so u finished the game cause i am pretty sure there are 4 bosses only and ya there are 3 health up and thx for playing and i did notice now that there are bunch of bugs but ig i will make something more polished next time THX either way :3
Swagster17
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Man U cooked i loved this so much Also finally someone made a fast paced game all i had been playing in this jam were slower games this is perfect i have saved this in my library also love the wrap and dash dude u cooked fr i have no complains this was one of my favorite games and i am gonna give my first 5 to it . U DESEVERE IT SO PEAK loved fr i cant say why or how just make more pls i want to play more :((((
so is this a metroidvania or rougue like cause i think it is both also pls add jump buffer and coyote time
AND FOR GOD SAKE ADD INPUT BUFFER also the attack animation plays in opposite direction to attack and the flying enemies dont see the player if we are behind them and the concept is good but needs lots of fixing and polishing and to end things off the checkpoint thing is hard to know what it is
Loved the art and vibe and the WORK IN PROGRESS signs :3
Okay the ass is cool but what happen to coyote time and what is the 100 it doesnt change and the level design is just evil and i think this is not a metroidvania and the move mouse up and down to swing is weird but works maybe make it so it can work with little movement instead of top of sscreen to bottom
so i think i dont know where to go from here and i think u messed up or something cause i have all abilities and the hidden map was fun also i think i played basically nothing but tbh it was a good experience non the less i liked the atmosphere and vibe the music was good i think if i would suggest a fix maybe make the enemies a threat and not cute blubs of cuteness

So there are faws in this game MASSIVE ones but there is a lots of good as well (I am gonna be honest and frank about how i felt while and after playing)
So after the boot up liked the intro and start menu its lively and interesting and well build the starting couple min were hard for me (probably cause i am not a 3d gamer) which i think isnt the case for most. But like i exploring the world when i randomly died and after a quick respawn found out that the game has a timer sytle health bar
1. First of all the timer being there forced me to stop exploring and just doing stuff which takes away from the experience a lot
2.Second the game gives buffs after the death right, but all i kept getting was dmg boost which tbh i didnt even need all i wanted was battery up which it didnt give i mean if a player cant do stuff fast and dies multiple times maybe just give battery up instead but nope after 4 deaths (not including my first cause that was on me)
3. The battery dies to often i think and i felt like i was in a tight platformerming section and just failed one jump but now i dont have time to do it again and why is certain sections blocked up if u gonna put a timer on health just let the player go where ever they want and do whatever by locking certain area i felt i got bored and just tired of the game
Now the good :
1. Great level design and music
2. Feels good to play
3. responsive
Anyway thx for reading this and GOODLUCK for future projects :3
So the game has A LARGE AMOUNT OF POLISH and i think its good it general but about your sword attack it feels like a after thought which was just added to add to u have a mechanic it makes no sense and is out of place in this game i think it would have been better to just have jump and jump on enemies to damage also the fact u jump on doors is not told clearly made me question my life till i found it but once i did it made sense so i guess maybe add some more objects that forces the player to know this mechanic. Also i think the art was cute and music was great also idk if u know but your music has some part of moonlight sonata by Ludwig van Beethoven anyways u did a good job :3
Man why what made u think torturing the player is good.
YOU NEED COYOTE TIME AND JUMP BUFFER IN THIS ONE ASAP
also the shooting why is it jkli like just have one key and make it so it shoots in direction player is in but i think thats not even the prob the cause shooting in opposite direction is good and fun also why cant we jump then move player and whats with the jump stopping all physics and acceleration its just weird
The thing i like about the game its surprisingly fun to jump around and shoot its just the platforming thats the prob also GOODLUCK for future projects :3
I love the art and the low poly feel reminds me of doom which i like and the exploration is really good but i think it needs a clear goal (probably on me not reading the start text, i do that a lot as i am not a fan of story dump at start if it had the key info sorry ) and like maybe make the enemies a threat and not a complain who hits sometimes also the health pickups dont give me extra health its weird like i picked 2 but only got 1 health increase is it a bug or am i just druck ???? anyway a good game indeed :3
this is Actually good i need to replay this again and finish most of it rn i played like 20 to 25 percent of it and what i played made me just say WOW nice everything but its kinda hard to figure things like attack and whether the starting block is breakable (could be on me not being a 3d games fan or a player but thats pretty much all i have for now )
so i dont like most of the game (this is harsh but tbh i dont) the jump is weird and doesnt help at all also the charge jump and and normal jump do the same thing and the sound effect thats just bad i think its too loud and distracting but one plus the art is good . (sry if i hurt your feelings this is my honest feedback)I think the game would be better with a normal jump and a less distracting sound effect thats all :3 Goodluck for future entries




