Showing posts with label Amstrad CPC. Show all posts
Showing posts with label Amstrad CPC. Show all posts

Sunday, 19 May 2013

A day to remember - Revival 2013

Saturday 18th May 2013

(No photos of the event unfortunately. Here's some screen shots of some stuff I was talking about)

Weekends, I am usually slaving away programming or composing music for either my amusement of having fun. On Sundays-Fridays, I just work, work, work at a high pressured order picking/packing job at a local DC. Whereas on a Thursday I chill, and drink up the local pub. As the stressful week reached its end, it was time for a little break from all that today. I got up at 6:50am in the morning. Showered and got myself ready to go off from my local home town to Birmingham New Street station. Then bought myself a ticket and caught the 9:15am train to Wolverhampton (Not far from where my uncle lives). After I got on to the train. I relaxed for 25 minutes. Well, wasn't really relaxing - I was quite nervous. Worried about getting myself lost.

I got to the train station in Wolverhampton, and I started to make my way to the venue in Gorsebrook Road. I was relieved to discover that the venue wasn't all that difficult to find. It was just down the road from the Wolverhampton city centre. I got to the venue, and queued up. There were so many colourful and cheerful characters and children looking forward to enter Revival 2013. Although there was quite a longish queue. We didn't have to wait too long for entry. After getting my hand stamped. I saw the first part of the venue. At the main entrance were 9 big TV/Monitor screens - featuring 9 different classic games. The games were from the classic consoles, such as: The NES (Mario), SEGA Megadrive (Sonic), Atari (Asteroids) and a few other colourful games.

As I entered the complex  even further, I was very amazed to see my milestone of 2008, "Sub Hunter" on one of the displays. It was the Psytronik Amstrad CPC version. I had a go at playing the game on a real Amstrad. The computer brings me memories of visiting my uncle (during my childhood, and teenage years). I always wanted to see my uncle - for the sake of playing his games he bought on the Amstrad. Unfortunately because he was footy mad, there were a load football simulators - He did have other things, such as R-Type and a few other titles.

As well as the Amstrad CPC, I spotted "Flimbo's Quest" on the screen. I thought to myself - That must be the "Commodore 64" version of the game. Can it? It was ... but not on a C64 computer, but on a C64 Game System. There was a Commodore 64C in the venue which had Endurion's arcade adventure game called "Wonderland". A pretty nice game. The stand where the C64 was monitored by Jason. Not too far from the distance was an SX 64. A portable computer, with built in screen - that ran on Commodore 64 disks. On display was the stunning RGCD 16KB Cartridge Compo 2011 game, "C64Anabalt". A very amazing remake of the classic flash game Canabalt.





There were more things to see and explore. When I entered the main hall. It was full of colourful consoles and characters. A load of classic computers were ones I never even heard of. Other machines were quite familiar. I wouldn't forget the BBC ACORN Microcomputer. Back in the eighties when I was in infant/junior school. I checked out the back end of the room. There was an old style Commodore 64 there, with a true classic gem of a game. Loaded from real tape. "Thrust" by Firebird Software. An absolutely fantastic original game.  I gave the game a go before I walked back to the entrance.

I got to the entrance to the big room where Kenz was standing and we had a friendly chat about "Cops". I also talked about one of my scrapped projects. He was happy to hear about the project being scrapped. I decided to get myself a drink. As I felt very thirsty. I got to the bar, and bought a drink. Tried to order some food, for lunch a bacon bap. Unfortunately the food I requested had ran out. Alternatively, I just had 2 packets of ready salted crisps. I am a fussy eater you know :)

After having a drink and two packets of crisps. I went back into the main hall again, to check out more of the machines. Played games - and did rubbish in them. I then visited a stall and looked at the Commodore 64 tapes that were for sale at the event. WOW, Commodore 64 tapes being sold at an expo. AWESOME. Well, not quite. As the majority of games which were on sale were games which I already had (and still have). Anyway, I bought 4 tapes for £5.00. The games of which were SDI (Hit Squad), APB (Hit Squad), Noterraqueous (Mastertronic) and Raster Runner (Mastertronic Plus). Then I went to play more fun classic games (And more Commodore 64 of course).

I went back to Kenz's stall and C64 legend, Steve Day was the (STE'86). We had discussions about loading screens and had loads of laughs about one picture in particular, which was released on CSDB. I won't reveal what the picture was, or who was responsible, but that was a barrel of laughs.Yet again I disappeared and bought myself a pint of Fosters' then watch the Ocean Experience interview. Yes, the guys formly from Ocean Software were at the event. The guys all talked about what their experience was like back in the 1980's at Ocean. How it was relaxing - compared to how people have to work in the UK today. They also mentioned about the equipment and software they programmed the games with. Also a bit about "Total Recall", "Operation Wolf" and how they didn't like movie crossovers. Although I was standing at the back of the queue for 45 minutes or so. I was desperate to have a sit down. After the seminar had finished, I walked back to the bar and bought myself a cup of tea. Paul Drury from Retro Gamer came to the venue and said "It's the C64 programmer, who still makes games today". He asked if I have brought any of my made games to the show this time?. I sad "No, not this time, sorry!".

