Oh cool, that prove you have motivation and creativity (from what i saw from ref link) and it really does make it unique, it's really fun to me and i support your journey no matter what you choose x)
Joeyloey
Recent community posts
oh thanks for idea and complement! my main focus for this idea is as general and less resource usage as possible since tweak all the chance in game hard to balance (not to mention the chance of models fail to follow -> ruin the game) and compatible with default one (limited resource use) also if you have any idea i would like to hear as well, changing little of the prompt make a whole new perspective lol
Also writing this post i realize this game let user freely use creativeness as text based making this as truly unique game i have encounter
beside game text prompts i also think it would be better to make player's choice have chance of succeed and failure since throughout the gameplay player choice are absolute (alway success even with tiny chance) and cannot be deny so i think it will be great to include chance to succeed and fail system. i also put personal choice and text promp for better gameplay feeling without sandbox theme:
text prompts:
player choice is not absolute and all choice chance of success or failure depend on the character such as hiding will be fail due to monster's ability and keen sense or push monster away will be fail due to lack of strength. Narrator must decide whether the character act failed or success and must tell player if it is failed or succeed at the end of the line
choice prompts"
Generate 6 possible actions for the player that make sense given their previous choice, current stats and location. Write the choices in a line-separated list in plaintext, no sub-choices or sub-bulletpoints! Active voice, no need explainations of the choices and success or fail at the end of each choice. Example:
hide (success)
rest (fail)
attack (success)