ExileCast
Community Manager at Studio Ellipsis, currently working on "Nightholme" ๐Ÿบ and "Cradle of the Gods" ๐Ÿดโ€โ˜ ๏ธ.
:tmntdon: :TPM_Space:|๐Ÿณ๏ธโ€๐ŸŒˆ

Community Manager at Studio Ellipsis, currently working on "Nightholme" ๐Ÿบ and "Cradle of the Gods" ๐Ÿดโ€โ˜ ๏ธ.
:tmntdon: :TPM_Space:|๐Ÿณ๏ธโ€๐ŸŒˆ

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Review Showcase
You can read my other reviews here! [www.indiecornergames.com]

In a future far, far awayโ€”when humanity finally reaches the Moonโ€ฆ Wait, that already happened? So, could Revenge of the Savage Planet really become a reality?

The truth is, we still donโ€™t know what truly awaits us on other planetsโ€”beyond atmospheric conditions and data from nearby celestial bodies. And letโ€™s face it: a large part of humanity would love nothing more than to explore uncharted worlds, discovering alien life, flora, and fauna scattered across the universe.

Thatโ€™s exactly the premise of Revenge of the Savage Planet, the second entry in this colorful, fun, and exploration-driven franchise. Developed by Racoon Logic, the game retains the eccentric humor, stunning alien environments, and light-hearted tone of its predecessor. However, it slightly stumbles when trying to meaningfully evolve the original formula.

After crash-landing on a planet once colonized by humans, your mission is to help rebuild an abandoned scientific outpostโ€”a key step in constructing a ship that will one day take you home. One of the fresh additions this time around is the ability to customize your house/labโ€™s interior. Players can spend in-game credits to purchase furniture like beds, counters, and even arcade machines.

You start with just a scanning tool, and your first task is to explore and document everything around you. A vast database can be created, covering everything from small plants and scattered mechanical parts to local fauna. When it comes to alien creatures, youโ€™ll need to capture themโ€”Pokรฉmon-styleโ€”to analyze them and unlock new suit or weapon abilities.

At its core, Revenge of the Savage Planet sticks to its Metroidvania-inspired roots: explore, gain new tools, and access previously unreachable areas. This loop of curiosity, discovery, and backtracking is deeply satisfying, especially for fans of the genre. New gadgets and movement mechanics add complexity, though some are underutilized or introduced too late to leave a lasting impact.

Combat may feel a bit light for some players. The main weapon is a single pistol with two modes: standard and charged shots. However, a new addition in this sequel is the elemental pistol, which plays a vital role in solving environmental puzzles. For example, you can transfer energy from electrified mushrooms using conductive elements from peculiar local plants.

Each new world introduces a distinct biome, bringing unique flora and challenges. These environmental elements can also be used in combatโ€”some enemies are only vulnerable to water, requiring your water pistol. Others can be burned for additional damage. This variety keeps the gameplay fresh and adds a fun twist with every new area. Speaking of water, another new feature is the marine worldโ€”players can look forward to an intriguing underwater environment to explore.

The humor returns in full forceโ€”absurd, satirical, and completely over-the-top. The game pokes fun at corporate culture, space colonization, and sci-fi tropes. If you enjoyed the chaotic tone and ridiculous in-game ads from the first game, youโ€™ll feel right at home. If not, this sequel wonโ€™t change your mindโ€”it just leans in harder. There were definitely some โ€œOmgโ€ฆโ€ moments along the way.

The narrative plays a secondary role. While thereโ€™s a central mystery and a few entertaining twists, the story mostly serves as a backdrop to the gameโ€™s true star: exploration.

Performance-wise, the game runs smoothly. Even though it uses Unreal Engine 5, it worked flawlessly on a mid-range PC, with fast loading timesโ€”even when teleporting between worlds. During my 12 hours of gameplay so far, I havenโ€™t encountered a single bugโ€”visually or technically.

