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From: Brian M. <ma...@us...> - 2004-06-30 23:27:03
|
Update of /cvsroot/java-game-lib/LWJGL/platform_build/win32_ms_cmdline In directory sc8-pr-cvs1.sourceforge.net:/tmp/cvs-serv19049 Modified Files: build-fmod.bat build.bat Log Message: include platform sdk home delete intermediate files Index: build-fmod.bat =================================================================== RCS file: /cvsroot/java-game-lib/LWJGL/platform_build/win32_ms_cmdline/build-fmod.bat,v retrieving revision 1.2 retrieving revision 1.3 diff -u -d -r1.2 -r1.3 --- build-fmod.bat 9 Jun 2004 19:53:45 -0000 1.2 +++ build-fmod.bat 30 Jun 2004 23:26:54 -0000 1.3 @@ -1,12 +1,15 @@ @echo off -set JAVAHOME=C:\Java\j2sdk1.5.0 -set FMODHOME="C:\Program Files\fmodapi372win\api\inc" -set COPTIONS=/I%FMODHOME% /I%JAVAHOME%\include /I%JAVAHOME%\include\win32 /I..\..\src\native\common /O2 /nologo /c -set LINKEROPTS=/link +set JAVAHOME=C:\Java\jdk1.5.0 +set FMODHOME="C:\Program Files\fmodapi373win\api\inc" +set PLTSDKHOME="C:\Program Files\Microsoft SDK" +set COPTIONS=/I%FMODHOME% /I%PLTSDKHOME%\include /I%JAVAHOME%\include /I%JAVAHOME%\include\win32 /I..\..\src\native\common /O2 /nologo /c +set LINKEROPTS=/link /LIBPATH:%PLTSDKHOME%\Lib set LIBS=user32.lib Gdi32.lib Advapi32.lib for %%x in (..\..\src\native\common\fmod3\*.cpp) do cl %COPTIONS% %%x for %%x in (..\..\src\native\common\*common*.cpp) do cl %COPTIONS% %%x -cl /LD /Felwjgl-fmod3.dll *.obj %LINKEROPTS% %LIBS% \ No newline at end of file +cl /LD /Felwjgl-fmod3.dll *.obj %LINKEROPTS% %LIBS% + +del *.obj *.exp *.lib \ No newline at end of file Index: build.bat =================================================================== RCS file: /cvsroot/java-game-lib/LWJGL/platform_build/win32_ms_cmdline/build.bat,v retrieving revision 1.1 retrieving revision 1.2 diff -u -d -r1.1 -r1.2 --- build.bat 23 May 2004 13:49:05 -0000 1.1 +++ build.bat 30 Jun 2004 23:26:54 -0000 1.2 @@ -1,11 +1,12 @@ @echo off -set JAVAHOME=C:\Java\j2sdk1.5.0 +set JAVAHOME=C:\Java\jdk1.5.0 set ALHOME="c:\Program Files\OpenAL 1.0 Software Development Kit" set EAXHOME="c:\Program Files\Creative Labs\EAX 2.0 Extensions SDK" -set DXHOME=C:\DXSDK -set COPTIONS=/I%DXHOME%\Include /I%JAVAHOME%\include /I%JAVAHOME%\include\win32 /I%ALHOME%\Include /I%EAXHOME%\Include /I..\..\src\native\common /O2 /nologo /c -set LINKEROPTS=/link /LIBPATH:%ALHOME%\libs /LIBPATH:%EAXHOME%\Libs /LIBPATH:%DXHOME%\Lib +set DXHOME="C:\Program Files\DX90SDK" +set PLTSDKHOME="C:\Program Files\Microsoft SDK" +set COPTIONS=/I%DXHOME%\Include /I%PLTSDKHOME%\include /I%JAVAHOME%\include /I%JAVAHOME%\include\win32 /I%ALHOME%\Include /I%EAXHOME%\Include /I..\..\src\native\common /O2 /nologo /c +set LINKEROPTS=/link /LIBPATH:%ALHOME%\libs /LIBPATH:%EAXHOME%\Libs /LIBPATH:%DXHOME%\Lib /LIBPATH:%PLTSDKHOME%\Lib set LIBS=dinput.lib dxguid.lib OpenAL32.lib alut.lib eaxguid.lib OpenGL32.Lib Version.lib user32.lib Gdi32.lib Advapi32.lib for %%x in (..\..\src\native\win32\*.cpp) do cl %COPTIONS% %%x @@ -16,3 +17,5 @@ for %%x in (..\..\src\native\common\ati\*.cpp) do cl %COPTIONS% %%x cl /LD /Felwjgl.dll *.obj %LINKEROPTS% %LIBS% + +del *.obj *.exp *.lib \ No newline at end of file |
|
From: Brian M. <ma...@us...> - 2004-06-30 23:24:01
|
