<?xml version="1.0" encoding="UTF-8" ?><rss version="2.0"><channel><title>Auto Fire Devlog - itch.io</title><link>https://vertigames.itch.io/auto-fire</link><description>An auto combat Roguelike... call it a Roadlike CarPG.</description><item><guid>https://vertigames.itch.io/auto-fire/devlog/436440/testing-out-turn-execution-changes-in-the-arena</guid><title>Testing out turn execution changes in the arena</title><link>https://vertigames.itch.io/auto-fire/devlog/436440/testing-out-turn-execution-changes-in-the-arena</link><pubDate>Thu, 06 Oct 2022 15:37:05 GMT</pubDate><category>devlog</category><description><![CDATA[<p>So I&#039;ve been poking at my turn system after capturing a ton of footage over the last month. There are a few stalls in the game (by design) when you play, specifically as the game resolves projectiles...</p>]]></description></item><item><guid>https://vertigames.itch.io/auto-fire/devlog/435066/auto-fire-v0661-citadels-balance-ui-and-optimization</guid><title>Auto Fire v0.6.61:  Citadels, Balance, UI and Optimization</title><link>https://vertigames.itch.io/auto-fire/devlog/435066/auto-fire-v0661-citadels-balance-ui-and-optimization</link><pubDate>Mon, 03 Oct 2022 03:12:04 GMT</pubDate><category>devlog</category><description><![CDATA[<img class="post_image" src="https://img.itch.zone/aW1nLzEwMTg2MDk5LnBuZw==/400x224%23c/gRg345.png"/><p>In the last couple of months we&#039;ve made a number of changes to UI, the combat experience, and those you meet at citadels. It&#039;s a beefy update but more to come. Download the new build, and check out th...</p>]]></description></item><item><guid>https://vertigames.itch.io/auto-fire/devlog/429098/auto-fire-at-the-seattle-indies-expo</guid><title>Auto Fire at the Seattle Indies Expo</title><link>https://vertigames.itch.io/auto-fire/devlog/429098/auto-fire-at-the-seattle-indies-expo</link><pubDate>Sun, 18 Sep 2022 00:19:22 GMT</pubDate><category>devlog</category><description><![CDATA[<p>A couple of weeks ago, Auto Fire got taken out for some air at SIX, the Seattle Indies Expo. This show was an in-person event in conjunction with PAX, and featured indie games from around the rich dev...</p>]]></description></item><item><guid>https://vertigames.itch.io/auto-fire/devlog/410976/auto-fire-update-citadels-and-renown</guid><title>Auto Fire Update:  Citadels and Renown</title><link>https://vertigames.itch.io/auto-fire/devlog/410976/auto-fire-update-citadels-and-renown</link><pubDate>Sun, 31 Jul 2022 19:49:41 GMT</pubDate><category>devlog</category><description><![CDATA[<img class="post_image" src="https://img.itch.zone/aW1nLzk2Njg5MDkuZ2lm/original/CBpIMY.gif"/><p>Some great new updates to Auto Fire this month. The UI got another level up with some improved screens and a more lived-in look. You can now go to the citadel and help those people out, building renow...</p>]]></description></item><item><guid>https://vertigames.itch.io/auto-fire/devlog/399933/auto-fire-v0652-technical-cleanup</guid><title>Auto Fire v0.6.52:  Technical cleanup</title><link>https://vertigames.itch.io/auto-fire/devlog/399933/auto-fire-v0652-technical-cleanup</link><pubDate>Sat, 02 Jul 2022 20:25:18 GMT</pubDate><category>devlog</category><description><![CDATA[<img class="post_image" src="https://img.itch.zone/aW1nLzkzNTY2NjguZ2lm/original/HJ1qQw.gif"/><p>Some cleanup updates today, just paving the way for setting up new content in the future. Gameplay/Content The tutorial encounters aren&#039;t as punishing as they were. Sorry! You don&#039;t have to fight as l...</p>]]></description></item><item><guid>https://vertigames.itch.io/auto-fire/devlog/397524/big-ui-update-its-about-time</guid><title>Big UI Update! (it&#039;s about time)</title><link>https://vertigames.itch.io/auto-fire/devlog/397524/big-ui-update-its-about-time</link><pubDate>Sun, 26 Jun 2022 18:24:12 GMT</pubDate><category>devlog</category><description><![CDATA[<img class="post_image" src="https://img.itch.zone/aW1nLzkzMDAyNzEucG5n/400x224%23c/1WaKio.png"/><p>It&#039;s been a long time coming, but Auto Fire is back in action with a bunch of updates and improvements! There has been a major UI revision for just about all of the supporting screens and menus. Consu...</p>]]></description></item><item><guid>https://vertigames.itch.io/auto-fire/devlog/223643/auto-fire-v0626-talkin-about-my-generation</guid><title>Auto Fire v0.6.26: Talkin&#039; about my Generation</title><link>https://vertigames.itch.io/auto-fire/devlog/223643/auto-fire-v0626-talkin-about-my-generation</link><pubDate>Thu, 18 Feb 2021 16:42:55 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Another update is inbound!  This one is focused on revising the world generation methods for more interesting and playable maps.  This lay the system foundation for new types of biomes and better over...