Browse free open source Command Line Tools and projects for Windows and Mobile Operating Systems below. Use the toggles on the left to filter open source Command Line Tools by OS, license, language, programming language, and project status.

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  • 1
    Mozilla JPEG Encoder Project

    Mozilla JPEG Encoder Project

    Improved JPEG encoder

    MozJPEG improves JPEG compression efficiency achieving higher visual quality and smaller file sizes at the same time. It is compatible with the JPEG standard, and the vast majority of the world's deployed JPEG decoders. MozJPEG is compatible with the libjpeg API and ABI. It is intended to be a drop-in replacement for libjpeg. MozJPEG is a strict superset of libjpeg-turbo's functionality. All MozJPEG's improvements can be disabled at run time, and in that case it behaves exactly like libjpeg-turbo. MozJPEG is meant to be used as a library in graphics programs and image processing tools. We include a demo cjpeg command-line tool, but it's not intended for serious use. We encourage authors of graphics programs to use libjpeg's C API and link with MozJPEG library instead. Progressive encoding with "jpegrescan" optimization. It can be applied to any JPEG file (with jpegtran) to losslessly reduce file size.
    Downloads: 7 This Week
    Last Update:
    See Project
  • 2
    Filament

    Filament

    Real-time physically based rendering engine for Android, iOS, and more

    Filament is a real-time physically-based renderer written in C++. It is mobile-first, but also multi-platform. We are very conscientious about keeping Filament small, fast to load, and focused on rendering. For example, Filament does not compile materials at run time. Instead, we provide a command line tool (matc) that does this offline. Filament is a physically based rendering (PBR) engine for Android. The goal of Filament is to offer a set of tools and APIs for Android developers that will enable them to create high quality 2D and 3D rendering with ease. For both artists and developers, our system will rely on as few parameters as possible to reduce trial and error and allow users to quickly master the material model. A physically based approach must not preclude non-realistic rendering. User interfaces for instance will need unlit materials. Our primary goal is to design and implement a rendering system able to perform efficiently on mobile platforms.
    Downloads: 5 This Week
    Last Update:
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