Search Results for "game collection software"

Showing 150 open source projects for "game collection software"

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  • 1
    Jellyfin

    Jellyfin

    The Free Software Media System

    ...Your media, your server, your way. Jellyfin enables you to collect, manage, and stream your media. Run the Jellyfin server on your system and gain access to the leading free-software entertainment system, bells and whistles included. Hold your entire movie collection, with a beautiful collection of posters. Jellyfin lets you watch your media from a web browser on your computer, apps on your Roku, Android, iOS (including AirPlay), Android TV, or Fire TV device, or via your Chromecast or existing Kodi installation. ...
    Downloads: 13 This Week
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  • 2
    Basic Computer Games

    Basic Computer Games

    An updated version of the classic "Basic Computer Games" book

    Basic Computer Games is a modern revitalization of the classic “Basic Computer Games” book’s collection of games, ported and expanded into various modern, memory-safe and scripting languages. It includes illustrative code examples of many classic games (e.g. Blackjack, Bowling) in multiple languages, with the goal of making the historical games accessible and educational in safe modern environments. Definitely use the most recent versions and features of the target language, but also try to...
    Downloads: 3 This Week
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  • 3
    tModLoader

    tModLoader

    A mod to make and play Terraria mods. Supports Terraria 1.4

    tModLoader (TML) is an open-source, community-driven, modification and expansion of the Terraria game that makes it possible to make and play mods. TML expands your Terraria adventures with new content to explore created by the Terraria community! TML allows players to create and play Terraria mods and is designed in such a way so that you can play alone or together with friends, with one mod or with multiple mods, choose to play however you like! It is however required that all your friends...
    Downloads: 322 This Week
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  • 4
    BepInEx

    BepInEx

    Unity / XNA game patcher and plugin framework

    Unity / XNA game patcher and plugin framework. BepInEx is a plugin / modding framework for Unity Mono, IL2CPP, and .NET framework games (XNA, FNA, MonoGame, etc.) Stable builds are released once a new iteration of BepInEx is considered feature-complete. They have the least bugs, but some newest features might not be available. Bleeding edge builds are available on BepisBuilds. Bleeding edge builds are always the latest builds of the source code. Thus they are the opposite to stable builds:...
    Downloads: 514 This Week
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  • User-friendly software for hybrid working and hot desking in your organisation. Icon
    User-friendly software for hybrid working and hot desking in your organisation.

    Desk sharing tool for efficient hybrid working

    Efficient workspace management FlexWhere, a Dutchview application, is a convenient software application for organizations that work flexibly. These organizations employees do not have a fixed workspace. Using FlexWhere, they find out quickly and easily which flex places and meeting rooms are free and where their colleagues are located. The information can be viewed on a display, desktop or laptop. By using the mobile app, FlexWhere can even be consulted outside the office on a tablet or phone. More and more organizations are working with flexible workplaces. That is opening up all kinds of possibilities, but is also raising questions such as: ‘How do I know where there is a free workplace?’, ‘Where can I find the colleague I need?’, ‘Is there a conference space available on this floor?’. FlexWhere answers those questions, so it is ideal for supporting (the transition to) flexible work.
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  • 5
    UXF

    UXF

    Framework for creating human behaviour experiments in Unity

    The Unity Experiment Framework (UXF) is an open-source package for the Unity3D game engine that can be used to assist the development of virtual reality human behavior experiments. Developed by Jack Brookes, Immersive Cognition Group, University of Leeds. Automates the process of collecting the variables you define within your task, and stores them simple CSV files. Time-series data such as the position and rotation of an object can be easily acquired and split into one file per trial....
    Downloads: 2 This Week
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  • 6
    Thrive

    Thrive

    The main repository for the development of the evolution game Thrive

    Thrive is a free, open-source game about the evolution of life. From the lowly tidepools of your home planet, you will rise to cosmic dominance. At every step, powerful creation tools and deep simulation mechanics will aid your species’ development. Revolutionary Games is the open-source team of dedicated volunteers aiming to make Thrive a reality. Our team seeks to accomplish two major goals: create engaging, compelling gameplay that respects our players’ intelligence, and remain as...
    Downloads: 48 This Week
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  • 7
    Graph NotebookAmazon GameLift Unity

    Graph NotebookAmazon GameLift Unity

    Access GameLift resources and integrate GameLift into your Unity game

    The Amazon GameLift Plugin for Unity contains libraries and native UI that makes it easier to access GameLift resources and integrate GameLift into your Unity game. You can use the GameLift Unity Plugin to access GameLift APIs and deploy AWS CloudFormation templates for common gaming scenarios. Auth Only, this scenario creates a game backend service that performs only player authentication and no game server capability. It creates a Cognito user pool to store player authentication...
    Downloads: 1 This Week
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  • 8
    XmlSchemaClassGenerator

