sweepinghouses
United States
𝓦 𝓞 𝓐 𝓗 , 𝓘 𝓣 ' 𝓢 𝓢 𝓟 𝓞 𝓞 𝓞 𝓟 𝓔 𝓡 ! :tso7_Elemental::Void:


⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⣀⣀⣀⠀⠀
⠀⠀⠀⣠⣴⣿⣓⠢⣄⠀⠀⠀⠀⣠⠞⢻⡽⠛⠻⢿⡄⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀
⠀⠀⢸⠟⠁⠀⠈⠣⣈⣳⣀⢀⣴⡷⡾⠋⠀⠀⠀⠈⠏⠄⠀
⠀⠀⠈⢀⣀⡀⠀⢀⣿⠁⢩⠻⣀⠉⢳⣄⣠⣤⣄⡀⠀⣠⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀
⠘⢷⣏⠉⢁⣨⡽⣿⣿⣄⢀⣼⣿⣦⣰⣿⠦⠤⣤⠿⠟⠉⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀
⠀⠀⠈⠉⠉⠁⠀⢸⡿⠟⠋⠁⠁⣿⣿⠛⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⢀⣠⣦⣔⣦⣄⡀⠀⠀
⠀⠀⠀⠀⠀⠀⠀⢠⣧⠀⠀⠀⢀⠘⡝⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⢀⡼⠿⠶⢾⣿⣿⣷⡝⢧⠀
⠀⠀⠀⠀⠀⠀⠀⣼⣿⣆⣀⣀⣘⣸⣇⣀⣀⣀⡀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⢀⣀⣤⣄⣀⡀⠀⠈⠀⠀⠀⠀⠹⣿⣿⣗⢺⡇
⠀⠀⠀⠀⠀⠀⠀⡏⠀⣿⠙⠻⢋⣿⣿⣿⣿⠉⢉⠳⢦⣀⠀⠀⠀⠀⠀⢀⣀⣤⠤⠒⠊⠉⢠⣽⣶⣮⣽⡲⣄⠀⠀⠀⠀⢀⣿⣿⣯⠞⠃
⠀⠀⠀⠀⠀⠀⣰⠁⠀⢻⣿⣭⣿⣿⡿⠟⣽⠈⠉⠀⠠⠼⠉⠉⠉⣉⠉⠉⠀⠀⠀⢀⣴⡿⢷⣿⠿⠋⠉⠉⠈⠻⣦⣀⣴⣾⡿⠟⠁⠀⠀
⠀⠀⠀⠀⠀⠀⣿⡀⠀⠀⠀⠈⠿⣻⠿⠟⠁⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠊⠈⠀⠀⠀⠀⠀⠠⢄⣸⡟⠫⠉⠀⠀⠀⠀⠀
⠀⠀⠀⠀⠀⠘⣿⡟⡄⠀⠀⠀⠀⠀⣀⡠⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⣤⢏⠃⣿⠀⠀⠀
⠀⠀⠀⠀⠀⠀⠘⣿⣷⠠⡄⠀⠀⡴⠋⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⡀⠀⠀⠀⠀⢘⡷⠋⢸⡟⠀
⠀⠀⠀⠀⠀⠀⠀⠈⣿⣦⣴⣇⢠⠇⠀⠀⠀⠀⠀⣤⡄⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⣿⠂⠀⠀⢠⠬⠀⢠⣿⡇
⠀⠀⠀⠀⠀⠀⠀⠀⢻⣿⣿⣿⣿⠀⠀⠀⠀⠀⠀⠙⣶⣬⠀⠀⠀⠀⠀⠀⠀⠀⠀⢀⡴⣾⣿⠀⠀⡴⠁⣠⢡⣾⡟⠀
⠀⠀⠀⠀⠀⠀⠀⠀⠀⢿⡟⣿⣿⣮⡄⠀⠀⠀⠀⢺⣽⣿⣦⣤⣄⣀⣤⣤⣤⣤⣶⣻⣿⣿⣿⠀⠀⠀⡰⢋⣾⢿⠀⠀⠀⠀⠀⠀⠀⠀⠀
⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠙⠼⣿⣻⣿⡄⠀⠀⣸⣿⠿⠿⠿⢿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠿⠿⡄⠀⠀⢀⣿⣿⠇⠀⠀⠀⠀⠀⠀⠀⠀⠀
⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⢸⣿⣿⣷⠀⠀⢿⡿⠀⠀⠀⠀⠈⠉⠉⠉⠉⠉⠉⠉⠀⠀⠀⣷⠀⠀⢻⣿⣟⠀⠀
⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠸⡿⠿⣿⠀⣈⣿⠃⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠘⡆⠀⣯⢻⣿⣆⠀⠀⠀⠀⠀⠀⠀⠀⠀
⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⣇⢰⣾⠀⢸⢳⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠸⣴⡘⠇⣿⣏⠇
⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⢻⡈⢹⡄⣿⡟⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⢹⠃⢸⣿⣿⠀⠀⠀⠀⠀⠀⠀⠀⠀
⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠈⡇⣸⢳⣼⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⢸⠀⡜⣻⠃⠀⠀⠀
⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⢸⣇⡇⠘⣿⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⣸⣰⠇⡏⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀
⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⢸⣽⡁⡇⣿⡄⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⢰⢿⣯⣠⡇⠀⠀
⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⣠⣾⠿⢣⣷⣿⡇⠀⠀⠀⠀⠀⠀⣀⢤⡀⠀⠀⠀⠀⢀⠀⠀⢀⣸⣿⣳⣽⡁⣀⠀

