A Little Byte-Music
A tiny rhythm game made in Godot for Trijam #363 ("Conductor").
Keep the musicians playing on time to progress through the levels.
Controls
spacebar to play/pause/restart the music.
B to control "Bradley" (the bassist).
C to control "Charlie" (the cellist).
V to control "Vic" (the violinist).
Attribution
Sprites
Isometric Symphony Players and Symphony Guys Expansion Pack by CodyS.
Graphics
Intro and outro screens made by me using graphics from irasutoya (Takashi Mifune) et al.
Music
'Eine kleine Nachtmusik' (a little night music) by Wolfgang Amadeus Mozart.
Composed in 1787, published in 1827.
This version was created using Beepbox.
Download
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Click download now to get access to the following files:
albm-1.1.zip 18 MB
Development log
- Firming up the foundation6 days ago



Comments
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nice to see a new torontocaper game after so long. this was a really fun concept and i hope you develop it further.
thank you! glad you enjoyed it. nice to see a new marshulets comment after so long too.
very nice concept and love the art
Thanks for the feedback! I'll add credits in a future update; the musician sprites are by CodyS.
Pretty cool game. My first complaint starts in the page of the game, this font is so premium-pass that it's actually really hard to read omething with this font. Normal arial have aura enough, no need to farm that much aura with this weird riches-cursive-letter lmao
For the game, I understood the idea of the game, but everyone in the band is limited to "press a button in fixed intervals that are different". I think that this concept could be better explored, maybe someone in the band require more than clicking, maybe there are levels where the timings are different, maybe people in the band gives points that you use in the band, and some people give more points but have tougher timings...
Also, Vic is overkill. It would already be hard enough if you had lots of people in the band with different timings to keep track of, and then Vic comes in, and if you blink you lose the diva's timing.
Another weird thing is that the game doesn't do anything if you don't click and let your timings at 0, you din't die, no nothing. Same if you just mash the buttons and keep the timings always 100%. I know that the game mentioned future versions, but first impression is still first impression...
Thank you very much for the detailed, thoughtful and brutally honest feedback. I really appreciate it!
You're absolutely right about the aura-farming font. I was going for "night at the symphony" but that obviously shouldn't trump accessibility, so thank you for calling it out.
I love your ideas to explore the mechanics more. I've got some thoughts of my own too. This was a prototype for a game jam, so I had to limit my scope to as much as possible. If I have the time in the coming weeks, I'd like to add a lot more complexity.
I'm actually kind of glad you thought Vic was overkill. I wanted that "full band" level to be really challenging. That said, the difficulty progression probably occurs too quickly in this small version. I would try to smooth that out in a more complete game.
Your last point is also a good one. I wanted to implement a "dying"/booing off-stage mechanic a la Guitar Hero, but simply didn't have time. Another thing to add to the to-do list.
First impressions matter. I hope you'll come back for a second impression at some point!