</p>]]></description></item><item><guid>https://vertigames.itch.io/auto-fire/devlog/222521/desert-generator-at-full-power</guid><title>Desert Generator at Full Power!</title><link>https://vertigames.itch.io/auto-fire/devlog/222521/desert-generator-at-full-power</link><pubDate>Sun, 14 Feb 2021 22:43:19 GMT</pubDate><category>devlog</category><description><![CDATA[<img class="post_image" src="https://img.itch.zone/aW1nLzUyMDY0MzEuanBn/400x224%23c/OVnMfF.jpg"/><p>Something that is really enjoyable, believe it or not, is refining ways to generate cool maps. To see the result of a mad pile of code and some assets turn into something you can play can be a bit add...</p>]]></description></item><item><guid>https://vertigames.itch.io/auto-fire/devlog/214049/auto-fire-v0625-stable-stability</guid><title>Auto Fire v06.25: Stable Stability</title><link>https://vertigames.itch.io/auto-fire/devlog/214049/auto-fire-v0625-stable-stability</link><pubDate>Tue, 19 Jan 2021 07:02:21 GMT</pubDate><category>devlog</category><description><![CDATA[<p>It&#039;s been a month, so there&#039;s a pretty chunky update this time.  The player now has access to a vehicle fleet, and as such starts with a pretty basic car until they can afford something better.  There...</p>]]></description></item><item><guid>https://vertigames.itch.io/auto-fire/devlog/204591/auto-fire-v0623-ammo-feedback-and-more</guid><title>Auto Fire v0.6.23: Ammo Feedback and More</title><link>https://vertigames.itch.io/auto-fire/devlog/204591/auto-fire-v0623-ammo-feedback-and-more</link><pubDate>Tue, 15 Dec 2020 02:32:31 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Trying to get that release cadence up, and good thing too since the holiday break is coming up and we hope to get a bunch more done.  Today&#039;s release is smaller, with some quality of life improvements...</p>]]></description></item><item><guid>https://vertigames.itch.io/auto-fire/devlog/202815/auto-fire-v0622-gas-and-traveling-the-usa</guid><title>Auto Fire v0.6.22:  Gas and Traveling the USA</title><link>https://vertigames.itch.io/auto-fire/devlog/202815/auto-fire-v0622-gas-and-traveling-the-usa</link><pubDate>Tue, 08 Dec 2020 17:20:50 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Thanksgiving was fantastic!  It was great taking a long rest, but it also gave time for lots of improvements...  The campaign is slowly taking form!  Some big ticket items include: Sectors now take ga...</p>]]></description></item><item><guid>https://vertigames.itch.io/auto-fire/devlog/195224/auto-fire-v0621-refinement</guid><title>Auto Fire v0.6.21:  Refinement</title><link>https://vertigames.itch.io/auto-fire/devlog/195224/auto-fire-v0621-refinement</link><pubDate>Thu, 12 Nov 2020 07:03:15 GMT</pubDate><category>devlog</category><description><![CDATA[<p>This version focuses on cleaning up some bugs and rough edges related to moving between areas, as well as continuing to refine the UI and art.  Started down the path of improving load times, as well a...</p>]]></description></item><item><guid>https://vertigames.itch.io/auto-fire/devlog/191129/new-cars-added</guid><title>New Cars Added</title><link>https://vertigames.itch.io/auto-fire/devlog/191129/new-cars-added</link><pubDate>Thu, 29 Oct 2020 15:54:03 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Some new vehicles have been added to the mix, and these have so many interchangeable parts that it&#039;s been fun setting up some new enemies.  Just a couple examples: The Jupiter Crux is a common vehicle...</p>]]></description></item><item><guid>https://vertigames.itch.io/auto-fire/devlog/183676/af-v0620-full-patch-notes</guid><title>AF v0.6.20: Full Patch Notes</title><link>https://vertigames.itch.io/auto-fire/devlog/183676/af-v0620-full-patch-notes</link><pubDate>Sat, 03 Oct 2020 07:08:18 GMT</pubDate><category>devlog</category><description><![CDATA[<p>5 September, 2020 - Version 0.6.20 Tech: Updated to Unity 2020.1.6f Replaced CTS terrain system (to make procedural terrain texture better) with Microsplat for improved performance and some new featur...</p>]]></description></item><item><guid>https://vertigames.itch.io/auto-fire/devlog/183672/auto-fire-v0620-back-in-black</guid><title>Auto Fire v0.6.20: Back in Black</title><link>https://vertigames.itch.io/auto-fire/devlog/183672/auto-fire-v0620-back-in-black</link><pubDate>Sat, 03 Oct 2020 06:48:16 GMT</pubDate><category>devlog</category><description><![CDATA[<img class="post_image" src="https://img.itch.zone/aW1nLzQzNDA4NzUuZ2lm/original/Bs6g55.gif"/><p>Could it be?  A real update?  Well since just writing the  patch notes for this one took over two hours, I&#039;d say the answer is yes. So what do you have to look forward to?  Here are the highlights: Th...