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<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
  <PropertyGroup>
    <ProjectGuid>89d90e4d-291d-44af-b261-91ff4c4621e2</ProjectGuid>
    <ProjectTypeGuids>{96E2B04D-8817-42c6-938A-82C39BA4D311};{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</ProjectTypeGuids>
    <Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
    <Platform Condition=" '$(Platform)' == '' ">x86</Platform>
    <OutputType>Library</OutputType>
    <AppDesignerFolder>Properties</AppDesignerFolder>
    <XnaFrameworkVersion>v2.0</XnaFrameworkVersion>
    <PlatformTarget>x86</PlatformTarget>
    <OutputPath>bin\$(Platform)\$(Configuration)</OutputPath>
    <SccProjectName>
    </SccProjectName>
    <SccLocalPath>
    </SccLocalPath>
    <SccAuxPath>
    </SccAuxPath>
    <SccProvider>
    </SccProvider>
  </PropertyGroup>
  <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|x86' ">
    <XnaPlatform>Windows</XnaPlatform>
  </PropertyGroup>
  <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|x86' ">
    <XnaPlatform>Windows</XnaPlatform>
  </PropertyGroup>
  <ItemGroup>
    <Reference Include="Microsoft.Xna.Framework.Content.Pipeline.EffectImporter, Version=2.0.0.0, Culture=neutral, PublicKeyToken=6d5c3888ef60e27d, processorArchitecture=MSIL">
      <Private>False</Private>
    </Reference>
    <Reference Include="Microsoft.Xna.Framework.Content.Pipeline.FBXImporter, Version=2.0.0.0, Culture=neutral, PublicKeyToken=6d5c3888ef60e27d, processorArchitecture=MSIL">
      <Private>False</Private>
    </Reference>
    <Reference Include="Microsoft.Xna.Framework.Content.Pipeline.TextureImporter, Version=2.0.0.0, Culture=neutral, PublicKeyToken=6d5c3888ef60e27d, processorArchitecture=MSIL">
      <Private>False</Private>
    </Reference>
    <Reference Include="Microsoft.Xna.Framework.Content.Pipeline.XImporter, Version=2.0.0.0, Culture=neutral, PublicKeyToken=6d5c3888ef60e27d, processorArchitecture=MSIL">
      <Private>False</Private>
    </Reference>
  </ItemGroup>
  <ItemGroup>
    <Compile Include="shaders\BasicShader.fx">
      <Name>BasicShader</Name>
      <Importer>EffectImporter</Importer>
      <Processor>EffectProcessor</Processor>
    </Compile>
  </ItemGroup>
  <ItemGroup>
    <Compile Include="models\mike.x">
      <Name>mike</Name>
      <Importer>XImporter</Importer>
      <Processor>ModelProcessor</Processor>
    </Compile>
  </ItemGroup>
  <ItemGroup>
    <Compile Include="fonts\Arial.spritefont">
      <Name>Arial</Name>
      <Importer>FontDescriptionImporter</Importer>
      <Processor>FontDescriptionProcessor</Processor>
    </Compile>
  </ItemGroup>
  <ItemGroup>
    <ProjectReference Include="..\..\PhysXNA\PhysXNA.csproj">
      <Project>{9F0E5825-13C3-4989-9017-547B652D5CE0}</Project>
      <Name>PhysXNA</Name>
    </ProjectReference>
  </ItemGroup>
  <ItemGroup>
    <Compile Include="models\cell.x">
      <Name>cell</Name>
      <Importer>XImporter</Importer>
      <Processor>ModelProcessor</Processor>
    </Compile>
  </ItemGroup>
  <ItemGroup>
    <Compile Include="models\sphere.x">
      <Name>sphere</Name>
      <Importer>XImporter</Importer>
      <Processor>ModelProcessor</Processor>
    </Compile>
  </ItemGroup>
  <ItemGroup>
    <Folder Include="levels\" />
    <Folder Include="textures\" />
    <Folder Include="ui\" />
  </ItemGroup>
  <Import Project="$(MSBuildExtensionsPath)\Microsoft\XNA Game Studio\v2.0\Microsoft.Xna.GameStudio.ContentPipeline.targets" />
  <!-- To modify your build process, add your task inside one of the targets below and uncomment it. 
       Other similar extension points exist, see Microsoft.Common.targets.
  <Target Name="BeforeBuild">
  </Target>
  <Target Name="AfterBuild">
  </Target>
  -->
</Project>