From: <eli...@us...> - 2006-06-27 12:57:09
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Revision: 2392 Author: elias_naur Date: 2006-06-27 05:57:04 -0700 (Tue, 27 Jun 2006) ViewCVS: http://svn.sourceforge.net/java-game-lib/?rev=2392&view=rev Log Message: ----------- Mac OS X: Made KeyboardEventQueue handle widened char types Modified Paths: -------------- trunk/LWJGL/src/java/org/lwjgl/opengl/KeyboardEventQueue.java Modified: trunk/LWJGL/src/java/org/lwjgl/opengl/KeyboardEventQueue.java =================================================================== --- trunk/LWJGL/src/java/org/lwjgl/opengl/KeyboardEventQueue.java 2006-06-27 11:11:37 UTC (rev 2391) +++ trunk/LWJGL/src/java/org/lwjgl/opengl/KeyboardEventQueue.java 2006-06-27 12:57:04 UTC (rev 2392) @@ -257,7 +257,7 @@ key_down_buffer.position(old_position); } - private synchronized void handleKey(int key_code_mapped, byte state, char character) { + private synchronized void handleKey(int key_code_mapped, byte state, int character) { if ( character == KeyEvent.CHAR_UNDEFINED ) character = Keyboard.CHAR_NONE; /* Ignore repeating presses */ This was sent by the SourceForge.net collaborative development platform, the world's largest Open Source development site. |