Update of /cvsroot/java-game-lib/LWJGL/platform_build/sharp_develop In directory sc8-pr-cvs1.sourceforge.net:/tmp/cvs-serv18449 Added Files: lwjgl-fmod3.cmbx lwjgl-fmod3.prjx lwjgl.cmbx lwjgl.prjx readme.txt Log Message: sharpdevelop build environment --- NEW FILE: lwjgl-fmod3.cmbx --- <Combine fileversion="1.0" name="lwjgl-fmod3" description=""> <StartMode startupentry="lwjgl-fmod3" single="True"> <Execute entry="lwjgl-fmod3" type="None" /> </StartMode> <Entries> <Entry filename=".\.\lwjgl-fmod3.prjx" /> </Entries> <Configurations active="Debug"> <Configuration name="Release"> <Entry name="lwjgl-fmod3" configurationname="Debug" build="False" /> </Configuration> <Configuration name="Debug"> <Entry name="lwjgl-fmod3" configurationname="Debug" build="False" /> </Configuration> </Configurations> </Combine> --- NEW FILE: lwjgl.prjx --- <Project name="lwjgl" standardNamespace="lwjgl" description="" newfilesearch="None" enableviewstate="False" version="1.1" projecttype="C++.NET"> <Contents> <File name=".\win32" subtype="Directory" buildaction="Compile" dependson="" data="" /> <File name=".\win32\Window.h" subtype="Code" buildaction="Nothing" dependson="" data="" /> <File name=".\win32\LWJGL.cpp" subtype="Code" buildaction="Compile" dependson="" data="" /> <File name=".\win32\org_lwjgl_Display.cpp" subtype="Code" buildaction="Compile" dependson="" data="" /> <File name=".\win32\org_lwjgl_input_Controller.cpp" subtype="Code" buildaction="Compile" dependson="" data="" /> <File name=".\win32\org_lwjgl_input_Cursor.cpp" subtype="Code" buildaction="Compile" dependson="" data="" /> <File name=".\win32\org_lwjgl_input_Keyboard.cpp" subtype="Code" buildaction="Compile" dependson="" data="" /> <File name=".\win32\org_lwjgl_input_Mouse.cpp" subtype="Code" buildaction="Compile" dependson="" data="" /> <File name=".\win32\org_lwjgl_opengl_Pbuffer.cpp" subtype="Code" buildaction="Compile" dependson="" data="" /> <File name=".\win32\org_lwjgl_opengl_SWTCanvas.cpp" subtype="Code" buildaction="Compile" dependson="" data="" /> <File name=".\win32\org_lwjgl_opengl_SWTCanvas.h" subtype="Code" buildaction="Nothing" dependson="" data="" /> <File name=".\win32\org_lwjgl_opengl_Window.cpp" subtype="Code" buildaction="Compile" dependson="" data="" /> <File name=".\win32\org_lwjgl_Sys.cpp" subtype="Code" buildaction="Compile" dependson="" data="" /> <File name=".\common" subtype="Directory" buildaction="Compile" dependson="" data="" /> <File name=".\common\org_lwjgl_Sys.h" subtype="Code" buildaction="Nothing" dependson="" data="" /> <File name=".\common\checkALerror.h" subtype="Code" buildaction="Nothing" dependson="" data="" /> <File name=".\common\common_tools.cpp" subtype="Code" buildaction="Compile" dependson="" data="" /> <File name=".\common\common_tools.h" subtype="Code" buildaction="Nothing" dependson="" data="" /> <File name=".\common\extal.cpp" subtype="Code" buildaction="Compile" dependson="" data="" /> <File name=".\common\extal.h" subtype="Code" buildaction="Nothing" dependson="" data="" /> <File name=".\common\extgl.cpp" subtype="Code" buildaction="Compile" dependson="" data="" /> <File name=".\common\extgl.h" subtype="Code" buildaction="Nothing" dependson="" data="" /> <File name=".\common\org_lwjgl_Display.h" subtype="Code" buildaction="Nothing" dependson="" data="" /> <File name=".