|
From: Elias N. <eli...@us...> - 2005-11-07 08:49:58
|
Update of /cvsroot/java-game-lib/LWJGL/src/generated/org/lwjgl/opengl In directory sc8-pr-cvs1.sourceforge.net:/tmp/cvs-serv827/src/generated/org/lwjgl/opengl Modified Files: ContextCapabilities.java References.java Log Message: Added missing generated stuff Index: References.java =================================================================== RCS file: /cvsroot/java-game-lib/LWJGL/src/generated/org/lwjgl/opengl/References.java,v retrieving revision 1.1 retrieving revision 1.2 diff -u -d -r1.1 -r1.2 --- References.java 29 Sep 2005 17:13:36 -0000 1.1 +++ References.java 7 Nov 2005 08:49:50 -0000 1.2 @@ -6,6 +6,7 @@ java.nio.Buffer ARB_matrix_palette_glMatrixIndexPointerARB_pPointer; java.nio.Buffer ARB_vertex_blend_glWeightPointerARB_pPointer; java.nio.Buffer ARB_vertex_program_glVertexAttribPointerARB_buffer; + java.nio.Buffer ARB_vertex_shader_glVertexAttribPointerARB_buffer; java.nio.Buffer ATI_element_array_glElementPointerATI_pPointer; java.nio.Buffer EXT_fog_coord_glFogCoordPointerEXT_data; java.nio.Buffer EXT_secondary_color_glSecondaryColorPointerEXT_pPointer; @@ -25,6 +26,7 @@ this.ARB_matrix_palette_glMatrixIndexPointerARB_pPointer = references.ARB_matrix_palette_glMatrixIndexPointerARB_pPointer; this.ARB_vertex_blend_glWeightPointerARB_pPointer = references.ARB_vertex_blend_glWeightPointerARB_pPointer; this.ARB_vertex_program_glVertexAttribPointerARB_buffer = references.ARB_vertex_program_glVertexAttribPointerARB_buffer; + this.ARB_vertex_shader_glVertexAttribPointerARB_buffer = references.ARB_vertex_shader_glVertexAttribPointerARB_buffer; this.ATI_element_array_glElementPointerATI_pPointer = references.ATI_element_array_glElementPointerATI_pPointer; this.EXT_fog_coord_glFogCoordPointerEXT_data = references.EXT_fog_coord_glFogCoordPointerEXT_data; this.EXT_secondary_color_glSecondaryColorPointerEXT_pPointer = references.EXT_secondary_color_glSecondaryColorPointerEXT_pPointer; Index: ContextCapabilities.java =================================================================== RCS file: /cvsroot/java-game-lib/LWJGL/src/generated/org/lwjgl/opengl/ContextCapabilities.java,v retrieving revision 1.2 retrieving revision 1.3 diff -u -d -r1.2 -r1.3 --- ContextCapabilities.java 2 Nov 2005 09:28:09 -0000 1.2 +++ ContextCapabilities.java 7 Nov 2005 08:49:50 -0000 1.3 @@ -316,9 +316,29 @@ long ARB_vertex_program_glGetVertexAttribdvARB_pointer; long ARB_vertex_program_glGetVertexAttribivARB_pointer; long ARB_vertex_program_glGetVertexAttribPointervARB_pointer; + long ARB_vertex_shader_glVertexAttrib1sARB_pointer; + long ARB_vertex_shader_glVertexAttrib1fARB_pointer; + long ARB_vertex_shader_glVertexAttrib1dARB_pointer; + long ARB_vertex_shader_glVertexAttrib2sARB_pointer; + long ARB_vertex_shader_glVertexAttrib2fARB_pointer; + long ARB_vertex_shader_glVertexAttrib2dARB_pointer; + long ARB_vertex_shader_glVertexAttrib3sARB_pointer; + long ARB_vertex_shader_glVertexAttrib3fARB_pointer; + long ARB_vertex_shader_glVertexAttrib3dARB_pointer; + long ARB_vertex_shader_glVertexAttrib4sARB_pointer; + long ARB_vertex_shader_glVertexAttrib4fARB_pointer; + long ARB_vertex_shader_glVertexAttrib4dARB_pointer; + long ARB_vertex_shader_glVertexAttrib4NubARB_pointer; + long ARB_vertex_shader_glVertexAttribPointerARB_pointer; + long ARB_vertex_shader_glEnableVertexAttribArrayARB_pointer; + long ARB_vertex_shader_glDisableVertexAttribArrayARB_pointer; long