I went back to Jason's stand, played a few games and left a few surprises. Yep, RICHARD TND was entered on the high score table of ... Woolly Jumper. I was indeed playing my own C64 game on his C64. I bet he still didn't know it was me. I went back to Kenz's stand and said. I've been leaving a few surprises on Jason's stand. We both laughed. We then started talking about future projects, and Alf Yngve and how amazing he adds new ideas into SEUCK. Then I program some of the ideas. I also mentioned that I learned this stuff by helpful SEUCK tips by Jon Wells. I also talked about the latest game, which was released on my web site about a week ago called "Bank Run". (A game of West Bank, using SEUCK).



I took a walk around the venue again and saw something funny but very amazing. It was huge screen full of LED lights. Each light formed  two objects, and one formed the ball. It was "LED PONG". I think you may have remembered the classic arcade game don't you :) No? If not, where the heck have you been? I went round the arcade machines and played on some of those. Then back to the C64 (The 1541 Ultimate was plugged in this time). It was a bigger session this time. I had some time to play 3 or 4 games, until someone wanted to play something on the machine. I played "Terra Cresta", "R-Type" and "Alleykat". Three classic games. I also noticed my old games were on the SD card, but didn't bother to load those in. Someone wanted to load in "Thrust" from the tape deck. So they did that. While the tape was loading, I talked about the tape loader which was used in the game. I watched how "Thrust" was played. The way that guy was playing "Thrust", I learned something new. To gain bonus points, constantly shoot the nuclear power station and escape before time runs out :)

I went back to Jason's stall, where Kenz and Steve Day were here. After all those little surprises. The big surprise was revealed. The real Richard Bayliss meet Jason for the first time :). We all laughed, and then the serious talking started. It was about projects. Jason showed me some WIP stuff and we all agree that incomplete projects equals lack of time or motivation. Mainly due to real life/work, etc. Steve was then discussing about one particular controversial picture that was uploaded on CSDB. We all discussed bizarre things about picture. Then afterwards talked about Art Packages on the C64. Paint Magic, OCP Art Studio (If I'm right). Then I mentioned about when I first had my C64, it came with "The Image System". I mentioned how difficult it was. We all agreed - Image System was rubbish.  There were other discussions and some very funny ones as well :) I was amused at the fact that one of my all time favourite shoot 'em up games, was technically not one of the BEST shoot 'em ups for the C64. We could have discussed more, but I decided to go for a walk round again to see if there was anything I missed.

After my walk and I went for a final drink, I walked back and saw someone else from the C64 world was with Kenz. It was one of the workers of Ocean Software. We talked and had a bit of a laugh. I mentioned about how I first got involved with the C64. The number of C64s I had, and why I always been using the C64 since 1990. It was because it was part of my inner youth. I loved the C64 from day 1 and very happy to keep using it today. Sadly my day had finished a Revival 2013. It was time for me to set off, get some tea then catch the train and bus home. Then face a daay of sheer depression - Work!

For me, Revival was a big event to have remembered. Also the best thing that happened to me so far this year. If the event occurs in Wolverhampton next year. I will most definitely come. This time for 2 days - and hopefully - bring a new game this time.

Sunday, 22 May 2011

Richard @ RetroVision 2011 - Llamasoft jolly!

22nd May 2011

Well nothing new to show you at the moment, I did not even take any photos at this event as I really got carried away with enjoying myself (Oops, now that was silly). It started when my brother, Phil and I got up at 9am, had some breakfast and tea (Put the kettle on Philip). I was on the IPod Touch checking for new emails before setting off to the event. We both got ready and driven from Solihull to Oxford, getting stuck in traffic for about 40 minutes or so, due to an accident in one of the junctions. When we got there, we found parking to be really awkward, so we had to use the city centre multi-floor car park.

Anyway, after I got to the Foly Bridge pub, I bought a glass of cola for Phil and also one for myself, then I headed off to the function room and said "I have come for the Retro Vision event, I am Richard, Sheepoid programmer, and this is my brother Philip". Kenz was very surprised to finally see me in person at the event. I went over to the C64 and thought I surprise the people by playing Sheepoid, and then entering on the high score table "Richard Bayliss is here". This was where I then bumped into Vinny, followed by my co-op assistant of Sub Hunter. Frank Gasking. They both were also delighted to see me in person down there. One of them even bought me a drink and offered to buy Philip a drink, but he turned down the offer. Frank also got out his copy of Sheepoid and asked if I could sign it. Which I did. Kenz also came over to me and got a copy of Sheepoid out and asked if I could sign the inlay as well. Which I also did.

