Underspace Development Blog

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See, that’s what the app is perfect for.

Sounds perfect Wahhhh, I don’t wanna

Our multiplayer beta is now public! Mostly to stress test servers and expand the number of people playing, because I want to see just how much our master server can take before exploding. To celebrate this inevitable exploding, the game is also on sale!

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Welcome, starchasers! We’ve got a final update for the end of the year for you, which adds tons of new NPCs to talk to, a full engine update, and… Oh yeah, fully integrated mod support, including the Steam Workshop! There’s a lot to this.

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On the latest beta branch of Underspace? Then you’ve got access to the game’s modding tools!

I’ve also uploaded some additional resources off-site to help make mods, if you’re so inclined.

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Weep and beg whatever gods you believe in, because the game’s modding editor and model importing system are all working.

See this train?

This train right here was made in the game’s modding SDK, compiled, built, and exported into a working mod that adds a new flyable ship with original graphics, sound, etc. We’re all going to die.

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It’s taken a shitload of work and a lot of sweat and tears, but Underspace is now almost entirely data driven, and can support mods for a ton of stuff. Wanna port over ships from… other games? Go ahead with this upcoming update! Wanna turn your favorite faction’s battleships into fucking cartoon trains? Go ahead! Go nuts! Go fucking nuts! Go crazy! Go insane! Devour all meaning as we move week by week further into the abyss of life that the world has rendered for us! Who the fuck cares?

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Good GOD. Two months, two months of nonstop writing for this insanity. Every station now has news stories and blurbs on their announcement boards to read. Small interest stories and lore tidbits, mostly. There’s also in-universe books to read and more.


This was possibly even more miserable than the station detailing stuff. Fuck.

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