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Suddenly had this game on my mind again all week and sat down to play through both v0.8.1 and v0.6.3! I had a good time! To my surprise they work very well on Fedora 43 Linux using the GE-Proton-25 compatibility layer. I did some tweaking with Steam Input to play through on gamepad, but once I got all that going it was pretty straightforward and every bit as much fun as I remember.


I was surprised by 8.1 though, it had enemy designs that I'm absolutely sure I had never seen before! I'm not sure when that version dropped or how I missed it!


Thanks for making this and thanks for sharing it. I know I talked a lot of big hopes and promises in the past and I don't know if/when I'll ever get around to making any new fanstuff, but I would like to play around with the characters and setting more in the future someday.


Stay storng and best wishes!

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Thank you Ann! I'm glad the switch to an OpenGL-based rendering made for a simpler Linux emulation. As for v8, I started working on it last year and released the first playable version of it for SAGE2024. You can read more about how that came around on the website's devlog, but to cut a long story short, the architecture used for v6 and before was beyond salvaging and so in the end I rewrote the game's backend more or less entirely from scratch throughout that year.

Thank you for your kind words and sticking with me. I'm sorry that the game has been untouched since, my focus shifted over to my writing endeavors and painting studies. The next phase of this project is a visual overhaul (the current sprite files are also a big mess) and I don't quite think I am ready for that just yet.

Interesting, thanks for filling me in! Will check the devlog shortly.


Writing and painting hype! Looking forward to seeing what you do! Stay strong 💪

Game for epic gamers. I'm Gaming

The way this game has a lot of lore, beautiful designs for anything (and anyone), and it's fun and challenging to play, OH and I wouldn't forget Bonnie and fam (and everyone) who I fell in love with from first sight  - this is a project all full of passion and talent that reminds me of my own dream of making video games, and I'm wishing you best of luck, inspiration and strength with its further development!

(this message was written by a team of bunnies  ૮꒰ ˶• ༝ •˶꒱ა ♡)

Thank you for your kind words!

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Thank you for your feedback. Much of the major bugs you mentioned I'm aware of and have been patched or at least made somewhat less severe over the last few months prepping for SAGE (the walls are a lot taller now, the... weird flowerpot platforms have been replaced with bulkier floating islands etc).

As for aerial X attacks, a lot of people have been asking but I'm still trying to find out how to implement it in a way that would keep the gameplay balanced between offensive and evasive bits.

I do appreciate your feedback very much. Thank you.

This prototype has a lot of potential! The amount of care and effort you've put into this game really shows, especially in the details of the wonderful pixel art on display. The current gameplay is fluid, but it would strongly benefit from some additional features. I'm looking forward to seeing what directions the game takes with future updates!

My main criticism is that the protagonist has extremely slippery controls. The jump height is so high and the gravity is so low that I can just fly past the level and have no idea what I'm missing on the ground. The great character speed and inertia also make more precise platforming challenges a real hassle, and I struggled to land on the thin tree branches without the help of the vertical slashes. I feel like the game would be more enjoyable if the protagonist's controls are adjusted to be tighter with higher gravity or if the level design is adjusted to better reflect the protagonist's capabilities.

Thank you very much for the feedback.

The slippery controls are something I've been receiving mixed opinions about indeed. Though it is hard to tell whether it is due to to being different - something you can get used to - or just poorly executed - something you can't. I have been experimenting with different settings as of late, might release multiple variants with different acceleration, speed and gravity values when the time comes.