Comments

Log in with itch.io to leave a comment.

Viewing most recent comments 1 to 40 of 66 · Next page · Last page
(+2)(-1)

Meh. Definitely one of the least interesting idle games out there.


everything got rested and I have no idea why.

I lost soo much progress

How do you start? What button do I click to download...?

what exactly do the download bots do?

I dont get what it means by "increased the minimum amount of active downloads"

ah i figured it out, they like, make it so there are always how ever many upgrades you have of it, downloads going

It's crashign for me on windows 11. WOrked fine when i first downloaded it. upon rebooting computer, stopped working. strange.. 

hold up, this is a "me on the internet" simulator! i do this already!

this is addicting-- help

I like it! I'd definitely play it on my phone (probably way too much) if there were an iOS version.

hey i downloaded this game a couple nights ago worked fine really fun game but now whenever i try to open it it freezes on the title screen and crashes after a couple seconds. i've restarted my computer ive deleted the folder and downloaded a new one but its the same. i havent had problems with any other applications, does anyone have any solutions?

(+2)

really good game i love it only recommendation is changing the colours of the buttons for if you can or cant afford it as they are pretty close in colour. <3

Great game.  100% recommended...

(+1)

Great game if you're into idle upgrades and prestige type games. I have just played it solidly for two days and it finally crashed once I had taken it as far as it could go, pretty much.

(2 edits) (+1)

Not sure how long this took (few days at least), but I think I did everything:

 

Edit: For some reason my image isn't showing, but I Mastered everything.

For those who wonder about files size and their meaning :  https://www.geeksforgeeks.org/understanding-file-sizes-bytes-kb-mb-gb-tb-pb-eb-z...

thank you, this helps a lot

(1 edit) (+1)(-1)

THE reason is then you jave ins download level 5 you have 100 chance to ins download

hi

(1 edit)

pls make a save code editor pls

the save code cannot be edited

why not they not adding that

(+1)

anyone seen a frog file yet?

(+1)

I need more :D love that game. Please extend it mate.

(1 edit)

why aren't the buttons to get processing power and download bots doing anything?

If you're having the same problem as me, it's because the prominent number at the top of the screen is not how much currency you have, but your lifetime total — your current purchasing power is displayed below the buttons at the bottom of the screen. (in my case it was scrolled off the screen and I didn't realize for several minutes)

But maybe that's not the issue you were having, in which case, no idea!

yep, that was the problem

(+1)

Loving this game, really enjoy having it idle in another window while I do other stuff. I've noticed, though, that idling in another window must have some weird hit on the performance or something; I've got the Skip Time hacking module and have upgraded the cooldown so it should be lower than 25 seconds, yet sometimes when i leave the game playing in the background and go back to this window, the module is loading as if I'd just used it even if I haven't checked the game in 10+ minutes or even over an hour

(+3)

Literally fun

(4 edits) (+2)(-1)

I have an idea on how to make the buttons update more responsively when you can afford to purchase them. It appears to me that they are on a timer, and that's the easy way to do it, but it's not the way that feels the best to the player. Additionally, it'll better on performance!

Do something like this. I am also using ChronoDK's Big class, but I changed the func names. I forget what they were originally called. Also, I am using Godot 3.5. The terminology for signals changed in 4.0.

-

This is the global variables singleton, assuming you have the credits variable stored in something like that:

var credits: Big
 
signal credits_gained
signal credits_lost
 
 
func add_credits(amount) -> void:
    credits.add(amount)
    emit("credits_gained")
 
 
func subtract_credits(amount) -> void:
    credits.minus(amount)
    emit("credits_lost")

Now, every time the player earns credits in any way, just call "add_credits". Anytime they spend credits, call "subtract_credits".