    XmlSchemaClassGenerator

    Generate C# classes from XML Schema files

    A console program and library to generate XmlSerializer-compatible C# classes from XML Schema files.
    Downloads: 10 This Week
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  • 9
    Selenium

    Selenium

    Browser automation framework and ecosystem

    Selenium automates browsers. That's it! What you do with that power is entirely up to you. Primarily it is for automating web applications for testing purposes, but is certainly not limited to just that. Boring web-based administration tasks can (and should) also be automated as well. If you want to create robust, browser-based regression automation suites and tests, scale and distribute scripts across many environments, then you want to use Selenium WebDriver, a collection of language...
    Downloads: 149 This Week
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  • 10
    Dynamic Data

    Dynamic Data

    Reactive collections based on Rx.Net

    Rx is extremely powerful but out of the box provides nothing to assist with managing collections. In most applications, there is a need to update the collections dynamically. Typically a collection is loaded and after the initial load, asynchronous updates are received. The original collection will need to reflect these changes. In simple scenarios the code is simple. However, typical applications are much more complicated and may apply a filter, transform the original dto and apply a sort....
    Downloads: 0 This Week
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  • 11
    BDFramework

    BDFramework

    Simple and powerful Unity3d game workflow!

    Simple and powerful Unity3d game workflow! Simple, efficient and highly industrialized commercial-grade unity3d workflow. The design concept of BDFramework is always: industrialization, assembly line, and specialization! Always be committed to creating an efficient commercial game workflow. Most of the functional development of BDFramework revolves around a whole workflow and is released in the form of Pipeline. It is also the same for the use of third-party libraries For in-depth...
    Downloads: 0 This Week
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  • 12
    Roslynator

    Roslynator

    A collection of 500+ analyzers, refactorings and fixes for C#

    A collection of 500+ analyzers, refactorings, and fixes for C#, powered by Roslyn. Roslynator client libraries are meant to be used for the development of your own analyzers/refactorings. It does not contain any analyzers/refactorings themselves. All analyzers in package Roslynator.Formatting.Analyzers are disabled by default. Roslynator Testing Framework can be used for unit testing of analyzers, refactorings and code fix. The framework is distributed as a NuGet package. Some analyzers...
    Downloads: 0 This Week
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  • 13
    Librelancer

    Librelancer

    A re-implementation of Freelancer

    Librelancer is an open-source reimplementation of the engine behind Freelancer, the iconic 2003 space trading and combat simulation game by Microsoft. Written in C# and powered by OpenGL and modern game development practices, Librelancer faithfully replicates the original gameplay while providing a flexible codebase for modding, analysis, and future enhancements. It supports original assets and is designed to be both a preservation project and a foundation for new space simulation games...
    Downloads: 1 This Week
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  • 14
    MercuryMessaging

    MercuryMessaging

    Framework to facilitate communication in the Unity game engine

    The Mercury messaging toolkit is a new way to handle cross-component communication in the Unity game engine. It integrates seamlessly with the Unity Editor, and is both robust and expandable. It has been tested in Unity 2020 up until 2020.3.21f1, Unity 2019 up until 2019.2.17f1, Unity 2018 up until 2018.3.13f1, Unity 2017 up until 2017.4f1, and 5.6. The toolkit contains the Mercury messaging framework, which is a messaging and organizational framework built around the Mercury Protocol. Unity...
    Downloads: 1 This Week
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  • 15
    .NET MAUI Community Toolkit

    .NET MAUI Community Toolkit

    The .NET MAUI Community Toolkit is a community-created library

    The .NET MAUI Community Toolkit is a collection of common elements for development with .NET MAUI that developers tend to replicate across multiple apps. It simplifies and demonstrates common developer tasks when building apps with .NET MAUI. And – the best part – the features you add to the .NET MAUI Toolkit may one day be included into the official .NET MAUI library! We leverage the Community Toolkits to debut new features and work closely with the .NET MAUI engineering team to nominate...
    Downloads: 0 This Week
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  • 16
    mslearn-tailspin-spacegame-web

    mslearn-tailspin-spacegame-web

    Code used in Microsoft Learn modules to support Azure DevOps

    The Tailspin Space Game Web project is a sample application created by Microsoft as part of its learning resources. It’s a web-based game application used in Microsoft Learn modules and documentation to demonstrate concepts such as Azure App Services, continuous integration and delivery (CI/CD) pipelines, and DevOps practices with GitHub Actions and Azure Pipelines. The project is intentionally lightweight and easy to deploy so learners can quickly experiment with cloud deployment, testing,...
    Downloads: 0 This Week
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  • 17
    Pokemon Unity

