Killing Floor

Killing Floor

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Tags: Map
File Size
Posted
Updated
6.450 MB
Dec 16, 2021 @ 8:18am
Dec 16, 2021 @ 11:09pm
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Description
Map from cs 1.6 ported to KF

Doesn't have any proper lighting sadly, because of unreal 2.5 limitations. The whole map is basically a mesh, so shadows are not really working, had to make zones with ambient light.

Version with added Fleshpound spawn (spawns a fleshpound every 60 seconds during wave)
https://drive.google.com/file/d/1JFwHr8zKU9J8EnshoqELAGRb9QpVf7xE/view

Version without Fleshpound
https://drive.google.com/file/d/1QDtLjUjcLL3iuRXdUaB4zYMtZ6CkxwVE/view?usp=sharing

Installation:

Put .utx file in KillingFloor/Textures folder and .rom file in KillingFloor/Maps folder
12 Comments
=THB= DewRitozz  [author] Jan 13, 2024 @ 7:58pm 
I used 3dsmax to convert the map to a static mesh, and there I basically removed unnecessary stuff. Faster than making from scratch, but there would be lots of discrepancies if you tried making it from scratch, depending how much time you invest in map making. The downside to static mesh map is that it's very not usual to the game's engine: it lags the server and you can't make any lighting except for the ambient one
k@sh Jan 13, 2024 @ 10:40am 
Have you created it from the scratch or use some type of program to convert .bsp file to .rom file and build on that? I would like to port some source engine maps to kf, but I havent found an app for that yet...
HuGO Jan 3, 2022 @ 11:19am 
I was referring to the central door of the house, friend, it could not be accessed when I played it online:steamsad:
=THB= DewRitozz  [author] Dec 25, 2021 @ 12:43am 
I was comparing it to original and i'd say its pretty much the same proportion. It feels bigger because the cs 1.6 playermodels were taller.
MODESTыч Dec 24, 2021 @ 11:47pm 
Nice work, but the proportions is ♥♥♥♥♥♥ up - everything is too big.
=THB= DewRitozz  [author] Dec 23, 2021 @ 6:23am 
central door? of the box? you mean the house? or that room-box in the sewers where the zombies come from? It's meant to be blocked off, that's basically a zombie spawn.
HuGO Dec 23, 2021 @ 6:12am 
Excuse me bro the map online when I try to enter the central door of the box there is like an invisible wall that will not be allowed to pass:steamsad:
=THB= DewRitozz  [author] Dec 22, 2021 @ 11:18am 
the map tends to lag alot in co-op (lan or dedicated), works just fine in solo. If anyone has any information of why is this happening i would be very very grateful
HuGO Dec 18, 2021 @ 7:05pm 
GOOD MAP BRO
:steamthumbsup:
=THB= DewRitozz  [author] Dec 16, 2021 @ 11:16pm 
Updated