Then, on every button, do this:

var cost_to_upgrade: Big
var button_is_bright: bool
 
 
func _ready() -> void:
    global_variables_script.connect("credits_gained", self, "credits_gained") 
    global_variables_script.connect("credits_lost", self, "credits_lost")
    update_button_cannot_afford()
 
 
func credits_gained() -> void:
    if button_is_bright:
        # it is already visually reflecting
        # the fact that the player can buy it
        return
    if global_variables_script.credits.greaterThan(cost_to_upgrade):
        update_button_can_afford()
 
 
func credits_lost() -> void:
    if not button_is_bright:
        # it is already visually reflecting 
        # the fact that the player cannot buy it
        return
    if global_variables_script.credits.lessThan(cost_to_upgrade):
        update_button_cannot_afford()
 
 
 
func update_button_can_afford() -> void:
    # this is where you set the modulate or whatever you did to make the button brighter
    button_is_bright = true
    pass
 
 
func update_button_cannot_afford() -> void:
    # make the button dimmer or whatever
    button_is_bright = false
    pass

So what this does is it will only update the button one time, and it will only check if the credits are greaterThan or lessThan one time, too.

Once it is bright, it will STAY that way until the player spends credits, then "credits_lost" is emitted, and every button will check if the player can still afford to buy the thing.

-

I didn't test any of this, and I obviously don't know how you have your code set up. But it was fun to write anyway.

Fun game!

(+4)(-1)

This took me days, cant not share it : (u<_ u

Deleted post
(+1)

I just started a new game and it won't let me buy the download bot. I have enough to get it but no matter how many times I click on it it just won't purchase it. Any idea why?

(+4)

Idk if you check this, but its not Disk Usage, it's credits for upgrades, Disk Usage is "total money". Hope it can help :P

(+1)

Ah, yeah that was it. That's embarrassing that I didn't even realize that...

(+1)

How do you collect 2× of your offline progress?

Thank you for making a desktop version. I have this on my Android tablet.

(1 edit)

The replace hacking is complety useless even in the beggining, If the hacking skill was automatic... and ALL this because you have to click It when clicking queue is way better and it's a base thing.

(1 edit) (+1)

This is really good, but the clicking frenzy hack doesn't work like it says, but the rest of the game is really fun! I enjoy it! This is what I needed! EDIT: I was wrong. The clicking frenzy works fine. 

(+1)(-2)

I was hoping to see a story develop about humanity or consumption or something like a lot of these games have, but I'm at the end game and I really don't see anything. It's a neat game, I mean, it's math, right? 

I just was hoping for a bit of story or message like in paperclips or a dark room, but I didn't quite get that.

Simple game. It uses more CPU than I expected. Good job!

Cool

Downloaded the game and import does not work, when i paste the code (no spaces before of after) and i press “import” it doesn’t nothing :( great game anyway

same here

(1 edit)

it only seems to be able to import the exported code from the desktop version itself (when pasted in the textbox). It doesn’t give you any feedback, besides that you can see that the amount of credits lowers (because you get credits every second).

But the codes from the web version doesn’t seem to work…

Oh wait it is becuase the code is TOO LONG and then it will just replace a part with ...

Just how long does the game collect your rewards while it isn't running? It seems to me that it only collects a days worth. I haven't played it in 3 days but it only gave me about one days worth of data. Has anyone else figured out if it collects more than that?

Also, has anyone figured out how to stop it from lagging so badly at some points? It seems that whenever you get to the higher processing or data collection the lag is more frequent.

(+1)

The offline reward cap is 24h , and currently there is no way to extend it.
The web version is much slower than the windows version. I suggest trying it out, you should get better fps.

alright, thanks!

Установил на linux ZORIN OS 16 PRO, работает все отлично! Если у вас дистрибутив основанный на Debian или Ubuntu или любой другой который принимает файлы .deb то качайте с радостью! Очень хорошая и захватывающая игра, играю уже 10 часов  и не пожалел!!! Пожалуй лучшая игра на itch.io в которую я играл!

This game is very awesome. Hopeful for further upgrades and for a separate page for the game, a github page, where the author(s) can continue to upgrade and make this even better.
Turning economy mode on allowed me to progress further than I thought possible...

Great game if you're into idle upgrades and prestige type games. I have just played it solidly for two days and it finally crashed once I had taken it as far as it could go, pretty much.

The only problem I have with the game is that I would like to be able to lock certain hacking skills so that I cannot buy them, or to be able to turn them off if I do buy them by accident.

(1 edit)

This is an awesome game:) I love downloading trivial stuff!

its a great game, i played it for 3 days 

Viewing most recent comments 1 to 40 of 66 · Next page · Last page