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ThatDude69s

15
Posts
26
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A member registered Feb 25, 2024

Recent community posts

(1 edit)

Like I get not hand holding your players but like jesus, making random objects that look like its part of the environment or random objects that have key items in them is pushing too far the other way. Not to mention the perfect line of npcs that you have to talk to only once you got x item (some of which aren't even in a scene until you've started a route so you have no clue that you need to look for x item). Also, I saw someone on his DeviantArt post ask and they said they wouldn't so pray that a random makes a post/video I guess lol. 

Watching the improvements from episode 1 to 4 is honestly wild (I have a half broken spacebar so the walking was hell tho lol). I'm glad the wakeup call from episode 2 hasn't been taken lightly and I'm excited to see what's next.

These games desperately need a walkthrough for all endings, other than that fantastic games

great game btw, would love to see a longer version its just I swear I cant react fast enough to the third volley

idk if Im just ass but I can not for the life of me beat the final fight

1. Love the new combat 2. Loved chapter 2 and all the side missions 3. Only negative(?) feedback i'd give is I wish more game over scenes were fleshed out. Like if you lost in the ironfoot docks side quest there would be a scene of another adventurer coming down to the docks to find you in the box and turn you in for a reward or something along those lines. Kind of a shame it only happens on the end of chapter bosses but I get if this would take forever to do for more scenarios.

Yep, thought it was odd but figured it would get hotfixed

(1 edit)

yea from the last build. Ah I didn't read the full update post, classic Project Moon fan moment

When I first go in I hear the music for about 1 picto second and then the error occurs

yep

I get a error when trying to start the side quest in the house basement. "Script 'Cache' line 88: NoMethodError occured. undefined method 'empty?' for nil:NilClass"

Are these still being worked on?

Yea, no idea on the last code. To the point I'm tempted to ask if its a mistranslation.

genuinely that hint isn't helpful 

I must be on the spectrum since i cant get past the first one lol