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Zombies Gamemode Proving Ground
   
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Game Mode: Classic
Tags: Map
File Size
Posted
Updated
1.162 MB
15 Sep, 2019 @ 7:13pm
28 Dec, 2020 @ 3:06am
8 Change Notes ( view )

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Zombies Gamemode Proving Ground

Description
From the creator of Zombies: Hospital comes a test map!

12/28/20 UPDATE:
The gamemode has been completely rewritten from the ground up! The map is now functional again as well!

NOTICE:
This is NOT designed to be a fully fledged map! This is a proving ground in order to dedicate more time to the Zombies Gamemode script.

NEW CONTENT:
  • Cases now start out visible, and have sound.
  • Kills are now read using the game_playerkill targetname method (Multikills can't be parced, but no more hurt chambers for creating accounts.)
  • We have returned to logic_eventlisteners with a new way of finding the player's instance!
  • Powerups dropped by zombies can help by refilling ammo, reviving teammates, healing everyone, or clear the map!
  • Player accounts are now stored in their own class instance, making player management easier.
  • Optimized the script to Clean Code standards.
  • CT-only weapons will now show the player's equipped skin.
  • A theoretically infinite amount of players can play! (Even if they drop in mid-game!)

ROADMAP:
  • Make the random weapon case move around.
  • Give the players personality through commenting on obtaining weapons, using powerups, ect.
  • Add insta-kill as a powerup.
  • Create prefabs to make adding it to maps a breeze.
  • Create a steam guide on how to use this in maps.
  • Try to automate more tasks with the script. (New area teleport destinations being renamed)
  • Test out trying to make the script more modular by separating parts into different files. (Squirrel does not allow for import though...) <- Yes it does, dumbass.

TO VSCRIPT POWERUSERS:
If you are skilled in VScripting for CS:GO, I'd like some critiquing on the script.
5 Comments
BP  [author] 9 Feb, 2022 @ 12:47am 
It's supposed to open that way.
Fox 9 Feb, 2022 @ 12:09am 
doors open the wrong way
js 4 May, 2021 @ 3:57am 
nice job
BP  [author] 28 Dec, 2020 @ 12:32am 
It's been more than a year, but I finally decided to come back to this project!
BP  [author] 18 Nov, 2019 @ 9:08pm 
[UPDATE] As of the new operation update, the custom gamemode (game_type 3) is broken. Please standby for the next update to patch this!