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With Update #66, we've pinned down a bug that had crept in with the release of flying drones ... sometimes your mercs could fly too! In certain maps, around certain staircases, an issue had crept in where the movement plotter would accept a flight path of sorts instead of the long way around. We've resolved the logic error that resulted in this mistake, which will fix it on all maps where it occured.




With Update #65, we've improved the access to Escalation options for the Skyrise Sigma 9 Sec AI. It was previously lacking about half of its options, including turning on Shock Fields. With this resolve, you should see a far more interesting Sec AI Escalation set and hopefully less pile on of reinforcements in these big maps. If you are already on a Skyrise mission (running it on it is on the timeline) this fix won't take effect, it only works for missions generated after the patch.



We are wrapping up the third in a trio of new Underworld Hub recruits, adding a Vanguard to the Sniper and Cybersword that were released in the last week. This brings a second Vanguard to the options in the Underworld Hub with new Traits, special recruitment choices and enemies and friends. We'll let you discover the rest and make choices on their Traits and backstory tags.
In the Skyrise Hit mission, we've made a really important change to how secondary bodyguards work. A secondary bodyguard is a set of bodyguards who are spawned separately from the VIP. These bodyguards will close in rapidly on the VIP moving to "Protect the asset!"
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