\common\org_lwjgl_input_Controller.h" subtype="Code" buildaction="Nothing" dependson="" data="" /> <File name=".\common\org_lwjgl_input_Cursor.h" subtype="Code" buildaction="Nothing" dependson="" data="" /> <File name=".\common\org_lwjgl_input_Keyboard.h" subtype="Code" buildaction="Nothing" dependson="" data="" /> <File name=".\common\org_lwjgl_input_Mouse.h" subtype="Code" buildaction="Nothing" dependson="" data="" /> <File name=".\common\org_lwjgl_openal_AL10.cpp" subtype="Code" buildaction="Compile" dependson="" data="" /> <File name=".\common\org_lwjgl_openal_AL.cpp" subtype="Code" buildaction="Compile" dependson="" data="" /> <File name=".\common\org_lwjgl_openal_AL.h" subtype="Code" buildaction="Nothing" dependson="" data="" /> <File name=".\common\org_lwjgl_openal_ALC.cpp" subtype="Code" buildaction="Compile" dependson="" data="" /> <File name=".\common\org_lwjgl_openal_ALC.h" subtype="Code" buildaction="Nothing" dependson="" data="" /> <File name=".\common\org_lwjgl_openal_eax_EAX20.cpp" subtype="Code" buildaction="Compile" dependson="" data="" /> <File name=".\common\org_lwjgl_openal_eax_EAX20.h" subtype="Code" buildaction="Nothing" dependson="" data="" /> <File name=".\common\org_lwjgl_openal_eax_EAX.cpp" subtype="Code" buildaction="Compile" dependson="" data="" /> <File name=".\common\org_lwjgl_openal_eax_EAX.h" subtype="Code" buildaction="Nothing" dependson="" data="" /> <File name=".\common\org_lwjgl_openal_eax_EAXBufferProperties.cpp" subtype="Code" buildaction="Compile" dependson="" data="" /> <File name=".\common\org_lwjgl_openal_eax_EAXBufferProperties.h" subtype="Code" buildaction="Nothing" dependson="" data="" /> <File name=".\common\org_lwjgl_openal_eax_EAXListenerProperties.cpp" subtype="Code" buildaction="Compile" dependson="" data="" /> <File name=".\common\org_lwjgl_openal_eax_EAXListenerProperties.h" subtype="Code" buildaction="Nothing" dependson="" data="" /> <File name=".\common\org_lwjgl_opengl_GL11.cpp" subtype="Code" buildaction="Compile" dependson="" data="" /> <File name=".\common\org_lwjgl_opengl_GL12.cpp" subtype="Code" buildaction="Compile" dependson="" data="" /> <File name=".\common\org_lwjgl_opengl_GL13.cpp" subtype="Code" buildaction="Compile" dependson="" data="" /> <File name=".\common\org_lwjgl_opengl_GL14.cpp" subtype="Code" buildaction="Compile" dependson="" data="" /> <File name=".\common\org_lwjgl_opengl_GL15.cpp" subtype="Code" buildaction="Compile" dependson="" data="" /> <File name=".\common\org_lwjgl_opengl_GLContext.cpp" subtype="Code" buildaction="Compile" dependson="" data="" /> <File name=".\common\org_lwjgl_opengl_GLContext.h" subtype="Code" buildaction="Nothing" dependson="" data="" /> <File name=".\common\org_lwjgl_opengl_Pbuffer.h" subtype="Code" buildaction="Nothing" dependson="" data="" /> <File name=".\common\org_lwjgl_opengl_Window.h" subtype="Code" buildaction="Nothing" dependson="" data="" /> <File name=".\common\arb" subtype="Directory" buildaction="Compile" dependson="" data="" /> <File name=".\common\arb\org_lwjgl_opengl_ARBWindowPos.cpp" subtype="Code" buildaction="Compile" dependson="" data="" /> <File name=".\common\arb\org_lwjgl_opengl_ARBBufferObject.cpp" subtype="Code" buildaction="Compile" dependson="" data="" /> <File name=".\common\arb\org_lwjgl_opengl_ARBImaging.cpp" subtype="Code" buildaction="Compile" dependson="" data="" /> <File name=".