𝒯𝒽𝒶𝓃𝓀𝓈 𝒻𝑜𝓇 𝒹𝓇𝑜𝓅𝓅𝒾𝓃𝑔 𝒷𝓎; 𝐸𝓃𝒿𝑜𝓎 𝓉𝒽𝒾𝓈 𝒻𝓊𝒸𝓀𝒾𝓃' 𝑔𝑜𝒶𝓉, 𝓂𝓎 𝑔. :AlCapone:
𝓦 𝓞 𝓐 𝓗 , 𝓘 𝓣 ' 𝓢 𝓢 𝓟 𝓞 𝓞 𝓞 𝓟 𝓔 𝓡 ! :tso7_Elemental::Void:


⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⣀⣀⣀⠀⠀
⠀⠀⠀⣠⣴⣿⣓⠢⣄⠀⠀⠀⠀⣠⠞⢻⡽⠛⠻⢿⡄⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀
⠀⠀⢸⠟⠁⠀⠈⠣⣈⣳⣀⢀⣴⡷⡾⠋⠀⠀⠀⠈⠏⠄⠀
⠀⠀⠈⢀⣀⡀⠀⢀⣿⠁⢩⠻⣀⠉⢳⣄⣠⣤⣄⡀⠀⣠⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀
⠘⢷⣏⠉⢁⣨⡽⣿⣿⣄⢀⣼⣿⣦⣰⣿⠦⠤⣤⠿⠟⠉⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀
⠀⠀⠈⠉⠉⠁⠀⢸⡿⠟⠋⠁⠁⣿⣿⠛⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⢀⣠⣦⣔⣦⣄⡀⠀⠀
⠀⠀⠀⠀⠀⠀⠀⢠⣧⠀⠀⠀⢀⠘⡝⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⢀⡼⠿⠶⢾⣿⣿⣷⡝⢧⠀
⠀⠀⠀⠀⠀⠀⠀⣼⣿⣆⣀⣀⣘⣸⣇⣀⣀⣀⡀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⢀⣀⣤⣄⣀⡀⠀⠈⠀⠀⠀⠀⠹⣿⣿⣗⢺⡇
⠀⠀⠀⠀⠀⠀⠀⡏⠀⣿⠙⠻⢋⣿⣿⣿⣿⠉⢉⠳⢦⣀⠀⠀⠀⠀⠀⢀⣀⣤⠤⠒⠊⠉⢠⣽⣶⣮⣽⡲⣄⠀⠀⠀⠀⢀⣿⣿⣯⠞⠃
⠀⠀⠀⠀⠀⠀⣰⠁⠀⢻⣿⣭⣿⣿⡿⠟⣽⠈⠉⠀⠠⠼⠉⠉⠉⣉⠉⠉⠀⠀⠀⢀⣴⡿⢷⣿⠿⠋⠉⠉⠈⠻⣦⣀⣴⣾⡿⠟⠁⠀⠀
⠀⠀⠀⠀⠀⠀⣿⡀⠀⠀⠀⠈⠿⣻⠿⠟⠁⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠊⠈⠀⠀⠀⠀⠀⠠⢄⣸⡟⠫⠉⠀⠀⠀⠀⠀
⠀⠀⠀⠀⠀⠘⣿⡟⡄⠀⠀⠀⠀⠀⣀⡠⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⣤⢏⠃⣿⠀⠀⠀
⠀⠀⠀⠀⠀⠀⠘⣿⣷⠠⡄⠀⠀⡴⠋⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⡀⠀⠀⠀⠀⢘⡷⠋⢸⡟⠀
⠀⠀⠀⠀⠀⠀⠀⠈⣿⣦⣴⣇⢠⠇⠀⠀⠀⠀⠀⣤⡄⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⣿⠂⠀⠀⢠⠬⠀⢠⣿⡇
⠀⠀⠀⠀⠀⠀⠀⠀⢻⣿⣿⣿⣿⠀⠀⠀⠀⠀⠀⠙⣶⣬⠀⠀⠀⠀⠀⠀⠀⠀⠀⢀⡴⣾⣿⠀⠀⡴⠁⣠⢡⣾⡟⠀
⠀⠀⠀⠀⠀⠀⠀⠀⠀⢿⡟⣿⣿⣮⡄⠀⠀⠀⠀⢺⣽⣿⣦⣤⣄⣀⣤⣤⣤⣤⣶⣻⣿⣿⣿⠀⠀⠀⡰⢋⣾⢿⠀⠀⠀⠀⠀⠀⠀⠀⠀
⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠙⠼⣿⣻⣿⡄⠀⠀⣸⣿⠿⠿⠿⢿⣿⣿⣿⣿⣿⣿⣿⣿⣿⠿⠿⡄⠀⠀⢀⣿⣿⠇⠀⠀⠀⠀⠀⠀⠀⠀⠀
⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⢸⣿⣿⣷⠀⠀⢿⡿⠀⠀⠀⠀⠈⠉⠉⠉⠉⠉⠉⠉⠀⠀⠀⣷⠀⠀⢻⣿⣟⠀⠀
⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠸⡿⠿⣿⠀⣈⣿⠃⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠘⡆⠀⣯⢻⣿⣆⠀⠀⠀⠀⠀⠀⠀⠀⠀
⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⣇⢰⣾⠀⢸⢳⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠸⣴⡘⠇⣿⣏⠇
⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⢻⡈⢹⡄⣿⡟⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⢹⠃⢸⣿⣿⠀⠀⠀⠀⠀⠀⠀⠀⠀
⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠈⡇⣸⢳⣼⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⢸⠀⡜⣻⠃⠀⠀⠀
⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⢸⣇⡇⠘⣿⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⣸⣰⠇⡏⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀
⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⢸⣽⡁⡇⣿⡄⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⢰⢿⣯⣠⡇⠀⠀
⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⣠⣾⠿⢣⣷⣿⡇⠀⠀⠀⠀⠀⠀⣀⢤⡀⠀⠀⠀⠀⢀⠀⠀⢀⣸⣿⣳⣽⡁⣀⠀

𝒯𝒽𝒶𝓃𝓀𝓈 𝒻𝑜𝓇 𝒹𝓇𝑜𝓅𝓅𝒾𝓃𝑔 𝒷𝓎; 𝐸𝓃𝒿𝑜𝓎 𝓉𝒽𝒾𝓈 𝒻𝓊𝒸𝓀𝒾𝓃' 𝑔𝑜𝒶𝓉, 𝓂𝓎 𝑔. :AlCapone:
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Щ Σ ᄂ ᄃ Ө M Σ
⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀ ▐│ Щ Σ ᄂ ᄃ Ө M Σ Ƭ Ө Ƭ Ή Σ Λ B Ƨ Ц Я D Я Σ Λ ᄂ I Ƭ Y │▌
    ╱                                     ╲
⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀╭—————————————|—————————————╮
           𝙀 𝙓 𝙋 𝙀 𝙍 𝙏 𝙄 𝙎 𝙀 :
            • 𝘈𝘤𝘩𝘪𝘦𝘷𝘦𝘮𝘦𝘯𝘵 𝘏𝘶𝘯𝘵𝘦𝘳
            • 𝘈𝘷𝘪𝘥 𝘚𝘤𝘳𝘦𝘦𝘯𝘴𝘩𝘰𝘵 𝘌𝘯𝘵𝘩𝘶𝘴𝘪𝘢𝘴𝘵
            • 𝘉𝘢𝘥𝘨𝘦 𝘊𝘰𝘭𝘭𝘦𝘤𝘵𝘰𝘳
            • 𝘊𝘢𝘴𝘶𝘢𝘭 𝘎𝘢𝘮𝘦 𝘙𝘦𝘷𝘪𝘦𝘸𝘦𝘳
            • 𝘋𝘪𝘦𝘩𝘢𝘳𝘥 𝘒𝘪𝘯𝘨 𝘰𝘧 𝘵𝘩𝘦 𝘏𝘪𝘭𝘭 𝘍𝘢𝘯
            • 𝘡𝘢𝘻𝘢 𝘊𝘰𝘯𝘯𝘰𝘪𝘴𝘴𝘦𝘶𝘳
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   │⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀‎ ‎ ‎ ‎ ⠀ ⠀☯︎                   │
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           𝙎 𝙋 𝙀 𝘾 𝙎 :

