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From: <sp...@us...> - 2012-05-04 17:23:43
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Revision: 3768
http://java-game-lib.svn.sourceforge.net/java-game-lib/?rev=3768&view=rev
Author: spasi
Date: 2012-05-04 17:23:36 +0000 (Fri, 04 May 2012)
Log Message:
-----------
GL spec 20120427 updates.
Modified Paths:
--------------
trunk/LWJGL/src/templates/org/lwjgl/opengl/GL11.java
trunk/LWJGL/src/templates/org/lwjgl/opengl/GL13.java
trunk/LWJGL/src/templates/org/lwjgl/opengl/GL14.java
trunk/LWJGL/src/templates/org/lwjgl/opengl/GL31.java
trunk/LWJGL/src/templates/org/lwjgl/opengl/GL40.java
trunk/LWJGL/src/templates/org/lwjgl/opengl/GL41.java
Modified: trunk/LWJGL/src/templates/org/lwjgl/opengl/GL11.java
===================================================================
--- trunk/LWJGL/src/templates/org/lwjgl/opengl/GL11.java 2012-04-26 18:08:12 UTC (rev 3767)
+++ trunk/LWJGL/src/templates/org/lwjgl/opengl/GL11.java 2012-05-04 17:23:36 UTC (rev 3768)
@@ -719,9 +719,9 @@
void glAccum(@GLenum int op, float value);
@DeprecatedGL
- void glAlphaFunc(@GLenum int func, @GLclampf float ref);
+ void glAlphaFunc(@GLenum int func, float ref);
- void glClearColor(@GLclampf float red, @GLclampf float green, @GLclampf float blue, @GLclampf float alpha);
+ void glClearColor(float red, float green, float blue, float alpha);
@DeprecatedGL
void glClearAccum(float red, float green, float blue, float alpha);
@@ -755,7 +755,7 @@
@GLuint IntBuffer textures,
@Const
@Check("textures.remaining()")
- @GLclampf FloatBuffer priorities);
+ FloatBuffer priorities);
@DeprecatedGL
boolean glAreTexturesResident(@AutoSize("textures") @GLsizei int n,
@@ -776,7 +776,7 @@
@NoErrorCheck
void glArrayElement(int i);
- void glClearDepth(@GLclampd double depth);
+ void glClearDepth(double depth);
@DeprecatedGL
void glDeleteLists(@GLuint int list, @GLsizei int range);
@@ -918,7 +918,7 @@
void glDrawArrays(@GLenum int mode, int first, @GLsizei int count);
- void glDepthRange(@GLclampd double zNear, @GLclampd double zFar);
+ void glDepthRange(double zNear, double zFar);
void glDepthMask(boolean flag);
Modified: trunk/LWJGL/src/templates/org/lwjgl/opengl/GL13.java
===================================================================
--- trunk/LWJGL/src/templates/org/lwjgl/opengl/GL13.java 2012-04-26 18:08:12 UTC (rev 3767)
+++ trunk/LWJGL/src/templates/org/lwjgl/opengl/GL13.java 2012-05-04 17:23:36 UTC (rev 3768)
@@ -253,6 +253,6 @@
@DeprecatedGL
void glMultTransposeMatrixd(@Check("16") @Const DoubleBuffer m);
- void glSampleCoverage(@GLclampf float value, boolean invert);
+ void glSampleCoverage(float value, boolean invert);
}
Modified: trunk/LWJGL/src/templates/org/lwjgl/opengl/GL14.java
===================================================================
--- trunk/LWJGL/src/templates/org/lwjgl/opengl/GL14.java 2012-04-26 18:08:12 UTC (rev 3767)
+++ trunk/LWJGL/src/templates/org/lwjgl/opengl/GL14.java 2012-05-04 17:23:36 UTC (rev 3768)
@@ -97,7 +97,7 @@
void glBlendEquation(@GLenum int mode);
- void glBlendColor(@GLclampf float red, @GLclampf float green, @GLclampf float blue, @GLclampf float alpha);
+ void glBlendColor(float red, float green, float blue, float alpha);
@DeprecatedGL
void glFogCoordf(float coord);
Modified: trunk/LWJGL/src/templates/org/lwjgl/opengl/GL31.java
===================================================================
--- trunk/LWJGL/src/templates/org/lwjgl/opengl/GL31.java 2012-04-26 18:08:12 UTC (rev 3767)
