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From: <ma...@us...> - 2010-03-17 19:03:10
|
Revision: 3292
http://java-game-lib.svn.sourceforge.net/java-game-lib/?rev=3292&view=rev
Author: matzon
Date: 2010-03-17 19:03:03 +0000 (Wed, 17 Mar 2010)
Log Message:
-----------
forgot to tag 2.3
Added Paths:
-----------
tags/lwjgl2.3/
This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site.
|
|
From: <ma...@us...> - 2010-03-17 18:58:25
|
Revision: 3291
http://java-game-lib.svn.sourceforge.net/java-game-lib/?rev=3291&view=rev
Author: matzon
Date: 2010-03-17 18:58:18 +0000 (Wed, 17 Mar 2010)
Log Message:
-----------
2.4 release
Modified Paths:
--------------
trunk/LWJGL/platform_build/build-definitions.xml
trunk/LWJGL/src/java/org/lwjgl/Sys.java
Modified: trunk/LWJGL/platform_build/build-definitions.xml
===================================================================
--- trunk/LWJGL/platform_build/build-definitions.xml 2010-03-17 18:55:59 UTC (rev 3290)
+++ trunk/LWJGL/platform_build/build-definitions.xml 2010-03-17 18:58:18 UTC (rev 3291)
@@ -12,7 +12,7 @@
<property name="lwjgl.docs" location="doc" />
<property name="lwjgl.temp" location="temp" />
<property name="lwjgl.res" location="res" />
- <property name="lwjgl.version" value="2.3" />
+ <property name="lwjgl.version" value="2.4" />
<property name="opengl-template-pattern" value="org/lwjgl/opengl/GL*.java,org/lwjgl/opengl/ARB*.java,org/lwjgl/opengl/AMD*.java,org/lwjgl/opengl/ATI*.java,org/lwjgl/opengl/EXT*.java,org/lwjgl/opengl/NV*.java,org/lwjgl/opengl/HP*.java,org/lwjgl/opengl/IBM*.java,org/lwjgl/opengl/SUN*.java,org/lwjgl/opengl/SGIS*.java,org/lwjgl/opengl/GREMEDY*.java"/>
<!-- ================================================================== -->
Modified: trunk/LWJGL/src/java/org/lwjgl/Sys.java
===================================================================
--- trunk/LWJGL/src/java/org/lwjgl/Sys.java 2010-03-17 18:55:59 UTC (rev 3290)
+++ trunk/LWJGL/src/java/org/lwjgl/Sys.java 2010-03-17 18:58:18 UTC (rev 3291)
@@ -54,7 +54,7 @@
private static final String JNI_LIBRARY_NAME = "lwjgl";
/** Current version of library */
- private static final String VERSION = "2.3";
+ private static final String VERSION = "2.4";
/** The implementation instance to delegate platform specific behavior to */
private final static SysImplementation implementation;
This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site.
|
|
From: <ma...@us...> - 2010-03-17 18:56:09
|
Revision: 3290
http://java-game-lib.svn.sourceforge.net/java-game-lib/?rev=3290&view=rev
Author: matzon
Date: 2010-03-17 18:55:59 +0000 (Wed, 17 Mar 2010)
Log Message:
-----------
patch as per http://lwjgl.org/forum/index.php/topic,3124.0.html
Modified Paths:
--------------
trunk/LWJGL/src/java/org/lwjgl/opengl/WindowsDisplay.java
Modified: trunk/LWJGL/src/java/org/lwjgl/opengl/WindowsDisplay.java
===================================================================
--- trunk/LWJGL/src/java/org/lwjgl/opengl/WindowsDisplay.java 2010-03-16 19:05:19 UTC (rev 3289)
+++ trunk/LWJGL/src/java/org/lwjgl/opengl/WindowsDisplay.java 2010-03-17 18:55:59 UTC (rev 3290)
@@ -690,15 +690,16 @@
if (mouse != null) {
mouse.handleMouseButton((byte)button, (byte)state, millis);
+ // need to capture?
+ if (captureMouse == -1 && button != -1 && state == 1) {
+ captureMouse = button;
+ nSetCapture(hwnd);
+ }
+
// done with capture?
if(captureMouse != -1 && button == captureMouse && state == 0) {
- nReleaseCapture();
captureMouse = -1;
-
- // force mouse update - else we will run into an issue where the
- // button state is "stale" while captureMouse == -1 which causes
- // handleMouseMoved to issue a setCapture.
- Mouse.poll();
+ nReleaseCapture();
}
}
@@ -714,16 +715,6 @@
private void handleMouseMoved(int x, int y, long millis) {
if (mouse != null) {
mouse.handleMouseMoved(x, y, millis, shouldGrab());
-
- // Moving - while mouse is down?
- // need to capture
- if(!Mouse.isGrabbed()) {
- int button = firstMouseButtonDown();
- if(captureMouse == -1 && button != -1) {
- captureMouse = button;
- nSetCapture(hwnd);
- }
- }
}
}
This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site.
|