           • 𝘾𝙋𝙐: 𝘈𝘔𝘋 𝘙𝘺𝘻𝘦𝘯 7 7800𝘟3𝘋

           • 𝘾𝙋𝙐 𝘾𝙤𝙤𝙡𝙚𝙧: 𝘛𝘩𝘦𝘳𝘮𝘢𝘭𝘳𝘪𝘨𝘩𝘵 𝘗𝘩𝘢𝘯𝘵𝘰𝘮 𝘚𝘱𝘪𝘳𝘪𝘵 120 𝘚𝘌 𝘈𝘙𝘎𝘉

‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ • 𝙂𝙋𝙐: 𝘎𝘦𝘍𝘰𝘳𝘤𝘦 𝘙𝘛𝘟 4090 𝘎𝘈𝘔𝘐𝘕𝘎 𝘖𝘊 24𝘎

           • 𝙈𝙤𝙩𝙝𝙚𝙧𝙗𝙤𝙖𝙧𝙙: 𝘎𝘪𝘨𝘢𝘣𝘺𝘵𝘦 𝘟870 𝘈𝘰𝘳𝘶𝘴 𝘌𝘭𝘪𝘵𝘦 𝘞𝘪𝘧𝘪7

           • 𝙍𝘼𝙈: 𝘎.𝘚𝘬𝘪𝘭𝘭 𝘛𝘳𝘪𝘥𝘦𝘯𝘵 𝘡5 𝘕𝘦𝘰 𝘋𝘋𝘙5 𝘈𝘙𝘎𝘉 𝘙𝘢𝘮 32𝘎𝘉 (2 𝘹 16𝘎𝘉)

‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎‎ ‎ • 𝙎𝙩𝙤𝙧𝙖𝙜𝙚: 𝘚𝘢𝘮𝘴𝘶𝘯𝘨 990 𝘗𝘙𝘖 𝘗𝘊𝘐𝘦 4.0 𝘕𝘝𝘔𝘦 4𝘛𝘉 𝘚𝘚𝘋

‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎‎ ‎ ‎ ‎ ‎ ‎ • 𝙋𝙤𝙬𝙚𝙧 𝙎𝙪𝙥𝙥𝙡𝙮: 𝘍𝘚𝘗 𝘏𝘺𝘥𝘳𝘰 𝘛𝘪 𝘗𝘙𝘖 1000𝘞, 80 𝘗𝘭𝘶𝘴 ‎ 𝘛𝘪𝘵𝘢𝘯𝘪𝘶𝘮

‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎ ‎‎ ‎ • 𝘾𝙖𝙨𝙚: 𝘈𝘯𝘵𝘦𝘤 𝘊𝘰𝘯𝘴𝘵𝘦𝘭𝘭𝘢𝘵𝘪𝘰𝘯 𝘊5 𝘉𝘭𝘢𝘤𝘬
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    ╲                                     ╱
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Curious About How I Review Games?
My Review Philosophy

First things first: I do not claim to be an expert reviewer. I’m not here with a checklist of industry standards or a critic’s degree in game design, I’m simply a gamer who also enjoys writing and sharing my thoughts. All of my reviews are completely subjective and based on my personal experiences, tastes, and perspectives.
I approach games as a player first and a reviewer second. My aim is to be honest and clear so that whether or not you agree with me, you understand why I felt the way I did.

Additionally, my overall numeric rating doesn’t always dictate whether the written review will come across as positive vs negative. For example, a 6/10 or 5/10 rating doesn’t automatically mean I disliked the game; those scores often represent an average or decent level of enjoyment with noticeable flaws. Sometimes a game I don’t rate very high overall may still receive a fairly positive write-up if it did something that stood out to me personally, like a unique art style, a moving soundtrack, or a single mechanic that really clicked.

