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From: <ka...@us...> - 2011-08-14 17:07:29
|
Revision: 3614
http://java-game-lib.svn.sourceforge.net/java-game-lib/?rev=3614&view=rev
Author: kappa1
Date: 2011-08-14 17:07:23 +0000 (Sun, 14 Aug 2011)
Log Message:
-----------
AppletLoader: al_version tag now uses a case insensitive String (instead of float), much nicer for specifying application versions (e.g. "10.3.3.1 Beta"), still backwards compatible too :)
Modified Paths:
--------------
trunk/LWJGL/applet/advance/appletloader.html
trunk/LWJGL/applet/basic/basicapplet.html
trunk/LWJGL/src/java/org/lwjgl/util/applet/AppletLoader.java
Modified: trunk/LWJGL/applet/advance/appletloader.html
===================================================================
--- trunk/LWJGL/applet/advance/appletloader.html 2011-08-14 10:46:00 UTC (rev 3613)
+++ trunk/LWJGL/applet/advance/appletloader.html 2011-08-14 17:07:23 UTC (rev 3614)
@@ -32,12 +32,12 @@
<!-- Tags under here are optional -->
- <!-- Version of Applet, important otherwise applet won't be cached, version change will update applet, must be int or float -->
- <!-- <param name="al_version" value="0.1"> -->
-
<!-- whether to use cache - defaults to true -->
<!-- <param name="al_cache" value="true"> -->
+ <!-- Version of Applet (case insensitive String), applet files not redownloaded if same version already in cache -->
+ <!-- <param name="al_version" value="0.1"> -->
+
<!-- background color to paint with, defaults to white -->
<!-- <param name="boxbgcolor" value="#000000"> -->
Modified: trunk/LWJGL/applet/basic/basicapplet.html
===================================================================
--- trunk/LWJGL/applet/basic/basicapplet.html 2011-08-14 10:46:00 UTC (rev 3613)
+++ trunk/LWJGL/applet/basic/basicapplet.html 2011-08-14 17:07:23 UTC (rev 3614)
@@ -32,12 +32,12 @@
<!-- Tags under here are optional -->
- <!-- Version of Applet, important otherwise applet won't be cached, version change will update applet, must be int or float -->
- <!-- <param name="al_version" value="0.1"> -->
-
<!-- whether to use cache - defaults to true -->
<!-- <param name="al_cache" value="true"> -->
+ <!-- Version of Applet (case insensitive String), applet files not redownloaded if same version already in cache -->
+ <!-- <param name="al_version" value="0.1"> -->
+
<!-- background color to paint with, defaults to white -->
<!-- <param name="boxbgcolor" value="#000000"> -->
Modified: trunk/LWJGL/src/java/org/lwjgl/util/applet/AppletLoader.java
===================================================================
--- trunk/LWJGL/src/java/org/lwjgl/util/applet/AppletLoader.java 2011-08-14 10:46:00 UTC (rev 3613)
+++ trunk/LWJGL/src/java/org/lwjgl/util/applet/AppletLoader.java 2011-08-14 17:07:23 UTC (rev 3614)
@@ -144,6 +144,7 @@
* <li>Bobjob</li>
* <li>Dashiva</li>
* <li>Dr_evil</li>
+ * <li>Elias Naur</li>
* <li>Kevin Glass</li>
* <li>Matthias Mann</li>
* <li>Mickelukas</li>
@@ -808,14 +809,12 @@
// if specified applet version already available don't download anything
boolean versionAvailable = false;
- // version of applet
+ // version string of applet
String version = getParameter("al_version");
- float latestVersion = 0;
-
+
// if applet version specifed, compare with version in the cache
if (version != null) {
- latestVersion = Float.parseFloat(version);
- versionAvailable = compareVersion(versionFile, latestVersion);
+ versionAvailable = compareVersion(versionFile, version.toLowerCase());
}
// if jars not available or need updating download them
@@ -838,7 +837,7 @@
// save version information once jars downloaded successfully
if (version != null) {
percentage = 90;
- writeObjectFile(versionFile, latestVersion);
+ writeObjectFile(versionFile, version.toLowerCase());
}
// save file names with last modified info once downloaded successfully
@@ -883,21 +882,23 @@
/**
* This method will return true if the version stored in the file
- * matches the supplied float version.
+ * matches the supplied String version.