    Pokemon Unity

    A framework to build Pokémon RPG games

    A framework to build Pokémon RPG games. I use IIcolour Spectrum's original Pokemon Unity as a base with Herbertmilhomme's framework. So far, this project use wrapper ( Legacy <=> Framework ), and in the future, I want to remove the wrapper. This project is playable, but it has some issues and some features are disabled. Use Unity Hub or Editor to import this project's folder (/Pokemon Unity). Build and run the project. There are also demos for Windows, Linux, and Mac zipped in Releases!...
    Downloads: 7 This Week
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  • 18
    Discord Rich Presence

    Discord Rich Presence

    C# custom implementation for Discord Rich Presence

    This is a C# implementation of the Discord RPC library which was originally written in C++. This avoids having to use the official C++ and instead provides a managed way of using the Rich Presence within the .NET environment. While the official C++ library has been deprecated, this library has continued support and development for all your Rich Presence needs, without requiring the Game SDK.
    Downloads: 11 This Week
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  • 19
    FNA

    FNA

    Accuracy-focused XNA4 reimplementation for open platforms

    FNA is a reimplementation of the Microsoft XNA Game Studio 4.0 Refresh libraries. FNA is primarily developed by video game porter Ethan Lee, who has shipped more than four dozen ports of XNA games using the exact branch that you see on GitHub today! You can see some examples of Steam games using FNA. A full list of FNA games on Steam can be found at this webpage. Developer documentation can be found on the FNA wiki, and player documentation can be found on the PCGamingWiki. Our goal is to...
    Downloads: 0 This Week
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  • 20
    Loxodon Framework

    Loxodon Framework

    An MVVM & Databinding framework that can use C# and Lua

    LoxodonFramework is a lightweight MVVM(Model-View-ViewModel) framework built specifically to target Unity3D. Databinding and localization are supported. It has a very flexible extensibility. It makes your game development faster and easier. For tutorials, examples, and support, please see the project. You can also discuss the project in the Unity Forums. The plugin is compatible with MacOSX, Windows, Linux, UWP, WebGL, IOS, and Android, and provides all the source code of the project. If you...
    Downloads: 1 This Week
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  • 21
    AutoMapper

    AutoMapper

    A convention-based object-object mapper in .NET

    A convention-based object-object mapper. 100% organic and gluten-free. Takes out all of the fuss of mapping one object to another. AutoMapper is a simple little library built to solve a deceptively complex problem, getting rid of code that mapped one object to another. This type of code is rather dreary and boring to write, so why not invent a tool to do it for us? First, install NuGet. Then, install AutoMapper from the package manager console. AutoMapper is an object-object mapper....
    Downloads: 1 This Week
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  • 22
    SFML.Net

    SFML.Net

    Official binding of SFML for .Net languages

    SFML.Net is the official .NET binding for the Simple and Fast Multimedia Library (SFML), providing C# developers with access to a powerful multimedia and game development framework. It wraps SFML’s C++ API into a user-friendly .NET interface, making it easy to build 2D games, multimedia apps, and simulations with graphics, sound, windowing, and input support. SFML.Net keeps the design idiomatic to C#, maintaining SFML's performance and portability while providing seamless integration with...
    Downloads: 3 This Week
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  • 23
    Svelto.ECS

    Svelto.ECS

    Svelto ECS C# Entity Component System

    ...The hardest problem to overcome is usually to shift mentality from OOP programming to ECS programming more than using the framework itself. Svelto.ECS wasn't born just from the needs of a large team, but also as a result of years of reasoning behind software engineering applied to game development. Svelto.ECS hasn't been written just to develop faster code, it has been designed to help develop better code. Performance gains is just one of the benefits in using Svelto.ECS, as ECS is a great way to write cache-friendly code.
    Downloads: 1 This Week
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  • 24
    MonoTorrent

    MonoTorrent

    The repository for MonoTorrent, a bittorrent library for .NET

    This is a list of all the BEPs which have been implemented in MonoTorrent. A full list of all available BEPs can be seen. Prioritise specific files. Selective file downloading (including the ability to not download specific files). Rarest first piece picking (takes priorisation into account). End-game mode to boost the last 1-2% of the download. Sequential downloading (for media files). Per-torrent download/upload rate limiting. Overall download/upload rate limiting. In memory cache to...
    Downloads: 1 This Week
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  • 25
    AI4U

    AI4U

    Multi-engine plugin to specify agents with reinforcement learning

    AI4U is a multi-engine plugin (Godot and Unity) that allows you to design Non-Player Characters (NPCs) of games using an agent abstraction. In addition, AI4U has a low-level API that allows you to connect the agent to any algorithm made available in Python by the reinforcement learning community specifically and by the Artificial Intelligence community in general. Reinforcement learning promises to overcome traditional navigation mesh mechanisms in games and to provide more autonomous...
    Downloads: 0 This Week
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