Browse free open source C++ Algorithms for Mac and projects below. Use the toggles on the left to filter open source C++ Algorithms for Mac by OS, license, language, programming language, and project status.

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  • 1
    VR Mosaic :: C++ Builder Applet

    VR Mosaic :: C++ Builder Applet

    VR Mosaic - C++ Builder Applet v.2.5

    Vincent Radio {Adrix.NT} VR Mosaic for C++ : C++ Builder VCL Applet - v.2.5 Smart Sliding Cells Game for Windows sources & build project included also demonstartes the use of a 2D matrix implemented as a dynamic vector (*) now it supports changing the Visual Style (*) now it includes a smart automatic resolver !! please, let me know what you think about this project adrixnt@hotmail.it skype: adrixnt
    Downloads: 2 This Week
    Last Update:
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  • 2
    This is an intelligent Sudoku solver in c++. It is intlligent, because it uses several logical deduction methods, just like a person, before resorting to guessing. I was trying to teach my kids Sudoku, and taught a computer as proof of concept.
    Downloads: 1 This Week
    Last Update:
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  • 3
    New Terrain and 3D Map System

    New Terrain and 3D Map System

    a very lightweight advanced terrain-rendering and 3D map rendering sys

    A very lightweight advanced terrain-rendering and 3D map rendering system. Minimal dependencies: OpenGL, SDL. It's distrib in 2-3 separate modules: 1. the C++ implementation of the terrain- and/or surface- rendering Algorithms I have developed: both a multithread and a non-multithread variant is relaeased. 2. Seme as at point 1. , but with a road-network rendering and collision-detection module I wrote before. It also adds some trees at the top of the terrain. (multitread vesion not released yet) 3. Seme as point 2.. Multithread terrain-rendering, roads on it, and vehicles to go around. The most important part is terrain-rendering. The Algorithm at the heart of it features my first and second theorem abut polygonal surface approximation. It took something like 2 years to develop it. It's technically a view-dependent, continuous dynamic level-of-detail rendering algorithm. Main features are simplicity and documentation. Does easily a 4k x 4k terrain, but also much more.
    Downloads: 1 This Week
    Last Update:
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  • 4
    CoPP is an object-oriented framework for developing algorithms for robot path planning. One of of the design goals is to make it easy to make comparisons between various path planning algorithms.
    Downloads: 0 This Week
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  • 5
    The library currently consists of an implementation of collision detection of static/moving ellipsoids that exploits frame-coherence using separating planes. Please visit http://www.cs.hku.hk/GraphicsGroup/cd.html for paper references.
    Downloads: 0 This Week
    Last Update:
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  • 6
    Robot Warfare is a real-time strategy game that gives the user an opportunity to manage and program a team of battling robots that autonomously face opposing teams in a network-enabled environment.
    Downloads: 0 This Week
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  • 7
    Yaobi is a fast collision detection library for general triangulated objects. It uses a hierarchical representation based on oriented bounding boxes. Yaobi compares well with other libraries when it comes to speed and memory consumption.
    Downloads: 0 This Week
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  • 8
    mssolutions

    mssolutions

    Makes magic squares.

    These programs make magic squares and rectangles using "Constraint-Based Local Search". (For non-square rectangles, input the order as two numbers.) There are 3 similar programs: CompleteSquare, CompleteSquareSteps, and MagicSquares. Given an input square with some cell values between 1 and NxN specified, (and other cell values 0), CompleteSquare attempts to complete a magic square by placing the remaining values. The square type can be input as semimagic, magic, or associative. For successful solutions, CompleteSquareSteps shows the steps of the search. The number exchanges at each step and the intermediate squares are written to files. MagicSquares does not require an input file. MagicSquares (only) also supports concentric and pandiagonal. (Pandiagonal succeeds only for small orders.) See: http://budshaw.ca/Download.html#complete http://budshaw.ca/Download.html#magics http://budshaw.ca/addenda/downloadNotes.html#completenotes
    Downloads: 0 This Week
    Last Update:
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