Update of /cvsroot/java-game-lib/LWJGL/website/documents/tutorials
In directory sc8-pr-cvs1:/tmp/cvs-serv10992
Modified Files:
intro.html
Log Message:
fix: remove platform specific wording
Index: intro.html
CVS Browser:
http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/java-game-lib/LWJGL/website/documents/tutorials/intro.html
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RCS file: /cvsroot/java-game-lib/LWJGL/website/documents/tutorials/intro.html,v
retrieving revision 1.1
retrieving revision 1.2
diff -u -d -r1.1 -r1.2
--- intro.html 20 Dec 2002 21:23:31 -0000 1.1
+++ intro.html 30 Mar 2003 13:31:15 -0000 1.2
@@ -28,8 +28,7 @@
<p>The Lightweight Java Game Library (LWJGL) is a solution aimed directly at
professional and amateur Java programmers alike to enable commercial quality
games to be written in Java. This tutorial is nonetheless aimed at <i>experienced
-</i>programmers and won't be explaining some obvious techniques. Currently the
-LWJGL supports only the Win32 platform, and JDK1.4. </p>
+</i>programmers and won't be explaining some obvious techniques.</p>
<p>LWJGL is not meant to make writing games particularly <i>easy;</i> it is
primarily an <i>enabling technology </i>which allows developers to get at
resources that are simply otherwise unavailable or poorly implemented on the
@@ -56,11 +55,6 @@
by compilers such as GNU's GCJ and Excelsior's JET. We have done this by
implementing the library in such a way that <i>no dependencies </i>on Sun's
proprietry JRE binaries are present in the library.</p>
-<p>The final aim of LWJGL is to make the library available for Win32 systems
-above all others, for that is what most commercial programmers need.</p>
-<p>Linuxians and Macophiles do not despair! There's nothing inherently
-non-portable about the LWJGL - we just don't have the time and expertise to do
-it yet. But it will happen.</p>
<p>3.1 General API</p>
<p>The general API gives us the foundations of game programming: we have a
Display class, for initialising the display and querying its available modes; we
@@ -111,7 +105,7 @@
<p>3.3 Sounds</p>
<p>Sound is based on the latest OpenAL1.0 specification, which comes with but
one extension, EAX, for interesting environmental effects. The LWJGL binary
-distribution includes the OpenAL .dlls for Win32.</p>
+distribution includes the OpenAL libraries.</p>
<p>3.4 Input</p>
<p>Input can be a complicated topic. A user can have all sorts of strange fancy
force-feedback hardware installed on their systems, with scrolly knobs and
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