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From: <sp...@us...> - 2004-02-15 15:24:15
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Update of /cvsroot/java-game-lib/LWJGL/src/java/org/lwjgl/opengl In directory sc8-pr-cvs1.sourceforge.net:/tmp/cvs-serv17519 Added Files: GL15.java Log Message: OpenGL1.5 support --- NEW FILE: GL15.java --- /* * Copyright (c) 2002 Lightweight Java Game Library Project * All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are * met: * * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * * Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * * Neither the name of 'Light Weight Java Game Library' nor the names of * its contributors may be used to endorse or promote products derived * from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ /* * Created by LWJGL. * User: spasi * Date: 02-15-2004 * Time: 4:14:52 pm */ package org.lwjgl.opengl; import java.nio.*; public class GL15 extends GL14 { // ---------------------------------------------------------------------- // ---------------------- ARB_vertex_buffer_object ---------------------- // ---------------------------------------------------------------------- public static final int GL_ARRAY_BUFFER = 0x8892; public static final int GL_ELEMENT_ARRAY_BUFFER = 0x8893; public static final int GL_ARRAY_BUFFER_BINDING = 0x8894; public static final int GL_ELEMENT_ARRAY_BUFFER_BINDING = 0x8895; public static final int GL_VERTEX_ARRAY_BUFFER_BINDING = 0x8896; public static final int GL_NORMAL_ARRAY_BUFFER_BINDING = 0x8897; public static final int GL_COLOR_ARRAY_BUFFER_BINDING = 0x8898; public static final int GL_INDEX_ARRAY_BUFFER_BINDING = 0x8899; public static final int GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING = 0x889A; public static final int GL_EDGE_FLAG_ARRAY_BUFFER_BINDING = 0x889B; public static final int GL_SECONDARY_COLOR_ARRAY_BUFFER_BINDING = 0x889C; public static final int GL_FOG_COORDINATE_ARRAY_BUFFER_BINDING = 0x889D; public static final int GL_WEIGHT_ARRAY_BUFFER_BINDING = 0x889E; public static final int GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING = 0x889F; public static final int GL_STREAM_DRAW = 0x88E0; public static final int GL_STREAM_READ = 0x88E1; public static final int GL_STREAM_COPY = 0x88E2; public static final int GL_STATIC_DRAW = 0x88E4; public static final int GL_STATIC_READ = 0x88E5; public static final int GL_STATIC_COPY = 0x88E6; public static final int GL_DYNAMIC_DRAW = 0x88E8; public static final int GL_DYNAMIC_READ = 0x88E9; public static final int GL_DYNAMIC_COPY = 0x88EA; public static final int GL_READ_ONLY = 0x88B8; public static final int GL_WRITE_ONLY = 0x88B9; public static final int GL_READ_WRITE = 0x88BA; public static final int GL_BUFFER_SIZE = 0x8764; public static final int GL_BUFFER_USAGE = 0x8765; public static final int GL_BUFFER_ACCESS = 0x88BB; public static final int GL_BUFFER_MAPPED = 0x88BC; public static final int GL_BUFFER_MAP_POINTER = 0x88BD; public static void glBindBuffer(int target, int buffer) { switch ( target ) { case GL_ELEMENT_ARRAY_BUFFER: VBOTracker.getVBOElementStack().setState(buffer); break; case GL_ARRAY_BUFFER: VBOTracker.getVBOArrayStack().setState(buffer); break; default: assert false: "Unsupported VBO target " + target; } nglBindBuffer(target, buffer); } private static native void nglBindBuffer(int target, int buffer); public static void glDeleteBuffers(IntBuffer buffers) { for ( int i = buffers.position(); i < buffers.limit(); i++ ) { int buffer_handle = buffers.get(i); if ( VBOTracker.getVBOElementStack().getState() == buffer_handle ) VBOTracker.getVBOElementStack().setState(0); if ( VBOTracker.getVBOArrayStack().getState() == buffer_handle ) VBOTracker.getVBOArrayStack().setState(0); } nglDeleteBuffers(buffers.remaining(), buffers, buffers.position()); } private static native void nglDeleteBuffers(int n, IntBuffer buffers, int buffers_offset); public static void glGenBuffers(IntBuffer buffers) { nglGenBuffers(buffers.remaining(), buffers, buffers.position()); } private static native void nglGenBuffers(int n, IntBuffer buffers, int buffers_offset); public static native boolean glIsBuffer(int buffer); public static void glBufferData(int target, int size, ByteBuffer data, int usage) { nglBufferData(target, size, data, data != null ? data.position() : 0, usage); } public static void glBufferData(int target, int size, ShortBuffer data, int usage) { nglBufferData(target, size, data, data != null ? data.position() << 1 : 0, usage); } public static void glBufferData(int target, int size, FloatBuffer data, int usage) { nglBufferData(target, size, data, data != null ? data.position() << 2 : 0, usage); } public static void glBufferData(int target, int size, IntBuffer data, int usage) { nglBufferData(target, size, data, data != null ? data.position() << 2 : 0, usage); } private static native void nglBufferData(int target, int size, Buffer data, int data_offset, int usage); public static void glBufferSubData(int target, int offset, ByteBuffer data) { nglBufferSubData(target, offset, data.remaining(), data, data.position()); } public