ARB_vertex_shader_glBindAttribLocationARB_pointer; long ARB_vertex_shader_glGetActiveAttribARB_pointer; long ARB_vertex_shader_glGetAttribLocationARB_pointer; + long ARB_vertex_shader_glGetVertexAttribfvARB_pointer; + long ARB_vertex_shader_glGetVertexAttribdvARB_pointer; + long ARB_vertex_shader_glGetVertexAttribivARB_pointer; + long ARB_vertex_shader_glGetVertexAttribPointervARB_pointer; long ARB_window_pos_glWindowPos2fARB_pointer; long ARB_window_pos_glWindowPos2dARB_pointer; long ARB_window_pos_glWindowPos2iARB_pointer; @@ -1203,9 +1223,29 @@ private boolean ARB_vertex_shader_initNativeFunctionAddresses() { return + (ARB_vertex_shader_glVertexAttrib1sARB_pointer = GLContext.getFunctionAddress("glVertexAttrib1sARB")) != 0 && + (ARB_vertex_shader_glVertexAttrib1fARB_pointer = GLContext.getFunctionAddress("glVertexAttrib1fARB")) != 0 && + (ARB_vertex_shader_glVertexAttrib1dARB_pointer = GLContext.getFunctionAddress("glVertexAttrib1dARB")) != 0 && + (ARB_vertex_shader_glVertexAttrib2sARB_pointer = GLContext.getFunctionAddress("glVertexAttrib2sARB")) != 0 && + (ARB_vertex_shader_glVertexAttrib2fARB_pointer = GLContext.getFunctionAddress("glVertexAttrib2fARB")) != 0 && + (ARB_vertex_shader_glVertexAttrib2dARB_pointer = GLContext.getFunctionAddress("glVertexAttrib2dARB")) != 0 && + (ARB_vertex_shader_glVertexAttrib3sARB_pointer = GLContext.getFunctionAddress("glVertexAttrib3sARB")) != 0 && + (ARB_vertex_shader_glVertexAttrib3fARB_pointer = GLContext.getFunctionAddress("glVertexAttrib3fARB")) != 0 && + (ARB_vertex_shader_glVertexAttrib3dARB_pointer = GLContext.getFunctionAddress("glVertexAttrib3dARB")) != 0 && + (ARB_vertex_shader_glVertexAttrib4sARB_pointer = GLContext.getFunctionAddress("glVertexAttrib4sARB")) != 0 && + (ARB_vertex_shader_glVertexAttrib4fARB_pointer = GLContext.getFunctionAddress("glVertexAttrib4fARB")) != 0 && + (ARB_vertex_shader_glVertexAttrib4dARB_pointer = GLContext.getFunctionAddress("glVertexAttrib4dARB")) != 0 && + (ARB_vertex_shader_glVertexAttrib4NubARB_pointer = GLContext.getFunctionAddress("glVertexAttrib4NubARB")) != 0 && + (ARB_vertex_shader_glVertexAttribPointerARB_pointer = GLContext.getFunctionAddress("glVertexAttribPointerARB")) != 0 && + (ARB_vertex_shader_glEnableVertexAttribArrayARB_pointer = GLContext.getFunctionAddress("glEnableVertexAttribArrayARB")) != 0 && + (ARB_vertex_shader_glDisableVertexAttribArrayARB_pointer = GLContext.getFunctionAddress("glDisableVertexAttribArrayARB")) != 0 && (ARB_vertex_shader_glBindAttribLocationARB_pointer = GLContext.getFunctionAddress("glBindAttribLocationARB")) != 0 && (ARB_vertex_shader_glGetActiveAttribARB_pointer = GLContext.getFunctionAddress("glGetActiveAttribARB")) != 0 && - (ARB_vertex_shader_glGetAttribLocationARB_pointer = GLContext.getFunctionAddress("glGetAttribLocationARB")) != 0; + (ARB_vertex_shader_glGetAttribLocationARB_pointer = GLContext.getFunctionAddress("glGetAttribLocationARB")) != 0 && + (ARB_vertex_shader_glGetVertexAttribfvARB_pointer = GLContext.getFunctionAddress("glGetVertexAttribfvARB")) != 0 && + (ARB_vertex_shader_glGetVertexAttribdvARB_pointer = GLContext.getFunctionAddress("glGetVertexAttribdvARB")) != 0 && + (ARB_vertex_shader_glGetVertexAttribivARB_pointer = GLContext.getFunctionAddress("glGetVertexAttribivARB")) != 0 && + (ARB_vertex_shader_glGetVertexAttribPointervARB_pointer = GLContext.getFunctionAddress("glGetVertexAttribPointervARB")) != 0; } private boolean ARB_window_pos_initNativeFunctionAddresses() { |