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# CHANGELOG

## v44.BETA.8072 - 2024-03-17

### All Changes
- Merge branch 'master' into release (Toffer)
- An overhaul of nuke code, can now declare war with nukes, added a new type of memory penalty for simply using nukes and increased the hate you get for using nukes.. (Toffer)
- Fixed a bug that made many unit animation malfunction, including the nuclear bomb effect. (Toffer)
- Added in some missing war weariness defines, and tweaked some war weariness defines in globalDefines.xml. (Toffer)
- Merge pull request #1479 from SimoCvijic0/event-update (Kristoffer)
- Updated events: (scvijic)
- Merge pull request #1478 from ambro-mlody/master (Kristoffer)
- 10% of exeText translated to polish. (ambro-mlody)
- _LanguageIndex_ translated to polish. (ambro-mlody)
- Applied the gamespeedscaling tag to some non-recurring espionage related events. (Toffer)
- The bGameSpeedScale event tag now also scale espionage point changes if applied. (Toffer)
- Some tweaks to event code in dll, allow events to trigger for the first 20 turns after the first which was disallowed by code, if an event should not trigger before you found your first city then this can easily be achieved with a tech prereq for the event. (Toffer)
- Cleaned up redundant stuff related to events, mostly cleaning up the redundant line in event xml. (Toffer)
- White space standardization in Events_CIV4GameText.xml (Toffer)
- Converted the SilverOreEvent image from a jpg to a dds file so that it can actually show up in game. (Toffer)
- Merge pull request #1475 from SimoCvijic0/conitnuing-event-update (Kristoffer)
- Updated events: - Adjusted aiValue to many events to be 1/2/3 depending on AI priority to choose an event. - Added additional world news events and flavor text. - Man named jed event that discovers oil gold price now scales with game speed. - Airliner crash event has less chance of happening. - Farm bandits event has less chance of happening, costs more gold to stop and looses more food if not stopped. - Holy mountain event has less chance of happening - Horticulture event has less chance of happening, gives better rewards, but gold cost of the event has been increased according to speed scale - Fugitive event has less chance of happening, now is a recurring event, increased rewards for the event - Pestilence events have less chance of happening, moved one event next to the others for code clarity, the events are now recurring, add more event choices - Event faux pas now has more options, event made recurring, less chance of happening (scvijic)
- Merge branch 'master' into conitnuing-event-update (scvijic)
- Added a new eventInfo tag to make gold and culture changes from events scale by gamespeed. Tweaked the culture change code for cities a bit to get better propagation of culture boosts into plots from cities. (Toffer)
- Made event gold cost scale by gamespeed. (Toffer)
- Cleaned up redundant lines in module event xml. (Toffer)
- Removed unused iResearchPercent tag from worldInfos. (Toffer)
- Merge pull request #1477 from ambro-mlody/master (Kristoffer)
- Changed polish diacritics to code values so the are displayed properly. (ambro-mlody)
- Updated events: Reverted single player disable for famine event (scvijic)
- Updated events: - Washed out event happens less often and costs more gold to repair the road - Event at the sword that gives 10xp to a victorious injured swordsman now can happen once to all players not just once to one player in the game - Event man named jed where a scout discovers oil, added world text, added flavor text, decreased the chance of the event firing, can now happen to any civ once instead of just one civ per game. - Event inspired mission reduced chances of the event happening, increased gold cost in 2 of the 3 event choices - Event Hymns and Sculptures where you get a free artist in a city can now happen to any civ once instead of just one civ per game, reduced the chance of the event happening - Event Careless apprentice where your forge burns down chance of event happening reduced, event can happen more times than once, gold cost and anger increased in the events to match game balance (makes 0 sense to pay 50 gold to rebuild a forge scaled to 500 for example) - Famine event add world news, reduced chance of event happening, increased gold cost on some choices, enabled the event for multiplayer - Commented out slave revolt event infos because they were commented out in event trigger info - Added the image I forgot to git add for the new silver mother-lode event (scvijic)

c2cappveyor 2024-03-17

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changed /trunk/Assets/CvGameCoreDLL.dll
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changed /trunk/Assets/Modules/zWIP/Sacred_Sites/SacredSities_CIV4GameTextInfos.xml
changed /trunk/Assets/XML/A_New_Dawn_GlobalDefines.xml
changed /trunk/Assets/XML/BasicInfos/CIV4MemoryInfos.xml
changed /trunk/Assets/XML/Civilizations/CIV4LeaderHeadInfos.xml
changed /trunk/Assets/XML/Events/CIV4EventInfos.xml
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