You can subscribe to this list here.
| 2002 |
Jan
|
Feb
|
Mar
|
Apr
|
May
|
Jun
|
Jul
|
Aug
(134) |
Sep
(52) |
Oct
(13) |
Nov
(342) |
Dec
(163) |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 2003 |
Jan
(44) |
Feb
(62) |
Mar
(158) |
Apr
(38) |
May
(70) |
Jun
(58) |
Jul
(104) |
Aug
(207) |
Sep
(83) |
Oct
(122) |
Nov
(23) |
Dec
(49) |
| 2004 |
Jan
(119) |
Feb
(132) |
Mar
(192) |
Apr
(140) |
May
(77) |
Jun
(74) |
Jul
(201) |
Aug
(63) |
Sep
(102) |
Oct
(70) |
Nov
(173) |
Dec
(78) |
| 2005 |
Jan
(174) |
Feb
(197) |
Mar
(105) |
Apr
(59) |
May
(77) |
Jun
(43) |
Jul
(21) |
Aug
(18) |
Sep
(47) |
Oct
(37) |
Nov
(74) |
Dec
(50) |
| 2006 |
Jan
(44) |
Feb
(19) |
Mar
(32) |
Apr
(24) |
May
(31) |
Jun
(55) |
Jul
(138) |
Aug
(28) |
Sep
(12) |
Oct
(41) |
Nov
(58) |
Dec
(24) |
| 2007 |
Jan
(28) |
Feb
(14) |
Mar
(10) |
Apr
(68) |
May
(30) |
Jun
(26) |
Jul
(18) |
Aug
(63) |
Sep
(19) |
Oct
(29) |
Nov
(20) |
Dec
(10) |
| 2008 |
Jan
(38) |
Feb
(7) |
Mar
(37) |
Apr
(120) |
May
(41) |
Jun
(36) |
Jul
(39) |
Aug
(24) |
Sep
(28) |
Oct
(30) |
Nov
(36) |
Dec
(75) |
| 2009 |
Jan
(46) |
Feb
(22) |
Mar
(50) |
Apr
(70) |
May
(134) |
Jun
(105) |
Jul
(75) |
Aug
(34) |
Sep
(38) |
Oct
(34) |
Nov
(19) |
Dec
(20) |
| 2010 |
Jan
(11) |
Feb
(20) |
Mar
(65) |
Apr
(83) |
May
(104) |
Jun
(73) |
Jul
(78) |
Aug
(57) |
Sep
(43) |
Oct
(35) |
Nov
(9) |
Dec
(4) |
| 2011 |
Jan
(21) |
Feb
(11) |
Mar
(18) |
Apr
(10) |
May
(18) |
Jun
(15) |
Jul
(48) |
Aug
(25) |
Sep
(17) |
Oct
(45) |
Nov
(15) |
Dec
(12) |
| 2012 |
Jan
(21) |
Feb
(9) |
Mar
(12) |
Apr
(9) |
May
(9) |
Jun
(5) |
Jul
(1) |
Aug
(10) |
Sep
(12) |
Oct
(1) |
Nov
(28) |
Dec
(5) |
| 2013 |
Jan
(4) |
Feb
(1) |
Mar
|
Apr
|
May
|
Jun
|
Jul
|
Aug
|
Sep
|
Oct
|
Nov
|
Dec
|
| 2014 |
Jan
|
Feb
(1) |
Mar
(1) |
Apr
|
May
(2) |
Jun
|
Jul
|
Aug
|
Sep
|
Oct
(1) |
Nov
|
Dec
|
| 2015 |
Jan
(1) |
Feb
|
Mar
|
Apr
|
May
|
Jun
(1) |
Jul
|
Aug
|
Sep
|
Oct
(2) |
Nov
|
Dec
|
| 2016 |
Jan
(2) |
Feb
(1) |
Mar
(1) |
Apr
(1) |
May
(2) |
Jun
|
Jul
(1) |
Aug
(2) |
Sep
|
Oct
|
Nov
(1) |
Dec
|
| 2017 |
Jan
|
Feb
|
Mar
|
Apr
|
May
|
Jun
(1) |
Jul
|
Aug
|
Sep
|
Oct
|
Nov
|
Dec
|
| S | M | T | W | T | F | S |
|---|---|---|---|---|---|---|
|
1
|
2
|
3
|
4
(21) |
5
(8) |
6
|
7
(1) |
|
8
(24) |
9
|
10
(2) |
11
(1) |
12
(2) |
13
|
14
|
|
15
(25) |
16
(1) |
17
(8) |
18
(7) |
19
(2) |
20
|
21
|
|
22
|
23
(7) |
24
(6) |
25
(3) |
26
(8) |
27
(2) |
28
(1) |
|
29
(3) |
|
|
|
|
|
|
|
From: <ma...@us...> - 2004-02-12 07:14:48
|
Update of /cvsroot/java-game-lib/LWJGL/src/java/org/lwjgl/input In directory sc8-pr-cvs1.sourceforge.net:/tmp/cvs-serv18391 Modified Files: Mouse.java Keyboard.java Log Message: updated javadoc Index: Mouse.java =================================================================== RCS file: /cvsroot/java-game-lib/LWJGL/src/java/org/lwjgl/input/Mouse.java,v retrieving revision 1.35 retrieving revision 1.36 diff -u -d -r1.35 -r1.36 --- Mouse.java 12 Feb 2004 07:00:16 -0000 1.35 +++ Mouse.java 12 Feb 2004 07:10:06 -0000 1.36 @@ -401,9 +401,10 @@ * Reads all button events since last read. * To use these values, you have to call <code>next</code> for each event you * want to read. You can query which button caused the event by using - * <code>getEventButton</code>. To get the state of that key, for that event, use + * <code>getEventButton</code>. To get the state of that button, for that event, use * <code>getEventButtonState</code>. * + * @see