*
* @param versionFile - location to file containing version information
- * @param version - float version that needs to be compared
+ * @param version - String version that needs to be compared
* @return returns true if the version in file matches specified version
*/
- protected boolean compareVersion(File versionFile, float version) {
+ protected boolean compareVersion(File versionFile, String version) {
// if version file exists
if (versionFile.exists()) {
+ String s = readStringFile(versionFile);
+
// compare to version with file
- if (version == readFloatFile(versionFile)) {
+ if (s != null && s.equals(version)) {
percentage = 90; // not need to download cache files again
if(debugMode) {
- System.out.println("Loading Cached Applet Version " + version);
+ System.out.println("Loading Cached Applet Version: " + version);
}
debug_sleep(2000);
@@ -980,22 +981,21 @@
}
/**
- * read float from File
+ * read String object from File
*
* @param file to be read
- * @return the float stored in the file or 0 if it fails
+ * @return the String stored in the file or null if it fails
*/
- protected float readFloatFile(File file) {
+ protected String readStringFile(File file) {
try {
- Float version = (Float)readObjectFile(file);
- return version.floatValue();
+ return (String)readObjectFile(file);
} catch (Exception e) {
// failed to read version file
e.printStackTrace();
}
- // return 0 if failed to read file
- return 0;
+ // return null if failed to read file
+ return null;
}
/**
This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site.
|
|
From: <sp...@us...> - 2011-08-14 10:46:06
|
Revision: 3613
http://java-game-lib.svn.sourceforge.net/java-game-lib/?rev=3613&view=rev
Author: spasi
Date: 2011-08-14 10:46:00 +0000 (Sun, 14 Aug 2011)
Log Message:
-----------
Added support for AMD_pinned_memory.
Added Paths:
-----------
trunk/LWJGL/src/templates/org/lwjgl/opengl/AMD_pinned_memory.java
Added: trunk/LWJGL/src/templates/org/lwjgl/opengl/AMD_pinned_memory.java
===================================================================
--- trunk/LWJGL/src/templates/org/lwjgl/opengl/AMD_pinned_memory.java (rev 0)
+++ trunk/LWJGL/src/templates/org/lwjgl/opengl/AMD_pinned_memory.java 2011-08-14 10:46:00 UTC (rev 3613)
@@ -0,0 +1,55 @@
+/*
+ * Copyright (c) 2002-2011 LWJGL Project
+ * All rights reserved.
+ *
+ * Redistribution and use in source and binary forms, with or without
+ * modification, are permitted provided that the following conditions are
+ * met:
+ *
+ * * Redistributions of source code must retain the above copyright
+ * notice, this list of conditions and the following disclaimer.
+ *
+ * * Redistributions in binary form must reproduce the above copyright
+ * notice, this list of conditions and the following disclaimer in the
+ * documentation and/or other materials provided with the distribution.
+ *
+ * * Neither the name of 'LWJGL' nor the names of
+ * its contributors may be used to endorse or promote products derived
+ * from this software without specific prior written permission.
+ *
+ * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
+ * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
+ * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
+ * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
+ * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
+ * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
+ * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
+ * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
+ * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
+ * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
+ * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
+ */
+package org.lwjgl.opengl;
+
+public interface AMD_pinned_memory {
+
+ /**
+ * <strong>Official spec not released yet. Info from AMD developer forums:</strong><br/>
+ * Create a buffer object, bind it to the GL_EXTERNAL_VIRTUAL_MEMORY_AMD target and call glBufferData to 'allocate' space.
+ * When the driver sees you do this, it will use the pointer you supply directly rather than copying the data (that is, the
+ * GPU will access your application's memory). You can then use the buffer for other purposes such as a UBO, TBO or VBO by
+ * binding it to the appropriate targets. Synchronization is left to the application - make use of glFenceSync and glWaitSync.
+ * To release the memory, simply call glBufferData again on the buffer object on a different target, or delete the buffer
+ * object. Don't free the memory in the application until you've detached it from the buffer object or bad stuff will happen.
+ * <p/>
+ * Keep in mind that any memory you access will go over the PCIe bus which will be limited to 3-4 GB/s. This will work much
+ * better on Fusion systems (APUs). Theoretically, there isn't a limit to the amount of memory that can be pinned. However,
+ * when the OS pins memory, it removes it from the regular pagable pool and cannot swap it to disk (this is what pinning
+ * means). If you ask for too much, the OS will refuse to do it and the call will fail (the GL driver will return generate
+ * a GL_OUT_OF_MEMORY error). It is very likely that you'll hit this limit long before you run out of address space on the
+ * GPU, although in practice we do impose a moderate limit on the amount of pinned memory so as to not impact system stability
+ * and performance.
+ */
+ int GL_EXTERNAL_VIRTUAL_MEMORY_AMD = 0x9160;
+
+}
\ No newline at end of file
This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site.
|