. The teaching hours were fine, but the administrative part? I didn’t like it. The project I was in charge in one moment ended up as a failure and I felt miserable. Just for 2 things I thought were fine. And it crossed my mind: If I continued that job… I would ended up hating it, including the teaching. So as soon my boss talked to me about it, I choose to return to my old position. Less pay but more happiness?? I guess. At least it means more time for myself for other stuff.
After that, it got better in September. As I had more free time, I begun to do freelance work again. It was part of my initial plans but, in contrast as before, I wanted to take it slowly. Sometimes it collided with my main work, but I still finish them as I could. And I kept it that way until now.
Finally, in December I decided to update Multi Platformer Tileset one more time. I saw that its tileset structure needed some changes. So I did that, and new tiles were made with it. And the holidays and that stuff.
This 2024 was a year with chances and changes. A few plans were keep, some were postponed and opportunities were tested. But to me what matter the most was that I learned something: to go at my own pace. The money is important, but if it comes with something I will hate, I will not want it.
Now, in 2025, I will do some freelance work and content at my pace. I will talk more about it in my Patreon. In case you wanna know about it, you can reach it there. Also, I gain weight recently so I must exercise but without paying for gym. And at least be more active in my local gamedev community.

Lastly, I will try to keep this place updated too. At least to relax my mind.
See you soon.
Hello everyone.
First and foremost: Happy New Year!! I hope all the plans you planned were successful.
For me, 2022 was not a groundbreaking year, but not a bad one. And believe it or not, I didn’t make any plans. Or at least I didn’t write it. I only was thinking in one thing: To make a game.
And did I fulfill it? No. I failed. But some stuff happened and some decisions were made during that year.
First, on January I entered in the online version of Lima Game Jam, the event in Lima around Global Game Jam, as a mentor and a participant. As a participant, the game we tried to do with my team was called Humazoide, about a man with the ability to become a zombie at will and viceversa. Unfortunately, some members weren’t as active and disappeared at the last day. Also, the game design was not well understood on the team, so unfortunately the programmers couldn’t make it the way it should have been. At the end, the game ended up super incomplete. At least, the characters animations were made (by me, of course) and the mentor part was ok.
After that, on February I take the decision to retake my freelance work. And for that, I needed to revive my portfolio website. But that old portfolio was ugly and outdated, so I decided to make a new one from scratch. With that in mind, I bought my domain and hosting because i didn’t have one before.
First I thought to make a simple portfolio, but I contemplated the possibility to add more about my work, including my assets and games, like a place for me. So I put my focus there. Well… it turns out my motivation is trash, as I finished it 6 months later, on August. I like it how it looks now though. Here is my website.
Then, during the making of the website, I was thinking to create a new blog, like the one I used before. But… after some thoughts, I decided to recycle that old one. It’s easier that way and it works fine to me. So I reused it, with a new look of course. You are there right now xD
And also, still on August, I decided to update my asset package Multi Platformer Tileset after 4 years of abandonment… I don’t know why, to be honest. But I feel that it was needed as I saw some contrast errors in the backgrounds. So, going with the flow, I made 2 updates at the end: fixing backgrounds and tiles and adding a new environment. So it was something good.
Then, on September happened something I didn’t expect. I was invited to be a core member of the IGDA Perú organization. In case you don’t know, IGDA Perú is the peruvian chapter from the IGDA HQ, an organization focused on the wellbeing of game developers around the world. Its name means “International Game Developers Asociation” after all.
After some thoughts, I decided to accept the invitation. Now I help as an event co-organizer. I don’t receive payment, as it’s a non-profit organization, but I get networking and work experience. I already helped in one event, with Raw Fury as a guest ;D
On October, some of you already know what happened: Devtober. I did take part of it as, during mid-September, I wanted to update my old games to be more appealing in the graphics department. At the end, I decided to remake Hoperay from the ground. The game ends up playable, but it still doesn’t have the graphics and UI made. Unfortunately, after the event, I didn’t keep working on it, as I was focused on other stuff… and for being lazy too… But that doesn’t mean I abandoned it.
The rest is daily life. Nothing worth of typing. Fortunately, bad stuff didn’t happen to me last year, so I’m grateful for it. Even if I didn’t get freelance work, at least my stable job got me enough to cover my expenses.
Now, what’s next? What are my plans for this year? Well, I thought about it. This year I will test that approach, with goals to meet.
- Finish all the remakes, including Hoperay. As they are part of my catalogue in my Itch.io webpage, they need to look good at least :D
- Get one more update to Multi Platformer Tileset and end it. It’s been 6 years since I made it and since the last update I feel that it’s time to let it rest.
- Improve my monthly income. Getting some freelance work, selling more assets and games, making content in some places, marketing, etc. There are some ways to do it, but I must improve my income as it’s directly related to my future self. I can’t live forever in my parents’ house, right?
- Improve my health. I’m fat for many years. And that gave me problems to my spine and organs. So I must exercise to improve my health… and maybe something else xD
- Create a Game Jam. For some years I have been thinking on making a game jam. Be online or in person, to give a space where people can express their creativity or to experience the work done around it. For whatever reason, I want to make one and this year I think I can.
I don’t mind if I fail one of them… But some of those must be done. The income increase is needed as it’s related to my future as a independant person and investment as a professional. Also, I have to reduce my weight. Less means lighter and healthier, in many ways.
That’s all I want to say for now. I don’t know what will happen, but we must try at least. That’s the only way we can make changes.
See you later.