org.lwjgl.input.Mouse#next() * @see org.lwjgl.input.Mouse#enableBuffer() * @see org.lwjgl.input.Mouse#getEventButton() * @see org.lwjgl.input.Mouse#getEventButtonState() Index: Keyboard.java =================================================================== RCS file: /cvsroot/java-game-lib/LWJGL/src/java/org/lwjgl/input/Keyboard.java,v retrieving revision 1.34 retrieving revision 1.35 diff -u -d -r1.34 -r1.35 --- Keyboard.java 5 Feb 2004 16:33:31 -0000 1.34 +++ Keyboard.java 12 Feb 2004 07:10:06 -0000 1.35 @@ -1,5 +1,5 @@ /* - * Copyright (c) 2002 Lightweight Java Game Library Project + * Copyright (c) 2002-2004 Lightweight Java Game Library Project * All rights reserved. * * Redistribution and use in source and binary forms, with or without @@ -44,13 +44,15 @@ /** * $Id$ - * + * <br> * A raw Keyboard interface. This can be used to poll the current state of the * keys, or read all the keyboard presses / releases since the last read. * Buffering must be explicitly enabled; the size of the buffer is determined * by the native implementation at its discretion. * * @author cix_foo <ci...@us...> + * @author elias_naur <eli...@us...> + * @author Brian Matzon <br...@ma...> * @version $Revision$ */ public class Keyboard { @@ -320,7 +322,16 @@ private static native void nDestroy(); /** - * Polls the keyboard. + * Polls the keyboard for its current state. Access the polled values using the + * <code>isKeyDown</code> method. + * By using this method, it is possible to "miss" keyboard keys if you don't + * poll fast enough. To receive all events, enable buffering by calling + * <code>enableBuffer</code>, and read those events by calling <code>read</code> + * + * @see org.lwjgl.input.Keyboard#isKeyDown(int key) + * @see org.lwjgl.input.Keyboard#isStateKeySet(int key) + * @see org.lwjgl.input.Keyboard#enableBuffer() + * @see org.lwjgl.input.Keyboard#read() */ public static void poll() { assert created : "The keyboard has not been created."; @@ -336,7 +347,18 @@ private static native void nPoll(ByteBuffer keyDownBuffer); /** - * Reads the keyboard buffer. + * Reads all keyboard events since last read. + * To use these values, you have to call <code>next</code> for each event you + * want to read. You can query which key caused the event by using + * <code>getEventKey</code>. To get the state of that key, for that event, use + * <code>getEventKeyState</code> - finally use <code>getEventCharacter</code> to get the + * character for that event. + * + * @see org.lwjgl.input.Keyboard#next() + * @see org.lwjgl.input.Keyboard#enableBuffer() + * @see org.lwjgl.input.Keyboard#getEventKey() + * @see org.lwjgl.input.Keyboard#getEventKeyState() + * @see org.lwjgl.input.Keyboard#getEventCharacter() */ public static void read() { assert created : "The keyboard has not been created."; @@ -447,9 +469,15 @@ } /** - * Gets the next keyboard event. This is stored in the publicly accessible - * static fields key and state. - * @return true if a keyboard event was read, false otherwise + * Gets the next keyboard event. You can query which key caused the event by using + * <code>getEventKey</code>. To get the state of that key, for that event, use + * <code>getEventKeyState</code> - finally use <code>getEventCharacter</code> to get the + * character for that event. + * + * @see org.lwjgl.input.Keyboard#getEventKey() + * @see org.lwjgl.input.Keyboard#getEventKeyState() + * @see org.lwjgl.input.Keyboard#getEventCharacter() + * @return true if a keyboard event was read, false otherwise */ public static boolean next() { assert created : "The keyboard has not been created."; |
