From: Elias N. <eli...@us...> - 2003-07-29 12:30:07
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Update of /cvsroot/java-game-lib/LWJGL/src/java/org/lwjgl/test/opengl In directory sc8-pr-cvs1:/tmp/cvs-serv25475/src/java/org/lwjgl/test/opengl Added Files: VBOTest.java Log Message: Added VBOTest --- NEW FILE: VBOTest.java --- CVS Browser: http://cvs.sourceforge.net/cgi-bin/viewcvs.cgi/java-game-lib/LWJGL/src/java/org/lwjgl/test/opengl/VBOTest.java /* * Copyright (c) 2002 Lightweight Java Game Library Project * All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are * met: * * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * * Neither the name of 'Light Weight Java Game Library' nor the names of * its contributors may be used to endorse or promote products derived * from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ /** * $Id: VBOTest.java,v 1.1 2003/07/29 12:30:04 elias_naur Exp $ * * Simple java test program. * * @author elias_naur <eli...@us...> * @version $Revision: 1.1 $ */ package org.lwjgl.test.opengl; import org.lwjgl.*; import org.lwjgl.opengl.*; import org.lwjgl.input.*; import java.nio.*; public final class VBOTest { static { try { //find first display mode that allows us 640*480*16 int mode = -1; DisplayMode[] modes = Display.getAvailableDisplayModes(); for (int i = 0; i < modes.length; i++) { if (modes[i].width == 640 && modes[i].height == 480 && modes[i].bpp >= 16) { mode = i; break; } } if (mode != -1) { //select above found displaymode System.out.println("Setting display mode to "+modes[mode]); Display.setDisplayMode(modes[mode]); System.out.println("Created display."); } } catch (Exception e) { System.err.println("Failed to create display due to " + e); } } public static final GLWindow gl = new GLWindow("LWJGL Game Example", 16, 0, 0,0); static { try { gl.create(); System.out.println("Created OpenGL."); } catch (Exception e) { System.err.println("Failed to create OpenGL due to "+e); System.exit(1); } } /** Is the game finished? */ private static boolean finished; /** A rotating square! */ private static float angle; private static int buffer_id; private static FloatBuffer vertices; private static ByteBuffer mapped_buffer = null; private static FloatBuffer mapped_float_buffer = null; public static void main(String[] arguments) { try { init(); while (!finished) { gl.tick(); if (gl.isMinimized()) Thread.sleep(200); else if (gl.isCloseRequested()) System.exit(0); Keyboard.poll(); mainLoop(); render(); gl.paint(); } } catch (Throwable t) { t.printStackTrace(); } finally { cleanup(); } } /** * All calculations are done in here */ private static void mainLoop() { angle += 1f; if (angle > 360.0f) angle = 0.0f; Mouse.poll(); if (Mouse.dx != 0 || Mouse.dy != 0 || Mouse.dwheel != 0) System.out.println("Mouse moved " + Mouse.dx + " " + Mouse.dy + " " + Mouse.dwheel); for (int i = 0; i < Mouse.buttonCount; i++) if (Mouse.isButtonDown(i)) System.out.println("Button " + i + " down"); /* Keyboard.poll(); if (Keyboard.isKeyDown(Keyboard.KEY_ESCAPE)) finished = true;*/ Keyboard.read(); for (int i = 0; i < Keyboard.getNumKeyboardEvents(); i++) { Keyboard.next(); if (Keyboard.key == Keyboard.KEY_ESCAPE && Keyboard.state) finished = true; if (Keyboard.key == Keyboard.KEY_T && Keyboard.state) System.out.println("Current time: " + Sys.getTime()); } } /** * All rendering is done in here */ private static void render() { GL.glClear(GL.GL_COLOR_BUFFER_BIT); GL.glPushMatrix(); GL.glTranslatef(Display.getWidth() / 2, Display.getHeight() / 2, 0.0f); GL.glRotatef(angle, 0, 0, 1.0f); ByteBuffer new_mapped_buffer = GL.glMapBufferARB(GL.GL_ARRAY_BUFFER_ARB, GL.GL_WRITE_ONLY_ARB, 2*4*4, mapped_buffer); if (new_mapped_buffer != mapped_buffer) mapped_float_buffer = new_mapped_buffer.order(ByteOrder.nativeOrder()).asFloatBuffer(); mapped_buffer = new_mapped_buffer; mapped_float_buffer.rewind(); vertices.rewind(); mapped_float_buffer.put(vertices); if (GL.glUnmapBufferARB(GL.GL_ARRAY_BUFFER_ARB)) GL.glDrawArrays(GL.GL_QUADS, 0, 4); /* GL.glBegin(GL.GL_QUADS); GL.glVertex2i(-50, -50); GL.glVertex2i(50, -50); GL.glVertex2i(50, 50); GL.glVertex2i(-50, 50); GL.glEnd();*/ GL.glPopMatrix(); } /** * Initialize */ private static void init() throws Exception { Keyboard.create(); Keyboard.enableBuffer(); Mouse.create(); Sys.setTime(0); Sys.setProcessPriority(Sys.HIGH_PRIORITY); System.out.println("Timer resolution: " + Sys.getTimerResolution()); // Go into orthographic projection mode. GLCaps.determineAvailableExtensions(); GL.glMatrixMode(GL.GL_PROJECTION); GL.glLoadIdentity(); GLU.gluOrtho2D(0, Display.getWidth(), 0, Display.getHeight()); GL.glMatrixMode(GL.GL_MODELVIEW); GL.glLoadIdentity(); GL.glViewport(0, 0, Display.getWidth(), Display.getHeight()); if (!GLCaps.GL_ARB_vertex_buffer_object) { System.out.println("ARB VBO not supported!"); System.exit(1); } IntBuffer int_buffer = ByteBuffer.allocateDirect(4).order(ByteOrder.nativeOrder()).asIntBuffer(); GL.glGenBuffersARB(1, int_buffer); buffer_id = int_buffer.get(0); GL.glBindBufferARB(GL.GL_ARRAY_BUFFER_ARB, buffer_id); vertices = ByteBuffer.allocateDirect(2*4*4).order(ByteOrder.nativeOrder()).asFloatBuffer(); vertices.put(-50).put(-50).put(50).put(-50).put(50).put(50).put(-50).put(50); GL.glBufferDataARB(GL.GL_ARRAY_BUFFER_ARB, 2*4*4, vertices/*Sys.NULL*/, GL.GL_STREAM_DRAW_ARB); ByteBuffer index_buffer = Sys.createIndexBuffer(0); GL.glEnableClientState(GL.GL_VERTEX_ARRAY); GL.glVertexPointer(2, GL.GL_FLOAT, 0, index_buffer); GL.glGetIntegerv(GL.GL_MAX_TEXTURE_UNITS_ARB, int_buffer); System.out.println("Number of texture units: " + int_buffer.get(0)); // Fix the refresh rate to the display frequency. // gl.wglSwapIntervalEXT(1); } /** * Cleanup */ private static void cleanup() { IntBuffer int_buffer = ByteBuffer.allocateDirect(4).order(ByteOrder.nativeOrder()).asIntBuffer(); int_buffer.put(buffer_id); GL.glDeleteBuffersARB(1, int_buffer); Keyboard.destroy(); Mouse.destroy(); gl.destroy(); try { Display.resetDisplayMode(); } catch (Exception e) { e.printStackTrace(); } } } |