Atlas
Joseph DeRhodes
Hamilton, Ohio, United States
I need TP, for my bunghole!
I need TP, for my bunghole!
Currently Offline
Screenshot Showcase
Dynamic ripples yo
8 7 1
Favorite Game
309
Hours played
23
Achievements
Salien Stats
Level Reached
1
Bosses Fought
0

Experience Earned
0
Review Showcase
309 Hours played
Despite BONELAB being a VR game, it has quite frankly changed my life; modding is my main hobby and has led me down a path of a gamedev career that I would have NEVER thought about before. The game itself is great, it sets out to do what it intends; a VR title centered around modding and a campaign to demonstrate the capabilities of the 1Marrow interaction engine. Each "patch" contains improvements to Marrow, and incremental improvements to the campaign. Don't think of BONELAB as a campaign with modding support tacked on; this is a VR modding platform, driven by 1Marrow, demonstrated in the campaign.

The raw value a user gets out of this game should not be determined by the campaign, which many perceive as too short. Rather, it should be determined by the value from mods, and the campaign as a side value. The MarrowSDK is still relatively basic, at the writing of this review we still only have official support for levels and avatars. However, the advent of the community contributed to and created by, Extended SDK, allows for spawnables and complex mods in general to be made. People say that the MarrowSDK is "holding back the mods", however most modders utilize the Extended SDK, making this "limit" people say is hindering the game, not be an issue.

As a modder myself, I am FULLY satisfied the the game as a whole, the SDK and Extended SDK capabilities, and community. I have NEVER had to limit my scope of a project because of a limitation; I've been able to accomplish what I set out to make, could be a map, gun, avatar with abilities, etc. The strongest aspect of BONELAB mod creation and development is the community; a strong, resourceful, and inviting community willing to embrace and help create. Starting in late 2022, I've amassed over 1.2 million downloads across all my mods. If that doesn't show the success and value people hold of this title, then I don't know what does. If you think this game is "dead" and people don't care about it anymore; you are greatly mistaken; just take a look at the download count of some of the most downloaded mods.

Purchase this game if you value the hard work of modders, the fun of mods and a campaign, and the hard work Stress Level Zero and their dedicated team have put into Marrow. To date, it is the has the most sophisticated VR player rig in any VR title so far; and with indirect progress being made towards future titles via Marrow being the backend of them, it will only, and always get better from here.
Recent Activity
5,367 hrs on record
last played on Jan 28
309 hrs on record
last played on Jan 28
55 hrs on record
last played on Jan 26
catfishwithagun_TT Dec 2, 2025 @ 11:24pm 
-rep this guy is a total chud all he does is mod Bonelab and slap his belly
Atlas Oct 1, 2025 @ 5:49pm 
5,000 hours hit in SteamVR
Atlas Sep 12, 2025 @ 4:59am 
♥♥♥♥ you
catfishwithagun_TT Sep 11, 2025 @ 6:19pm 
-rep punched him in the nads in 8th grade and he cried like a little frobo
Shadowhawksam Jul 23, 2025 @ 7:08am 
9999999999999999999999999999999 hours hit on beat banger
Atlas May 13, 2025 @ 10:24am 
4,000 hours hit in SteamVR