\common\arb\org_lwjgl_opengl_ARBMatrixPalette.cpp" subtype="Code" buildaction="Compile" dependson="" data="" /> <File name=".\common\arb\org_lwjgl_opengl_ARBMultisample.cpp" subtype="Code" buildaction="Compile" dependson="" data="" /> <File name=".\common\arb\org_lwjgl_opengl_ARBMultitexture.cpp" subtype="Code" buildaction="Compile" dependson="" data="" /> <File name=".\common\arb\org_lwjgl_opengl_ARBOcclusionQuery.cpp" subtype="Code" buildaction="Compile" dependson="" data="" /> <File name=".\common\arb\org_lwjgl_opengl_ARBPointParameters.cpp" subtype="Code" buildaction="Compile" dependson="" data="" /> <File name=".\common\arb\org_lwjgl_opengl_ARBProgram.cpp" subtype="Code" buildaction="Compile" dependson="" data="" /> <File name=".\common\arb\org_lwjgl_opengl_ARBShaderObjects.cpp" subtype="Code" buildaction="Compile" dependson="" data="" /> <File name=".\common\arb\org_lwjgl_opengl_ARBTextureCompression.cpp" subtype="Code" buildaction="Compile" dependson="" data="" /> <File name=".\common\arb\org_lwjgl_opengl_ARBTransposeMatrix.cpp" subtype="Code" buildaction="Compile" dependson="" data="" /> <File name=".\common\arb\org_lwjgl_opengl_ARBVertexBlend.cpp" subtype="Code" buildaction="Compile" dependson="" data="" /> <File name=".\common\arb\org_lwjgl_opengl_ARBVertexProgram.cpp" subtype="Code" buildaction="Compile" dependson="" data="" /> <File name=".\common\arb\org_lwjgl_opengl_ARBVertexShader.cpp" subtype="Code" buildaction="Compile" dependson="" data="" /> <File name=".\common\ati" subtype="Directory" buildaction="Compile" dependson="" data="" /> <File name=".\common\ati\org_lwjgl_opengl_ATIVertexStreams.cpp" subtype="Code" buildaction="Compile" dependson="" data="" /> <File name=".\common\ati\org_lwjgl_opengl_ATIDrawBuffers.cpp" subtype="Code" buildaction="Compile" dependson="" data="" /> <File name=".\common\ati\org_lwjgl_opengl_ATIElementArray.cpp" subtype="Code" buildaction="Compile" dependson="" data="" /> <File name=".\common\ati\org_lwjgl_opengl_ATIEnvmapBumpmap.cpp" subtype="Code" buildaction="Compile" dependson="" data="" /> <File name=".\common\ati\org_lwjgl_opengl_ATIFragmentShader.cpp" subtype="Code" buildaction="Compile" dependson="" data="" /> <File name=".\common\ati\org_lwjgl_opengl_ATIMapObjectBuffer.cpp" subtype="Code" buildaction="Compile" dependson="" data="" /> <File name=".\common\ati\org_lwjgl_opengl_ATIPnTriangles.cpp" subtype="Code" buildaction="Compile" dependson="" data="" /> <File name=".\common\ati\org_lwjgl_opengl_ATISeparateStencil.cpp" subtype="Code" buildaction="Compile" dependson="" data="" /> <File name=".\common\ati\org_lwjgl_opengl_ATIVertexArrayObject.cpp" subtype="Code" buildaction="Compile" dependson="" data="" /> <File name=".\common\ati\org_lwjgl_opengl_ATIVertexAttribArrayObject.cpp" subtype="Code" buildaction="Compile" dependson="" data="" /> <File name=".\common\ext" subtype="Directory" buildaction="Compile" dependson="" data="" /> <File name=".\common\ext\org_lwjgl_opengl_EXTVertexWeighting.cpp" subtype="Code" buildaction="Compile" dependson="" data="" /> <File name=".\common\ext\org_lwjgl_opengl_EXTBlendEquationSeparate.cpp" subtype="Code" buildaction="Compile" dependson="" data="" /> <File name=".\common\ext\org_lwjgl_opengl_EXTBlendFuncSeparate.cpp" subtype="Code" buildaction="Compile" dependson="" data="" /> <File name=".