+++ trunk/LWJGL/src/templates/org/lwjgl/opengl/GL31.java 2012-05-04 17:23:36 UTC (rev 3768)
@@ -76,9 +76,12 @@
// ----------------------[ EXT_copy_buffer ]----------------------
// ---------------------------------------------------------------
- int GL_COPY_READ_BUFFER = 0x8F36;
- int GL_COPY_WRITE_BUFFER = 0x8F37;
+ int GL_COPY_READ_BUFFER_BINDING = 0x8F36;
+ int GL_COPY_WRITE_BUFFER_BINDING = 0x8F37;
+ int GL_COPY_READ_BUFFER = GL_COPY_READ_BUFFER_BINDING;
+ int GL_COPY_WRITE_BUFFER = GL_COPY_WRITE_BUFFER_BINDING;
+
void glCopyBufferSubData(@GLenum int readtarget, @GLenum int writetarget, @GLintptr long readoffset, @GLintptr long writeoffset, @GLsizeiptr long size);
// --------------------------------------------------------------------
Modified: trunk/LWJGL/src/templates/org/lwjgl/opengl/GL40.java
===================================================================
--- trunk/LWJGL/src/templates/org/lwjgl/opengl/GL40.java 2012-04-26 18:08:12 UTC (rev 3767)
+++ trunk/LWJGL/src/templates/org/lwjgl/opengl/GL40.java 2012-05-04 17:23:36 UTC (rev 3768)
@@ -184,7 +184,7 @@
*/
int GL_MIN_SAMPLE_SHADING_VALUE = 0x8C37;
- void glMinSampleShading(@GLclampf float value);
+ void glMinSampleShading(float value);
// ---------------------------------------------------------------------
// ----------------------[ ARB_shader_subroutine ]----------------------
@@ -394,8 +394,10 @@
* Accepted by the <pname> parameter of GetBooleanv, GetDoublev, GetIntegerv,
* and GetFloatv:
*/
- int GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED = 0x8E23;
- int GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE = 0x8E24;
+ int GL_TRANSFORM_FEEDBACK_PAUSED = 0x8E23;
+ int GL_TRANSFORM_FEEDBACK_ACTIVE = 0x8E24;
+ int GL_TRANSFORM_FEEDBACK_BUFFER_PAUSED = GL_TRANSFORM_FEEDBACK_PAUSED;
+ int GL_TRANSFORM_FEEDBACK_BUFFER_ACTIVE = GL_TRANSFORM_FEEDBACK_ACTIVE;
int GL_TRANSFORM_FEEDBACK_BINDING = 0x8E25;
void glBindTransformFeedback(@GLenum int target, @GLuint int id);
Modified: trunk/LWJGL/src/templates/org/lwjgl/opengl/GL41.java
===================================================================
--- trunk/LWJGL/src/templates/org/lwjgl/opengl/GL41.java 2012-04-26 18:08:12 UTC (rev 3767)
+++ trunk/LWJGL/src/templates/org/lwjgl/opengl/GL41.java 2012-05-04 17:23:36 UTC (rev 3768)
@@ -77,9 +77,9 @@
@OutParameter @Check("2") IntBuffer range,
@OutParameter @Check("1") IntBuffer precision);
- void glDepthRangef(@GLclampf float n, @GLclampf float f);
+ void glDepthRangef(float n, float f);
- void glClearDepthf(@GLclampf float d);
+ void glClearDepthf(float d);
// ----------------------------------------------------------------------
// ----------------------[ ARB_get_program_binary ]----------------------
@@ -447,9 +447,9 @@
void glScissorIndexedv(@GLuint int index, @Check("4") @Const IntBuffer v);
@StripPostfix("v")
- void glDepthRangeArrayv(@GLuint int first, @AutoSize(value = "v", expression = " >> 1") @GLsizei int count, @Const @GLclampd DoubleBuffer v);
+ void glDepthRangeArrayv(@GLuint int first, @AutoSize(value = "v", expression = " >> 1") @GLsizei int count, @Const DoubleBuffer v);
- void glDepthRangeIndexed(@GLuint int index, @GLclampd double n, @GLclampd double f);
+ void glDepthRangeIndexed(@GLuint int index, double n, double f);
@StripPostfix("data")
void glGetFloati_v(@GLenum int target, @GLuint int index, @Check @OutParameter FloatBuffer data);
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