Next, I take a game's age into account when reviewing it, but that does not mean I will overlook real problems. Regardless of whether I have nostalgia for the title or it's the first time I'm playing, if an older game feels frustrating, tiring, or simply not fun to play in 2025, that will absolutely affect the score, because not all games age well.

Lastly, I don’t believe there’s such a thing as a truly “perfect” game, but that doesn’t mean I avoid giving out 10/10s. For me, a 10/10 doesn’t mean flawless, it means the game is so exceptional that any issues I have are negligible in the grand scheme. A 10/10 rating from me could be a personal favorite, what I consider a peak of its genre, and/or simply an unforgettable experience. If I refused to award a 10/10 on the grounds that “nothing is perfect,” all I’d really be doing is turning a 10-point scale into a 9-point scale for the sake of pedantry, and that would make the score less meaningful, not more.

---

Background Info

When it comes to leaving a review, I rate full games, soundtracks, and major DLC expansions on a ten-point scale. While I might still leave a positive or negative review on smaller DLC's like cosmetic packs, weapons add-ons, or reskins based on whatever my opinions are, I don’t give those a numeric score. These types of content are far too dependent on personal taste and usually don’t impact the core game experience in a way that really even matters.

Furthermore, The overall score I give ANY game/DLC/soundtrack is essentially my PERSONAL overall interpretation of the game based on My Three Main Focuses.

Next, my reviews are organized into five core sections of a game where I give my thoughts, praises, and complaints about each game aspect:

1) Story - The narrative, characters, writing, and pacing.

2) Gameplay - The mechanics, systems, and overall feel of playing.

3) World - The setting, world-building, atmosphere, and level design.

4) Visuals - Graphics, art direction, style, and presentation.

5) Sound Design - Music, voice acting, sound effects, and audio mix.


On top of that, I may spend more time on certain sections depending on the game's genre. For example, a narrative-driven game will naturally get heavier focus on the story and characters, while a roguelike might get more attention on gameplay and replayability.

---

My Three Main Focuses

In order of importance, these are the three things I'm generally taking into account while I'm playing a game or listening to a soundtrack, and what I'm considering after the fact.

1) Enjoyment
At the end of the day, any game's main goal SHOULD be to be enjoyable, and “enjoyable” can mean a lot of things. It can be exciting, emotional, relaxing, or even stressful in just the right way. MY question is: did I want to keep playing? Did the game make me think about it when I wasn’t playing? If I walked away content, like I've had my fill, that's one thing. However, if I was left wanting more for all the right reasons, or emotionally wrecked in the best way, that’s a big deal.

2) Effectiveness
Every game sets out to do something . Whether the goal is to tell an epic story, deliver tight competitive gameplay, or create an atmospheric sandbox, I try to look at whether the game accomplished its core purpose, and how well it did so. The game doesn’t have to be revolutionary or groundbreaking, but it generally needs to execute well on what it promises/aims to do.

3) Polish & Craftsmanship
This is in regards to the overall quality and refinement of the game, from attention to detail in art, animation, and sound design to the smoothness of the technical experience. That includes performance, stability, load times, optimization, and quality-of-life features like customizable controls, ultrawide support, adjustable framerates, and accessibility options. In my opinion, the more settings, the better.

---

How Scores Are Calculated

- I don’t give separate numeric ratings for enjoyment, effectiveness, and polish because I feel that those elements are always interacting. Instead, my final score is a holistic reflection of all three, while also taking into account my opinions on the story, gameplay, world, visuals, and sound design.

- I try to be balanced: a technically great game that I just personally didn’t enjoy won’t score sky-high, and a messy but incredibly fun (to me) game won’t necessarily be rated poorly.

- I also listen to my gut. If my overall feeling about the experience is stronger or weaker than the “logical” breakdown would suggest, I will absolutely let that influence the score. I try to be transparent about it when that is the case, but usually my words and my ratings are pretty in sync regardless.