\common\ext\org_lwjgl_opengl_EXTCompiledVertexArray.cpp" subtype="Code" buildaction="Compile" dependson="" data="" /> <File name=".\common\ext\org_lwjgl_opengl_EXTDepthBoundsTest.cpp" subtype="Code" buildaction="Compile" dependson="" data="" /> <File name=".\common\ext\org_lwjgl_opengl_EXTDrawRangeElements.cpp" subtype="Code" buildaction="Compile" dependson="" data="" /> <File name=".\common\ext\org_lwjgl_opengl_EXTFogCoord.cpp" subtype="Code" buildaction="Compile" dependson="" data="" /> <File name=".\common\ext\org_lwjgl_opengl_EXTMultiDrawArrays.cpp" subtype="Code" buildaction="Compile" dependson="" data="" /> <File name=".\common\ext\org_lwjgl_opengl_EXTPointParameters.cpp" subtype="Code" buildaction="Compile" dependson="" data="" /> <File name=".\common\ext\org_lwjgl_opengl_EXTSecondaryColor.cpp" subtype="Code" buildaction="Compile" dependson="" data="" /> <File name=".\common\ext\org_lwjgl_opengl_EXTStencilTwoSide.cpp" subtype="Code" buildaction="Compile" dependson="" data="" /> <File name=".\common\ext\org_lwjgl_opengl_EXTVertexShader.cpp" subtype="Code" buildaction="Compile" dependson="" data="" /> <File name=".\common\fmod3" subtype="Directory" buildaction="Nothing" dependson="" data="" /> <File name=".\common\fmod3\org_lwjgl_fmod3_FSound.h" subtype="Code" buildaction="Nothing" dependson="" data="" /> <File name=".\common\fmod3\extfmod3.cpp" subtype="Code" buildaction="Nothing" dependson="" data="" /> <File name=".\common\fmod3\extfmod3.h" subtype="Code" buildaction="Nothing" dependson="" data="" /> <File name=".\common\fmod3\org_lwjgl_fmod3_FMOD.cpp" subtype="Code" buildaction="Nothing" dependson="" data="" /> <File name=".\common\fmod3\org_lwjgl_fmod3_FMOD.h" subtype="Code" buildaction="Nothing" dependson="" data="" /> <File name=".\common\fmod3\org_lwjgl_fmod3_FMusic.cpp" subtype="Code" buildaction="Nothing" dependson="" data="" /> <File name=".\common\fmod3\org_lwjgl_fmod3_FMusic.h" subtype="Code" buildaction="Nothing" dependson="" data="" /> <File name=".\common\fmod3\org_lwjgl_fmod3_FSound.cpp" subtype="Code" buildaction="Nothing" dependson="" data="" /> <File name=".\common\nv" subtype="Directory" buildaction="Compile" dependson="" data="" /> <File name=".\common\nv\org_lwjgl_opengl_NVVertexProgram.cpp" subtype="Code" buildaction="Compile" dependson="" data="" /> <File name=".\common\nv\org_lwjgl_opengl_NVEvaluators.cpp" subtype="Code" buildaction="Compile" dependson="" data="" /> <File name=".\common\nv\org_lwjgl_opengl_NVFence.cpp" subtype="Code" buildaction="Compile" dependson="" data="" /> <File name=".\common\nv\org_lwjgl_opengl_NVFragmentProgram.cpp" subtype="Code" buildaction="Compile" dependson="" data="" /> <File name=".\common\nv\org_lwjgl_opengl_NVHalfFloat.cpp" subtype="Code" buildaction="Compile" dependson="" data="" /> <File name=".\common\nv\org_lwjgl_opengl_NVOcclusionQuery.cpp" subtype="Code" buildaction="Compile" dependson="" data="" /> <File name=".\common\nv\org_lwjgl_opengl_NVPixelDataRange.cpp" subtype="Code" buildaction="Compile" dependson="" data="" /> <File name=".\common\nv\org_lwjgl_opengl_NVPointSprite.cpp" subtype="Code" buildaction="Compile" dependson="" data="" /> <File name=".\common\nv\org_lwjgl_opengl_NVPrimitiveRestart.cpp" subtype="Code" buildaction="Compile" dependson="" data="" /> <File name=".