static void glBufferSubData(int target, int offset, ShortBuffer data) { nglBufferSubData(target, offset, data.remaining() << 1, data, data.position() << 1); } public static void glBufferSubData(int target, int offset, FloatBuffer data) { nglBufferSubData(target, offset, data.remaining() << 2, data, data.position() << 2); } public static void glBufferSubData(int target, int offset, IntBuffer data) { nglBufferSubData(target, offset, data.remaining() << 2, data, data.position() << 2); } private static native void nglBufferSubData(int target, int offset, int size, Buffer data, int data_offset); public static void glGetBufferSubData(int target, int offset, ByteBuffer data) { nglGetBufferSubData(target, offset, data.remaining(), data, data.position()); } public static void glGetBufferSubData(int target, int offset, ShortBuffer data) { nglGetBufferSubData(target, offset, data.remaining() << 1, data, data.position() << 1); } public static void glGetBufferSubData(int target, int offset, IntBuffer data) { nglGetBufferSubData(target, offset, data.remaining() << 2, data, data.position() << 2); } public static void glGetBufferSubData(int target, int offset, FloatBuffer data) { nglGetBufferSubData(target, offset, data.remaining() << 2, data, data.position() << 2); } private static native void nglGetBufferSubData(int target, int offset, int size, Buffer data, int data_offset); /** * glMapBuffer maps a gl vertex buffer buffer to a ByteBuffer. The oldBuffer argument can be * null, in which case a new ByteBuffer will be created, pointing to the returned memory. If * oldBuffer is non-null, it will be returned if it points to the same mapped memory, otherwise a * new ByteBuffer is created. That way, an application will normally use glMapBuffer like this: * <p/> * ByteBuffer mapped_buffer; mapped_buffer = glMapBuffer(..., ..., ..., null); ... // Another * map on the same buffer mapped_buffer = glMapBuffer(..., ..., ..., mapped_buffer); * * @param size The size of the buffer area. * @param oldBuffer A ByteBuffer. If this argument points to the same address as the new mapping, * it will be returned and no new buffer will be created. In that case, size is * ignored. * * @return A ByteBuffer representing the mapped buffer memory. */ public static native ByteBuffer glMapBuffer(int target, int access, int size, ByteBuffer oldBuffer); public static native boolean glUnmapBuffer(int target); public static void glGetBufferParameter(int target, int pname, IntBuffer params) { // TODO:check buffer size nglGetBufferParameteriv(target, pname, params, params.position()); } private static native void nglGetBufferParameteriv(int target, int pname, IntBuffer params, int params_offset); public static native ByteBuffer glGetBufferPointer(int target, int pname, int size); // ----------------------------------------------------------------- // ---------------------- ARB_occlusion_query ---------------------- // ----------------------------------------------------------------- /* * Accepted by the <target> parameter of BeginQuery, EndQuery, * and GetQueryiv: */ public static final int GL_SAMPLES_PASSED = 0x8914; /* Accepted by the <pname> parameter of GetQueryiv: */ public static final int GL_QUERY_COUNTER_BITS = 0x8864; public static final int GL_CURRENT_QUERY = 0x8865; /* Accepted by the <pname> parameter of GetQueryObjectiv and GetQueryObjectuiv: */ public static final int GL_QUERY_RESULT = 0x8866; public static final int GL_QUERY_RESULT_AVAILABLE = 0x8867; // --------------------------- public static void glGenQueries(IntBuffer ids) { nglGenQueries(ids.remaining(), ids, ids.position()); } private static native void nglGenQueries(int n, IntBuffer ids, int idsOffset); // --------------------------- // --------------------------- public static void glDeleteQueries(IntBuffer ids) { nglDeleteQueries(ids.remaining(), ids, ids.position()); } private static native void nglDeleteQueries(int n, IntBuffer ids, int idsOffset); // --------------------------- public static native boolean glIsQuery(int id); public static native void glBeginQuery(int target, int id); public static native void glEndQuery(int target); // --------------------------- public static void glGetQuery(int target, int pname, IntBuffer params) { nglGetQueryiv(target, pname, params, params.position()); } private static native void nglGetQueryiv(int target, int pname, IntBuffer params, int paramsOffset); // --------------------------- // --------------------------- public static void glGetQueryObjecti(int id, int pname, IntBuffer params) { // TODO: check buffer size nglGetQueryObjectiv(id, pname, params, params.position()); } private static native void nglGetQueryObjectiv(int id, int pname, IntBuffer params, int paramsOffset); // --------------------------- // --------------------------- public static void glGetQueryObjectui(int id, int pname, IntBuffer params) { // TODO: check buffer size nglGetQueryObjectuiv(id, pname, params, params.position()); } private static native void nglGetQueryObjectuiv(int id, int pname, IntBuffer params, int paramsOffset); // --------------------------- } |