- Sometimes a whole number score doesn’t quite capture my feelings about a game because one rating might feel a bit too generous, while the next feels too harsh. In those cases, I use decimal ratings to better reflect where the game truly stands. I only break ratings down as low as quarters (like 7.25 or 8.75), but to keep things clean and easy to read, I usually round to the nearest half-point (like 7.5 or 8.5). This lets me be precise without overcomplicating the scale, so if you see a decimal rating from me, it's because I’m aiming to give you the clearest impression possible.
Review Showcase
63 Hours played
Overall: 8.25/10

Story:

First things first: I’ve never played a Final Fantasy game prior to XVI. I came into this completely blind, with no expectations or series bias. That said, I genuinely enjoyed the story, but it’s hard to ignore the bumps along the road.
As a newcomer to the franchise, FFXVI throws you straight into its dense lore, with terms like “Dominants,” “Mothercrystals,” “Bearers,” etc. introduced without much context. While the spectacle is captivating, the first few hours can feel overwhelming as you try to piece things together. Thankfully, the game gradually explains its world, but the initial adjustment period is significant.
Now, I could write an entire essay about XVI’s narrative alone, but to save everyone several hours: it's a mix of soaring highs and frustrating lows. I found the core story very engaging, with a compelling protagonist in Clive and a strong main cast, (although some plot points did feel slightly cliche/cheesy), but the pacing suffers greatly at times due to excessive MMO-style filler. Tasks like fetching items or talking to people then slaying an enemy to gain their trust often feel like distractions rather than meaningful additions to the narrative.
One of my biggest frustrations is how underutilized Jill is. Despite Jill's potential, her personal goals basically dissolve once she and Clive reunite, and then her role serves to enhance Clive’s development rather than establish her as a fully realized character. Time spent on filler REALLY could’ve been better used exploring her arc.
The time skips are another issue. Though they make narrative sense, five years to rebuild the Cursebreakers and Hideaway, they feel empty. The Hideaway achieves much, but these accomplishments are told in the lore rather than truly felt within the main story, and this made the skips feel like missed opportunities and, honestly, jarring from a gameplay perspective.
Regardless, XVI excels in its grand political narrative and jaw-dropping Eikon battles, which are visual and emotional spectacles. These moments are where the game truly shines, and serve as some of the coolest scenes I've seen in gaming.
Finally, the ending left me conflicted. While I don’t mind tragedy, the conclusion really just feels at odds with the story’s themes. Throughout the game, Clive's crew consistently emphasize rejecting solitariness and self-sacrifice, yet Clive’s final act contradicts this, undermining the narrative’s message.
Although I didn’t finish FFXVI until the new year, overall, I really enjoyed the story. It’s easily in my top 10 of 2024, but it’s held back by a plethora of small problems and plot issues that pile up over time. These flaws keep it from being the truly exceptional narrative this game deserves.

Gameplay:

I went into FFXVI knowing the franchise's reputation as a staple of JRPG's; However, this game is a marked departure from that tradition, leaning heavily into action gameplay with minor RPG elements. IMO, this shift wasn't an issue since I love action games with RPG mechanics, but it's worth noting for series veterans who may expect something closer to classic turn-based or strategic systems.
Nevertheless, the combat is one of FFXVI’s best features, though it does take time to shine. Early on, it feels a bit limited, with only a handful of abilities at your disposal. However, once you unlock more Eikons and start gaining access to more abilities, the system truly opens up. Experimenting with different Eikon powers, mastering abilities, and then slotting those abilities into other Eikons’ loadouts creates a level of customization and depth that’s incredibly satisfying. By the time you’ve gotten a feel for which abilities and combos suit your playstyle, the combat becomes fluid, dynamic, and rewarding.
That said, this progression comes with a pacing issue. It takes several hours of gameplay to reach a point where combat feels truly engaging and varied. For me, FFXVI didn't hit its stride until I unlocked my third Eikon, and that’s a significant chunk of time to invest before the mechanics fully click. Still, once they do, the payoff is worth it.
The Eikon fights deserve special praise. These sequences are some of the coolest I’ve seen in gaming, full stop. While the movesets in these battles aren't particularly intricate, they’re clearly designed to be more about the spectacle and the overall vibe than intricate mechanics. And on that front, they absolutely deliver, offering fantastic visuals and a sense of scale that feels epic every time.

World:

The world design strikes an excellent balance between freedom and focus with its "wide linear" or "open zone" approach. It avoids the extremes of both sprawling open worlds and rigid linear corridors, instead offering expansive zones that encourage exploration while maintaining a clear narrative direction. Main areas feature large, immersive landscapes with side quests and shops, while dungeons and story-driven segments embrace linearity for tightly curated, impactful experiences. The seamless transitions between these elements enhance the pacing and emotional depth of the game.
For me, this hybrid approach is ideal for a narrative-driven game like XVI since the trend of overwhelmingly large open world maps in AAA games is something I've grown to find exhausting. On the other hand, a completely linear approach can feel restrictive and stifle the sense of immersion. While I do wish there was a little more to do in each of the towns/villages, I believe that overall the open-zone design bridges this gap perfectly, allowing for meaningful exploration without sacrificing the refined cinematic quality of the story.
By guiding you through meticulously crafted environments while still leaving room for personal agency, I think XVI strikes a harmonious balance that works very well for what it is.