\common\nv\org_lwjgl_opengl_NVProgram.cpp" subtype="Code" buildaction="Compile" dependson="" data="" /> <File name=".\common\nv\org_lwjgl_opengl_NVRegisterCombiners2.cpp" subtype="Code" buildaction="Compile" dependson="" data="" /> <File name=".\common\nv\org_lwjgl_opengl_NVRegisterCombiners.cpp" subtype="Code" buildaction="Compile" dependson="" data="" /> <File name=".\common\nv\org_lwjgl_opengl_NVVertexArrayRange.cpp" subtype="Code" buildaction="Compile" dependson="" data="" /> </Contents> <References /> <DeploymentInformation target="" script="" strategy="File" /> <Configuration runwithwarnings="True" name="Release"> <GeneralCPPOptions additionalIncludeDirectories="C:\Program Files\Microsoft SDK\include;C:\Java\jdk1.5.0\include;C:\Java\jdk1.5.0\include\win32;E:\programming\Personal\LWJGL\src\native\common;C:\Program Files\Creative Labs\EAX 2.0 Extensions SDK\Include;C:\Program Files\OpenAL 1.0 Software Development Kit\Include;C:\Program Files\DX90SDK\Include;C:\Program Files\fmodapi373win\api\inc" additionalAssemblySearchPaths="" debugInformationFormat="Deactivated" noStartLogo="True" warningLevel="4" search64BitPortabilityProblems="False" /> <OptimizeCPPOptions optimizeLevel="CompleteOptimize" useGlobalOptimize="True" inlineFunctionExtension="Standard" activateSysInternalFunctions="False" floatingPointConsistency="Standard" sizeOrSpeedOptimization="Speed" surpressFramePointer="False" enableFiberSaveOptimize="False" architecture="Pentium4" 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ignoreStandardLibrary="False" ignoreLibrary="" moduleDefinition="" addModuleToAssembly="" embedResourceToAssembly="" forcedSymbolLinks="" laterLoadedDLLs="" /> <DebugLinkerOptions generateDebugInfo="False" generatedProgramDatabase="" removePrivateSymbols="" generateMapFile="False" mapFile="" mapExport="False" mapLines="False" debuggableAssembly="DontEmitDebuggable" /> <SystemLinkerOptions linkerSubSystem="Unselected" heapAllocationSize="0" heapCommitSize="0" stackAllocationSize="0" stackCommitSize="0" activateBigAddresses="Standard" terminalServer="Standard" runFromCDROM="False" runFromNetwork="False" /> <MiscOptions OutputDirectory="..\bin\Release" IntermediateDirectory=".\bin\Release" ConfigurationType="Dll" UseManagedExtensions="False" additionalCompilerOptions="" /> <Output directory=".\" assembly="lwjgl" executeScript="" executeBeforeBuild="" executeAfterBuild="" executeBeforeBuildArguments="" executeAfterBuildArguments="" /> </Configuration> </Configurations> </Project> --- NEW FILE: readme.txt --- Make sure that paths are set before compiling (launch sharpdevelop from the Visual C++ Toolkit 2003 Command Prompt) - Copy ..\..\src\native\common & ..\..\src\native\win32 to this folder before compiling. - Edit configuration to setup paths (Project -> Project Options -> Configurations) |
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From: Brian M. <ma...@us...> - 2004-06-30 23:23:11
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Update of /cvsroot/java-game-lib/LWJGL/platform_build/sharp_develop In directory sc8-pr-cvs1.sourceforge.net:/tmp/cvs-serv18281/sharp_develop Log Message: Directory /cvsroot/java-game-lib/LWJGL/platform_build/sharp_develop added to the repository |
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From: Brian M. <ma...@us...> - 2004-06-30 22:38:57
