Showing 11 open source projects for "middleware"

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  • 1
    Hoverball and HoverWare

    Hoverball and HoverWare

    3D Multiplayer Hover Soccer

    3D multiplayer realtime game with separately packaged 3D graphics middleware layer built on OpenGL. Runs on Linux, Win32, Mac OSX, Android - OpenGL/GLES 2.0 or later required
    Downloads: 0 This Week
    Last Update:
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  • 2
    Rendertron

    Rendertron

    A Headless Chrome rendering solution

    ... configures middleware to determine whether to proxy a request to Rendertron. Rendertron is compatible with all client side technologies, including web components. It is not designed to be used as a production endpoint. You can use it, but there are no uptime guarantees. Once you have the service up and running, you'll need to implement the differential serving layer. This checks the user agent to determine whether prerendering is required.
    Downloads: 0 This Week
    Last Update:
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  • 3
    Magnum

    Magnum

    Lightweight and modular C++11 graphics middleware for data and games

    Look­ing for an open-source lib­rary that gives you graph­ics ab­strac­tion and plat­form in­de­pend­ence on ma­jor desktop, mo­bile and web plat­forms? Do you want it to have all the con­veni­ence util­it­ies around yet stay small, power­ful and not give up on flex­ib­il­ity? Here it is. And it’s free to use, even for com­mer­cial pur­poses. Among Mag­num es­sen­tials is a UTF-8-aware OS, filesys­tem and con­sole ab­strac­tion, a ver­sat­ile vec­tor math lib­rary and a slim C++11 wrap­per...
    Downloads: 0 This Week
    Last Update:
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  • 4
    GSN is a middleware (extendible software infrastructure) for rapid deployment and integration of heterogeneous wireless sensor networks. It is tested with Mica2, Mica2Dot, TinyNodes, Wisenode ,Wired & Wireless cameras, several RFID readers,...
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    Downloads: 0 This Week
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  • 5
    FlowVR
    FlowVR is an open source middleware tailored for high performance in situ data processing and analytics running on large parallel machines
    Downloads: 2 This Week
    Last Update:
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  • 6
    Equalizer - Parallel Rendering
    Equalizer is the standard middleware to create parallel OpenGL-based applications. Please visit https://github.com/Eyescale for current development information.
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    Downloads: 15 This Week
    Last Update:
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  • 7
    WeaselGui
    WeaselGui is middleware aimed at game developers to assist the creation of GUI and presentation layers. Simple, extendable, drop-in code with few dependencies for trivial integration. WeaselGui features in the book Game Engine Gems I © Weaseltron 2010.
    Downloads: 0 This Week
    Last Update:
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  • 8
    FengGUI is a highly customizable, XML centric graphical user interface (GUI) application programming interface (API) based on OpenGL for Java. It addresses game and multimedia developers.
    Downloads: 0 This Week
    Last Update:
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  • 9
    The UHAPI4Linux project is working on an open source implementation of UHAPI: 1. Provide development platform on PC for application and middleware 2. Demonstrate UHAPI concepts 3. Bootstrap developers with UHAPI
    Downloads: 0 This Week
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  • 10
    Basilisk is a multimedia and graphical library for Java. Its main goal is to provide a flexible and extensible graphic middleware to adapt your games easily to multiple Java Games scenarios, like Desktop Games, Mobile Games and Web Games.
    Downloads: 0 This Week
    Last Update:
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  • 11
    n-able is a cross platform J2ME middleware, providing all the leading edge features required to produce high quality, innovative and addictive 2D & 3D wireless games and applications. It supports MIDP 1.0/2.0, MMAPI & the J2ME Game API.
    Downloads: 0 This Week
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