The computer, which I was mainly playing games on at the event was mainly on the Commodore 64C (Just like what I have). The C64C also had a 1541 Ultimate device plugged into the back of the machine, with LOADS and LOADS of Commodore C64 games on there, including Sheepoid. I might consider ordering one of these later on this year, as my 1541 disk drive keeps playing up. I also talked to Frank and Vinny about how I was involved in programming games. I even brought a disk with a couple of previews (Super Tau Zeta and Up In The Air), but I really should have brought it on an SD Card.

Later on, after looking around, I went straight back to the C64C and got Philip sitting next to me, and did something which brought memories back. We had a Vioris challenge :) After all these years (1993 or something like that), Philip and I were playing Vioris and he, unfortunately beat me at this game. Pah! Typical ... I'm not that good at gaming am I? ... I decided to then play the classic "Commodore Force" cover tape game, Relax ... Ooops, he beat me once again. Then afterwards, I played Trailblazer against him and I still lost at it! ... It goes to show that I am more of a games creator than a games player today :o) I was then interviewed by Paul Drury from Retro Gaming magazine, asking me questions about how I was involved on the Commodore 64 and why I was involved. I was happy to answer those questions, and as soon as the interview was over after 2 or 3 minutes or so, I went back up and played "Star Sabre" for the Amstrad CPC, as well as Drop Zone on Kenz's Specadore (Commodore 64 with a painted casing to make it look like a Spectrum). Man, that "Star Sabre" game was awesome, I wish there was a port of it for the Commodore C64. Hope a programmer (not me) would be able to take on this challenge).

RetroVision had some great competitions, I participated in only one, but I shall tell you about it later on. One competition, which I did not participate in was Hiper Viper for the BBC computer. I saw the game in action. It was one of those classic remakes of the traditional Worm/Snake style game.

The next competition was "Sheepoid". Vinny was the man in charge of the scores, and the game appeared on the big screen. Darn. I forgot to take some photos of this event. Pff! There were some players playing really well at this game, and there were some players who failed with embarrassment. Especially where one particular person scored NO points at all. There was one person who put their name down for this competition, but they did not seem to be present for the competition at the time, so I got my brother to cover for them. Oh dear. Bad move. He did not do good at all. He scored 30 points, and lost a life straight away. This really made me laugh!

There were also some people speaking to me about Commodore 64 stuff. Colin showed me some classic games which he was involved with, or had friends who made the games - which unfortunately never actually got released. Colin also showed me his music editor, which he's working on for the Commodore 64. One particular game, which took my attention on the C64 was an unreleased blaster, which was written back in 1993. I cannot remember what the game was called, but it reminded me of Firebird Software's classic shoot 'em up called Galax-I-Birds. Another game was some kind of underwater platform game. I said to the person who showed me the two games, if those were released back in the eighties, they would have made great Mastertronic / Firebird releases. Also if the game was released in 1993 it would have made a great cover tape game for one of the two UK C64 magazines that were still alive at the time.

Another gaming competition come up. I signed my name for it, and I signed my brother's name for the compo. Not realising that it is a tournament for more than 5 players. I played my brother up by putting his name as "Philip/Pork Pie". The compare asked for the compo entrants, "Richard/TND" and also "Philip/Pork Pie". I was laughing when I heard that. We played a few bouts of the tournament. I lost completely, Philip made it to the finals, which made me a bit jealous. Well, as I have said before, I am more of a game creator than a gamer in general :)

Before I decided to leave the event and head for home, I was sitting outside speaking to Philip until Kenz come along and asked me to sign a Sheepoid framed poster for the charity auction. I was very happy to oblige to do this. The auction went on for ages, and in the lot sixty something was the picture, signed by me. Philip missed the picture being sold at the auction. After this, I went over to Kenz, Vinny, Frank and some other people. Shook their hands and said I had a great time and sure would love to come to RV2012 next year. What a fantastic event it has been.

Oops, I had a great time at RetroVision 2011, but I had forgotten a couple of things. One was to ask for a tape and premium disk version of Sheepoid, before leaving and another which was to show the work of Up in the Air (A project which I held back, due to feeling uncomfortable with parts of the project and also due to work) and Super Tau Zeta (Which is currently still under development). Sorry to Alf and Wayne for failing to show the previews from my floppy.

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