Added a new type "tanh" for the hidden neurons,
Fixed some bugs and added methods. In particular:
Changed index of the best generation
Adding the method setGenoype in the class Popul...
Fixing a bug created by an update in Farsa - ju...
Made the doAllTrialsForIndividual() function vi...
Added virtual function returning a boolean value
Passing the true generation value to initGenera...
Added hyperbolic tangent function in VEvonet.
Added function (local branch only) setting the ...
Modified Evonet (only in the local branch) in o...
Commented function not defined in EvoRobotExper...
Added a variable for specifying the activation
Removing junk (useless old code implementing al...
Added functions for getting both the minimum
Removing the dtmaze experiment. It can be found...
Added a window to draw 2D images and support co...
Fixed a bug in evonet
Added an empty GA, for experiment that use Evor...
Moved the renderworld viewer to EvoRobotExperiment
Moved the GUI of TestIndividual inside the test...
Added the possibility not to declare a robot in...
Added the computation of both minimum and maximum
Finished cleaning XNesGA
Removed unused functions from XNesGA
Finished cleaning SteadyStateGA
Removed all unused functions from SteadyStateGA
Finished cleaning GenerationalGA
Added a comment
Removed all useless functions from GenerationalGA.
Moved the flow control stuffs back into Evoga
Removed everything from evoga, now we need to c...
Uploading the temporary version of the dmaze ex...
Deleting the wrong version of the dtmaze experi...
Added virtual function genoToPheno in evoga,
Deleting an old experiment
Adding the double T-maze experiment which was r...
Working to split gas
Added files for different GAs
Fixed a bug
Added a neurons iterator for VEvonet and fixed ...
Removed (commented) the holistic viewer. Now it...
Added a comment on what to do next
Added Paolo's evonet. No test has been done yet
Bringing paolo's code in. Source for evonet and...
Added paolo's ga to farsa2. This version doesn'...
Commented the update of the holistic viewer
Changed Evonet
Restored display of recurrent connections in th...
Modified local random number generator in Evonet.
Restarted working on farsa2
Print fitness at the end of the test.
Made setSeed() function virtual.
Moved the current status of farsa2 to a branch ...
Used std::abs in place of qAbs
Removed the inclusion QtDebug from utilitiescon...
Fixed a bug in types db and more work on the ga
More work on the new GA
Variables describing the structure of the neural
Working on the new GA
Porting the generational ga from evorobot into ...
Bug fixed in the neuron's activation (neuron mo...
Removed debug print of activation values.
Modified function paintEvent().
Corrected error in the computation of the
Simplified the updateNet() function. Removed the
More work on the new GA
Removed comment from function setUpMixer().
More work on the new ga
Fixed problem with the display of neuron bias.
Modified the display controller to draw the net...
Added the skeleton of the new ga library
Fixed some bugs in the GUI
Re-added tests
Modified TestRandom and TestIndividual to
Fixed support for total99 ui templates
Fixed compilation of plugins in farsa2
Modified evonet to cope with evolvable architec...
Added class NeuronsMonitor. Modified EvonetUI.
Added a branch to work on Evonet (Paolo)
Added a directory for branches
Restored previous version.
Modified functions getActivations and setActiva...
Added again support for GSL. The script to comp...
Moved and compiled test plugin outside the fars...
Added function for setting the neural network t...
Added installation instructions, now we need to...
Working on the installation scripts (this versi...
Added an overload function that set the network
Started working on cmake scripts to allow insta...
Added another comment
Added function for setting parameters with the ...
Fixed a bug replacing a QVector with a std::vec...
Evolution now starts, crashing after the first ...
Solving a problem with world entities destructi...
Searching for a bug in world destruction
The functions defined in evonetui.h are changed...
Fixed a bug and removed some debug messages