Visuals:

The graphics and visuals of XVI are a mixed bag for me. On one hand, the game is undeniably gorgeous. The art direction is stunning, with beautifully crafted environments, detailed character models, and immersive lighting and effects. From sweeping vistas to intense combat sequences, the visuals consistently amaze.
Yet, despite this excellence, there are glaring issues that are hard to ignore; issues that are especially frustrating in an AAA game release in 2024. Upon launch, the game’s cutscenes are locked to 30fps, a limitation that feels archaic in an era where fluidity is a standard expectation. Additionally, the lack of native ultrawide support and FOV adjustment is downright baffling. These omissions feel especially egregious given how easy it is to unlock these features with mods, but the fact that they weren’t included natively reflects poorly on the game’s design priorities. In a modern release, players should not have to rely on third-party mods to achieve basic graphical and usability options. It’s an outrage and, frankly, unacceptable.
One standout feature, however, is the State of the Realm maps, my favorite visual and UI aspect of the game. This system includes the Grand Cast, a detailed character relationship diagram, and the Situation Map, a geographical view with key points of interest and updates on Clive’s party. Both not only look fantastic, but also helped my understanding of the story, providing clarity and perspective.

Music/Sound Design:

The music and sound design are nothing short of phenomenal. The OST is a masterclass, seamlessly blending epic orchestral scores with intimate melodies that perfectly capture the tone of every moment, from grand battles to quiet, emotional scenes. Each piece feels thoughtfully composed to enhance the narrative and gameplay.
the sound design is equally impressive. The clash of swords, the roar of Eikons, and the environmental audio create a rich, immersive experience. Whether it’s the subtle ambiance of a village or the thunderous impact of a boss fight, the soundscapes bring the world to life.
Awards Showcase
x33
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397
Awards Received
6
Awards Given
Recent Activity
5.7 hrs on record
last played on 9 Jan
442 hrs on record
last played on 28 Dec, 2025
0.4 hrs on record
last played on 25 Dec, 2025
AymericTheNightmare 1 Jan @ 7:27pm 
