Like I get not hand holding your players but like jesus, making random objects that look like its part of the environment or random objects that have key items in them is pushing too far the other way. Not to mention the perfect line of npcs that you have to talk to only once you got x item (some of which aren't even in a scene until you've started a route so you have no clue that you need to look for x item). Also, I saw someone on his DeviantArt post ask and they said they wouldn't so pray that a random makes a post/video I guess lol.
ThatDude69s
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A member registered Feb 25, 2024
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The Smart Dame Always Knots Twice comments · Replied to kinktastic in The Smart Dame Always Knots Twice comments
1. Love the new combat 2. Loved chapter 2 and all the side missions 3. Only negative(?) feedback i'd give is I wish more game over scenes were fleshed out. Like if you lost in the ironfoot docks side quest there would be a scene of another adventurer coming down to the docks to find you in the box and turn you in for a reward or something along those lines. Kind of a shame it only happens on the end of chapter bosses but I get if this would take forever to do for more scenarios.
TripleQ Escape Game Remastered: 09 - Cipher Room 2 (IN DEVELOPMENT) comments · Posted in TripleQ Escape Game Remastered: 09 - Cipher Room 2 (IN DEVELOPMENT) comments
TripleQ Escape Game Remastered: 05 - Cipher Room 1 comments · Posted in TripleQ Escape Game Remastered: 05 - Cipher Room 1 comments
TripleQ Escape Game Remastered: 05 - Cipher Room 1 comments · Replied to Mohammadlol in TripleQ Escape Game Remastered: 05 - Cipher Room 1 comments