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Update of /cvsroot/java-game-lib/LWJGL/platform_build/win32_ms_cmdline In directory sc8-pr-cvs1.sourceforge.net:/tmp/cvs-serv9962 Added Files: lwjgl.build Log Message: NAnt build file --- NEW FILE: lwjgl.build --- <project name="lwjgl" default="build" basedir="."> <description>Compiles the LWJGL dlls</description> <!-- issues with spaces in path names - just using 8.3 :/ --> <property name="lwjgl.jdk" value="C:\Java\jdk1.5.0"/> <property name="lwjgl.platform_sdk" value="C:\Progra~1\MICROS~3"/> <property name="lwjgl.openal" value="C:\Progra~1\OPENAL~1.0SO"/> <property name="lwjgl.eax" value="C:\PROGRA~1\CREATI~1\EAX2~1.0EX"/> <property name="lwjgl.dx" value="C:\PROGRA~1\DX90SDK"/> <property name="lwjgl.fmod3" value="C:\PROGRA~1\FMODAP~1"/> <target name="clean"> <delete dir="build" failonerror="false"/> <delete file="lwjgl.exp" failonerror="false"/> <delete file="lwjgl.lib" failonerror="false"/> <delete file="lwjgl-fmod3.exp" failonerror="false"/> <delete file="lwjgl-fmod3.lib" failonerror="false"/> </target> <target name="build" description="compiles the lwjgl dll"> <mkdir dir="build" failonerror="false"/> <cl outputdir="build"> <arg value="/I${lwjgl.jdk}\include"/> <arg value="/I${lwjgl.jdk}\include\win32"/> <arg value="/I${lwjgl.platform_sdk}\include"/> <arg value="/I${lwjgl.openal}\include"/> <arg value="/I${lwjgl.eax}\include"/> <arg value="/I${lwjgl.dx}\include"/> <arg value="/I..\..\src\native\common"/> <sources> <includes name="../../src/native/win32/*.cpp"/> <includes name="../../src/native/common/*.cpp"/> <includes name="../../src/native/common/arb/*.cpp"/> <includes name="../../src/native/common/nv/*.cpp"/> <includes name="../../src/native/common/ext/*.cpp"/> <includes name="../../src/native/common/ati/*.cpp"/> </sources> </cl> <link output="lwjgl.dll"> <arg value="/LIBPATH:${lwjgl.platform_sdk}\lib"/> <arg value="/LIBPATH:${lwjgl.openal}\libs"/> <arg value="/LIBPATH:${lwjgl.eax}\libs"/> <arg value="/LIBPATH:${lwjgl.dx}\lib"/> <arg value="/DEFAULTLIB:dinput.lib"/> <arg value="/DEFAULTLIB:dxguid.lib"/> <arg value="/DEFAULTLIB:OpenAL32.lib"/> <arg value="/DEFAULTLIB:eaxguid.lib"/> <arg value="/DEFAULTLIB:OpenGL32.Lib"/> <arg value="/DEFAULTLIB:Version.lib"/> <arg value="/DEFAULTLIB:user32.lib"/> <arg value="/DEFAULTLIB:Gdi32.lib"/> <arg value="/DEFAULTLIB:AdvApi32.lib"/> <arg value="/DLL"/> <sources> <includes name="build/*.obj" /> </sources> </link> <call target="clean"/> </target> <target name="build-fmod3" description="compiles the fmod3 dll"> <mkdir dir="build" failonerror="false"/> <cl outputdir="build"> <arg value="/I${lwjgl.jdk}\include"/> <arg value="/I${lwjgl.jdk}\include\win32"/> <arg value="/I${lwjgl.platform_sdk}\include"/> <arg value="/I${lwjgl.fmod3}\api\inc"/> <arg value="/I..\..\src\native\common"/> <sources> <includes name="../../src/native/common/*common*.cpp"/> <includes name="../../src/native/common/fmod3/*.cpp"/> </sources> </cl> <link output="lwjgl-fmod3.dll"> <arg value="/LIBPATH:${lwjgl.platform_sdk}\lib"/> <arg value="/DEFAULTLIB:user32.lib"/> <arg value="/DEFAULTLIB:Gdi32.lib"/> <arg value="/DEFAULTLIB:AdvApi32.lib"/> <arg value="/DLL"/> <sources> <includes name="build/*.obj" /> </sources> </link> <call target="clean"/> </target> </project> |