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What is your process when it comes to developing the weapon animations for each weapon? Is it different for each one or do you follow the same base process for every weapon?
After rigging, make some test animations first. On this stage, you might still need to go back and forth with your rig for adjustments and modifications.
How do you balance making sure that the weapon animations look authentic while also not taking up too much time or impacting the gameplay in a negative way?
How do you enjoy the whole process?




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