User Activity

  • Modified a comment on discussion C++ Builder Issues on GLScene

    Hello It was nice to have BPLs already available in version 2.2, but again not in 2.4 As a BuilderC++ Community user, I cannot compile/install the packages beacuse I do not have a Delphi personality. And I cannot install Delphi w/o removing Builder, a nightmare.... Can you please include the generated BPL directory and the populated include directories for poor men like me? Thank you Jesus/Spain

  • Posted a comment on discussion C++ Builder Issues on GLScene

    Hello It was nice to have BPLs already available in version 2.2, but again not in 2.4 As a BuilderC++ Community user, I cannot compile/install the packages beacuse I do not have a Delphi personality. And I cannot install Delphi w/o removing Builder, a nightmare.... Can you please include the generated BPL directory and the populated include directories for poor man like me? Thank you Jesus/Spain

  • Posted a comment on discussion Open Discussion on GLScene

    Thank you Pavel, No luck, in fact the flare is dynamically created at run time. The error happens i this peace of code within GLS.LensaFaler.pas: begin //Compares the distance to the lensflare, to the z-buffer depth. //This prevents the flare from being occluded by objects BEHIND the light. depth := CurrentBuffer.PixelToDistance(Round(ScreenPos.X), Round(rci.viewPortSize.cy - ScreenPos.Y)); dist := VectorDistance(rci.cameraPosition, self.AbsolutePosition); FlareIsNotOccluded := ((dist - depth) <...

  • Posted a comment on discussion Open Discussion on GLScene

    Hi everyone, Trying to use GLScene in C++ Community Edition 10.4 The only way I am able to install the packages is to install Delphi, compile project and then uninstall to install Builder C++ and install packages created by Delphi. Is ther another quicker way? Once there, everythins is ok except from the fact of having a 'Range check error' in GLS.LensFlare everytime the Z buffer is checked to avoid ocultation of the flare from objects behind it. Why is this happening in 2.1? 2.0 was ok with the...

  • Posted a comment on discussion Open Discussion on GLScene

    Hi everyone, Many years using GLScene in educational apps, but no experience with particle systems. Now I need to visualise particles flowing along a known path in space. I guess TGLCustomPFXManager could do the job but I cannot find a tutorial or a sample to start with, Any idea? Warm regards Jesús

  • Posted a comment on discussion Help on GLScene

    Hello, Tried to follow the installation instructions but error 'Delphi.Personaltiy...

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