:riftearth::riftlife::riftwater::riftfire:Happy New Year 2026 !:riftfire::riftwater::riftlife::riftearth:
Heisenberg 1 Jan @ 3:42pm 
:abz1::ppbox::abz2::atomical::abz1::ppbox::abz2::atomical::abz1::ppbox::abz2::atomical::abz1::ppbox::abz2:
:atomical::atomical::ppbox::atomical::ppbox::atomical::ppbox::atomical::atomical::atomical::ppbox::atomical::ppbox::atomical::atomical:
:abz1::ppbox::abz4::atomical::ppbox::atomical::ppbox::atomical::abz1::ppbox::abz4::atomical::ppbox::ppbox::abz2:
:ppbox::atomical::atomical::atomical::ppbox::atomical::ppbox::atomical::ppbox::atomical::atomical::atomical::ppbox::atomical::ppbox:
:abz3::ppbox::abz4::atomical::abz3::ppbox::abz4::atomical::abz3::ppbox::abz4::atomical::abz3::ppbox::abz4:
:atomical::_H_::_A_::_P_::_P_::_Y_::atomical::_N_::_E_::_W_::atomical::_Y_::_E_::_A_::_R_::atomical:
TOMI1985 1 Jan @ 6:48am 
:sc_santa::presentbox::xmas_tree::b_star::snowflakes::sc_bag::snowflakes::b_star::presentbox::xmas_tree::presentbox::b_star::snowflakes::sc_bag::snowflakes::b_star::xmas_tree::presentbox::sc_santa:
:snowflakes::nono::nono::nono::nono::nono::nono::nono::nono::nono::nono::nono::nono::nono::nono::nono::nono::nono::snowflakes:
:b_star::nono::_H_::_A_::_P_::_P_::_Y_::nono::_N_::_E_::_W_::nono::_Y_::_E_::_A_::_R_::nono::nono::b_star:
:snowflakes::nono::nono::nono::nono::nono::nono::nono::nono::nono::nono::nono::nono::nono::nono::nono::nono::nono::snowflakes:
:sc_santa::presentbox::xmas_tree::b_star::snowflakes::sc_bag::snowflakes::b_star::presentbox::xmas_tree::presentbox::b_star::snowflakes::sc_bag::snowflakes::b_star::xmas_tree::presentbox::sc_santa:
Jax the Peaceful 1 Jan @ 3:20am 
Happy New Year:twopointcured::twopointcured:
⠀⠀⠀⠀⠀⠀⠀⡠⠤⠐⠒⠂⠤⢄⡀⠀⠀⠀⠀
⠀⠀⠀⠀⠀⠀⡠⠖⠁⠀⠀⠀⠀⠀⠁⠢⡈⠲⣄⠀⠀
⠀⠀⠀⠀⠀⡜⠁⠀⢀⠁⠀⠀⠈⢁⠀⠔⠀⠄⠈⢦⠀
⠀⠀⠀⠀⠀⠁⠁⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠈⠈⡄
⠀⠀⠀⠀⠀⣦⡇⠀⠀⠀⠀⡀⡀⠀⠀⠀⠀⠀⢸⣴⠁
⠀⠀⠀⠀⠀⢹⡧⠄⠀⠀⢉⠐⠒⠀⡉⠁⠀⠢⢼⡇⠀
⠀⠀⠀⠀⠀⢸⢸⣟⠛⣿⣦⠑⠀⠊⣴⠿⣿⣿⡏⡇⠀
⠀⠀⠀⠀⠀⠘⢮⢻⣿⣿⣿⡇⠀⢸⣿⣾⣿⣟⡴⠁⠀
⡤⠄⠀⡖⢢⠀⠈⢳⡈⠙⠛⢁⠀⡈⠛⠋⣁⡞⠁⠀⠀
⠱⡸⡀⡕⡎⠀⠀⠀⠳⣄⠀⠉⠀⠉⠀⣠⠟⠀⠀⠀⠀
⠀⢣⢣⡇⡇⠀⠀⠀⠀⠈⢧⡀⠒⢈⡼⠁⠀⠀⠀⠀⠀
⢴⢺⣃⡒⠣⡀⠀⠀⠀⠀⠸⣿⠲⣿⠇⠀⠀⠀⠀⠀⠀
⠈⠣⡹⠉⢀⠃⠀⢀⣀⡠⠜⡙⣀⢛⠣⢄⣀⡀⠀⠀⠀
⠀⠀⠑⡏⣹⠀⢸⠇⢀⠀⠉⠀⣀⠀⠁⠀⡄⠸⡆⠀⠀
⠀⠀⠀⢁⠀⢇⡸⢀⣨⡀⠀⠀⢀⠀⠀⢀⣅⠀⡇
I wish you the best in 2026
Aegon 31 Dec, 2025 @ 7:39pm 
╔╗╔╦══╦═╦═╦╗╔╗ ★ ★ ★
║╚╝║══║═║═║╚╝║ ☆¸.•°*”˜˜”*°•.¸☆
║╔╗║╔╗║╔╣╔╩╗╔╝ ★ ℕ𝔼𝕎 𝕐𝔼𝔸ℝ ☆
╚╝╚╩╝╚╩╝╚╝═╚╝ ¥☆★☆★☆¥★☆★☆¥★☆¥

⢠⣶⣿⠿⣿⣶⡄⠄⣠⣶⡿⢿⣷⣄⠄⠄⣴⣾⠿⢿⣷⣄⠄⢀⣴⡾⠿⣷⣦⡀
⢸⡿⠄⠄⢈⣿⣿⠄⣿⡿⠄⠄⢹⣿⡆⠸⣿⠃⠄⠄⣿⣿⠄⣿⡿⠋⠉⠙⠻⣷
⠄⠄⢀⣤⣾⡿⠁⠄⣿⡇⠄⠄⢸⣿⡇⠄⠄⠄⣠⣾⡿⠋⠄⣿⣿⣶⣶⣶⣤⡄
⢀⣴⣿⡿⠃⠄⠄⠄⣿⣧⠄⠄⢸⣿⡇⠄⣠⣾⡿⠋⠄⠄⠄⢿⡇⠄⠄⠄⣿⡇
⢸⣿⣿⣶⣶⣶⣶⠄⠙⢿⣷⣶⡿⠟⠄⠸⣿⣿⣶⣶⣶⣶⠄⠘⠿⣷⣶⣾⡿⠃