In summary, Revenge of the Savage Planet is a delightful, colorful, and sometimes hilariously absurd sequel. Itโ€™s an interplanetary amusement park for fans of the first game or anyone looking for a lighthearted space adventure. Its strength lies more in its atmosphere and creativity than in groundbreaking gameplay mechanicsโ€”and for this title, thatโ€™s more than enough.
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Funniest Game of The Year? - Thank Goodness You're Here (Full Playthrough)
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Punished "Venom" Snake Jan 1, 2019 @ 5:05am 
๐‘ฏ๐’‚๐’‘๐’‘๐’š ๐’๐’†๐’˜ ๐’š๐’†๐’‚๐’“ ๐’Ž๐’š ๐’‡๐’“๐’Š๐’†๐’๐’… !! :sunglassesDoge:
Punished "Venom" Snake Oct 31, 2018 @ 12:17pm 
โ”€โ”€โ”€โ”€โ”€โ”€โ–„โ–„โ”€โ”€โ”€โ–’โ–ˆโ–‘โ–’โ–ˆ โ–ˆโ–€โ–€โ–ˆ โ–ˆโ–€โ–€โ–ˆ โ–ˆโ–€โ–€โ–ˆ โ–ˆโ–‘โ–‘โ–ˆ
โ”€โ”€โ–„โ–„โ–„โ–ˆโ–„โ–„โ–„โ”€โ”€โ–’โ–ˆโ–€โ–€โ–ˆ โ–ˆโ–„โ–„โ–ˆ โ–ˆโ–‘โ–‘โ–ˆ โ–ˆโ–‘โ–‘โ–ˆ โ–ˆโ–„โ–„โ–ˆ
โ–„โ–ˆโ–€โ–ˆโ–ˆโ–ˆโ–ˆโ–ˆโ–€โ–ˆโ–„โ–’โ–ˆโ–‘โ–’โ–ˆ โ–€โ–‘โ–‘โ–€ โ–ˆโ–€โ–€โ–€ โ–ˆโ–€โ–€โ–€ โ–„โ–„โ–„โ–ˆ
โ–ˆโ”€โ”€โ”€โ–ˆโ–ˆโ–ˆโ”€โ”€โ”€โ–ˆ
โ–ˆโ–ˆโ–ˆโ–ˆโ–€โ”€โ–€โ–ˆโ–ˆโ–ˆโ–ˆโ–’โ–ˆโ–‘โ–’โ–ˆ โ–ˆโ–€โ–€โ–ˆ โ–ˆโ–‘โ–‘ โ–ˆโ–‘โ–‘ โ–ˆโ–€โ–€โ–ˆ โ–ˆโ–‘โ–‘โ–‘โ–ˆ โ–ˆโ–€โ–€ โ–ˆโ–€โ–€ โ–ˆโ–€โ–€โ–„
โ–ˆโ–„โ–€โ–€โ–€โ–€โ–€โ–€โ–€โ–„โ–ˆโ–’โ–ˆโ–€โ–€โ–ˆ โ–ˆโ–„โ–„โ–ˆ โ–ˆโ–‘โ–‘ โ–ˆโ–‘โ–‘ โ–ˆโ–‘โ–‘โ–ˆ โ–ˆโ–„โ–ˆโ–„โ–ˆ โ–ˆโ–€โ–€ โ–ˆโ–€โ–€ โ–ˆโ–‘โ–‘โ–ˆ
โ”€โ–€โ–ˆโ–„โ–„โ–„โ–„โ–„โ–ˆโ–€โ”€โ–’โ–ˆโ–‘โ–’โ–ˆ โ–€โ–‘โ–‘โ–€ โ–€โ–€โ–€ โ–€โ–€โ–€ โ–€โ–€โ–€โ–€ โ–‘โ–€โ–‘โ–€โ–‘ โ–€โ–€โ–€ โ–€โ–€โ–€ โ–€โ–‘โ–‘โ–€
ExileCast Oct 19, 2018 @ 11:29am 
Hey thank you you too. :cupup::TongueGuest:
Punished "Venom" Snake Oct 19, 2018 @ 11:08am 
Have a nice weekend my dude :luf: :Hatfall_Imp:
Punished "Venom" Snake Oct 2, 2018 @ 5:04am 
Have a nice week :luf:
Barata Jun 8, 2018 @ 9:23am 
assina pff