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The Pharos Engine is a compact 3D engine originally intended for the space-based RPG The Alexandria Project. It supports vertex and fragment shaders, a full physics library, .mdl model loading, many built in primitives, and full texture and GUI support.
A 2D game engine developed with C# using MS .NET and DirectX 9.0b. Will include some games using this engine. Currently planned: A space taxi kind of game.
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Clone of Wing Commander Armada, using and proving the Pi4x turn-based space strategy engine. Written in Python, using the Pygame library, designed to implement all functions of Armada while improving the interface and allowing extensions.
CrystalBlend is a game engine integrated with Blender based on Crystal Space. It is an alternative for the currently existing but outdated GameBlender.
Game in space, mi quake like, mi wargame. The commands was done by keyboard (creation of units, of supply and others factory) The player have his own aeronef, can take place in all the others aeronefs. The objectif is to create a multiplayer game. It's
GSG is a cross platform [Windows/Linux] 3d, OpenGL based space shooter with a realistic physics engine. It will be online multiplayer with single player training missions, and is being developed by a crew of guys at Lehigh University.
MultiSmash is a cross-platform 3D multiplayer fighting game written C++, using the Crystal Space 3D engine. Gameplay is similar to the popular Nintendo(R) title Super Smash Bros. but with an original twist.
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Developed using Open Source resources such as the OGRE 3D engine and Crazy Eddie's GUI (among others), Galactic Odyssey Online (GOO) is a Multiplayer Online Roleplaying Game (MORPG) developed to fill the niche market of online space roleplaying games.
The game engine for a real-time browser-based MMORPG set in space. Players fly between planets, buy, sell and trade items, and complete missions for monetary advancement. Written in Perl, with a MySQL backend.
A part 3d, turn-based strategy, spanning across multiple solar systems and set in the later period of the 21st Century. Using the Ogre graphics engine. Visit the wiki at www.spacecolonization.net/mwiki for a full project description.
A C++ application, based on the "Crystal Space 3D" game engine SDK. It displays an interactive, shared virtual world, in which the content author can embed audio and video sequences. It has currently been compiled and tested only on Linux.
A multiplayer RTS space exploration/trading/combat game. Set after FTL travel becomes easy & cheap, when small single system company-empires are attempting to expand their domains and profit. Development focuses on a robust game engine and smart AI.
A 3D space exploration game that will give you the chance to explore a solar system, develop trade routes between planets and more. The game is powered by the GLScene 3D engine for Delphi.
Based on a C++, crossplatform (Linux and Windows for now) OpenGL 3D engine, this game aims to combine the intellectual interest of open-ended space simulations with the action-oriented fun of first person shooters.
The Bringer of Light is a LGPL game. This Epic Role Playing Game (RPG) is focused on being high quality and original. We are doing a single player game with the Crystal Spaceengine.
Blocks is a 3D tetris variant (yes, another one) using the Crystal Space 3D Engine. It serves as a nice playable game and also an example of a not-too-complex game using Crystal Space.
HoSpace is a three dimesional spaceengine for the text based MUSH platform of PennMUSH (http://www.pennmush.org). It enables players in a text room to room environment to appear to travel through space and trade or even have battles. It includes real
The Caves is a 3D Online Role Playing Game developed using the Crystal Spaceengine. The focus will be to create a small (10-100) user worlds to allow for more focused team-work based quests.
Crimson space is a Space Combat/Trader in the veins of Frontier: Elite2, and Frontier: First encounters, with engine that can generate an entire gaming universe from a single seed number.