|
From: <ma...@us...> - 2004-02-12 07:04:59
|
Update of /cvsroot/java-game-lib/LWJGL/src/java/org/lwjgl/input In directory sc8-pr-cvs1.sourceforge.net:/tmp/cvs-serv16949 Modified Files: Mouse.java Log Message: updated javadoc Index: Mouse.java =================================================================== RCS file: /cvsroot/java-game-lib/LWJGL/src/java/org/lwjgl/input/Mouse.java,v retrieving revision 1.34 retrieving revision 1.35 diff -u -d -r1.34 -r1.35 --- Mouse.java 8 Feb 2004 20:38:33 -0000 1.34 +++ Mouse.java 12 Feb 2004 07:00:16 -0000 1.35 @@ -42,7 +42,7 @@ /** * $Id$ - * + * <br> * A raw Mouse interface. This can be used to poll the current state of the * mouse buttons, and determine the mouse movement delta since the last poll. * @@ -294,7 +294,20 @@ private static native void nDestroy(); /** - * Polls the mouse. + * Polls the mouse for its current state. Access the polled values using the + * get<value> methods. + * By using this method, it is possible to "miss" mouse click events if you don't + * poll fast enough. To receive all button events, enable buffering by calling + * <code>enableBuffer</code>, and read those events by calling <code>read</code> + * + * @see org.lwjgl.input.Mouse#isButtonDown(int button) + * @see org.lwjgl.input.Mouse#getX() + * @see org.lwjgl.input.Mouse#getY() + * @see org.lwjgl.input.Mouse#getDX() + * @see org.lwjgl.input.Mouse#getDY() + * @see org.lwjgl.input.Mouse#getDWheel() + * @see org.lwjgl.input.Mouse#enableBuffer() + * @see org.lwjgl.input.Mouse#read() */ public static void poll() { assert created : "The mouse has not been created."; @@ -329,7 +342,7 @@ /** * See if a particular mouse button is down. * - * @param button The index of the button you wish to test (0..buttonCount-1) + * @param button The index of the button you wish to test (0..getButtonCount-1) * @return true if the specified button is down */ public static boolean isButtonDown(int button) { @@ -385,7 +398,15 @@ private static native ByteBuffer nEnableBuffer() throws Exception; /** - * Reads the mouse buffer. + * Reads all button events since last read. + * To use these values, you have to call <code>next</code> for each event you + * want to read. You can query which button caused the event by using + * <code>getEventButton</code>. To get the state of that key, for that event, use + * <code>getEventButtonState</code>. + * + * @see org.lwjgl.input.Mouse#enableBuffer() + * @see org.lwjgl.input.Mouse#getEventButton() + * @see org.lwjgl.input.Mouse#getEventButtonState() */ public static void read() { assert created : "The mouse has not been created."; @@ -402,8 +423,11 @@ private static native int nRead(); /** - * Gets the next mouse event. This is stored in the publicly accessible - * static fields button and state. + * Gets the next mouse event. You can query which button caused the event by using + * <code>getEventButton()</code>. To get the state of that key, for that event, use + * <code>getEventButtonState</code>. + * @see org.lwjgl.input.Mouse#getEventButton() + * @see org.lwjgl.input.Mouse#getEventButtonState() * @return true if a mouse event was read, false otherwise */ public static boolean next() { |