</p>]]></description></item><item><guid>https://vertigames.itch.io/auto-fire/devlog/182322/preparing-for-roguelike-celebration-2020</guid><title>Preparing for Roguelike Celebration 2020</title><link>https://vertigames.itch.io/auto-fire/devlog/182322/preparing-for-roguelike-celebration-2020</link><pubDate>Mon, 28 Sep 2020 06:18:21 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Been working frantically, ironing out some of the last bugs on Auto Fire so that the newest build can be put out in time for  Roguelike Celebration 2020 .  Don&#039;t worry, right here is precisely where i...</p>]]></description></item><item><guid>https://vertigames.itch.io/auto-fire/devlog/179255/new-version-gearing-up</guid><title>New version gearing up!</title><link>https://vertigames.itch.io/auto-fire/devlog/179255/new-version-gearing-up</link><pubDate>Wed, 16 Sep 2020 15:54:42 GMT</pubDate><category>devlog</category><description><![CDATA[<p>It&#039;s happeningggggg....  We&#039;re  finally gearing up to put out a big Auto Fire update!  It&#039;s quite a step: Visuals got a big overhaul, we&#039;re in the process of getting a new UI, and the bullets will be...</p>]]></description></item><item><guid>https://vertigames.itch.io/auto-fire/devlog/167386/coming-up-for-air</guid><title>Coming up for air</title><link>https://vertigames.itch.io/auto-fire/devlog/167386/coming-up-for-air</link><pubDate>Tue, 04 Aug 2020 00:46:48 GMT</pubDate><category>devlog</category><description><![CDATA[<p>It’s been a while! I’m about a month into ramping back up after the spring got eaten up by a much-needed personal break, and it’s been a while since I’ve shared the ongoing improvements to Aut...</p>]]></description></item><item><guid>https://vertigames.itch.io/auto-fire/devlog/113029/auto-fire-v0608-toots-on-the-highway</guid><title>Auto Fire v0.6.08: Toots on the Highway</title><link>https://vertigames.itch.io/auto-fire/devlog/113029/auto-fire-v0608-toots-on-the-highway</link><pubDate>Wed, 04 Dec 2019 02:53:15 GMT</pubDate><category>devlog</category><description><![CDATA[<p>It’s been about a month since the last update of Auto Fire, and I’ve been focused on the content arc.  In between hitting “refresh” on the Kickstarter page for Car Wars Sixth Edition (really e...</p>]]></description></item><item><guid>https://vertigames.itch.io/auto-fire/devlog/109131/dev-streamin-and-learnin</guid><title>Dev Streamin&#039; and Learnin&#039;</title><link>https://vertigames.itch.io/auto-fire/devlog/109131/dev-streamin-and-learnin</link><pubDate>Sat, 09 Nov 2019 23:47:30 GMT</pubDate><category>devlog</category><description><![CDATA[<p>I’ve been doing development streaming on Twitch lately, and it’s been pretty enjoyable actually. It’s early afternoon for me,  Tuesday at 1PM Pacific , and it’s been fine. I worried about the...</p>]]></description></item><item><guid>https://vertigames.itch.io/auto-fire/devlog/107061/auto-fire-v0607-to-progress</guid><title>Auto Fire v0.6.07: To Progress!</title><link>https://vertigames.itch.io/auto-fire/devlog/107061/auto-fire-v0607-to-progress</link><pubDate>Tue, 29 Oct 2019 07:01:50 GMT</pubDate><category>devlog</category><description><![CDATA[<img class="post_image" src="https://img.itch.zone/aW1nLzI2MzAzNjUuZ2lm/original/hHJ%2FxO.gif"/><p>There have been improvements to Auto Fire both big and small! There was a list as long as my arm of bugs and nitpicks that I discovered when showing off the game at the  Roguelike Celebration . Qualit...</p>]]></description></item><item><guid>https://vertigames.itch.io/auto-fire/devlog/105105/october-gameplay-update</guid><title>October Gameplay Update</title><link>https://vertigames.itch.io/auto-fire/devlog/105105/october-gameplay-update</link><pubDate>Thu, 17 Oct 2019 21:00:32 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Just a quick update today as I was t esting out my new hardware in the run-up to  my first stream , I whipped up a quick video blog showing off the most recent changes to the build and its vehicle pla...</p>]]></description></item><item><guid>https://vertigames.itch.io/auto-fire/devlog/103924/auto-fire-v0606-perk-olation</guid><title>Auto Fire v0.6.06:  Perk-olation</title><link>https://vertigames.itch.io/auto-fire/devlog/103924/auto-fire-v0606-perk-olation</link><pubDate>Thu, 10 Oct 2019 17:51:29 GMT</pubDate><category>devlog</category><description><![CDATA[<p>It&#039;s been a couple weeks since the last build, but a lot has happened due to things that I&#039;ve wanted to get in for the Rogue Celebration 2019 , which I&#039;ll talk about in another article. For Auto Fire...</p>]]></description></item><item><guid>https://vertigames.itch.io/auto-fire/devlog/102575/boom</guid><title>Boom.</title><link>https://vertigames.itch.io/auto-fire/devlog/102575/boom</link><pubDate>Wed, 02 Oct 2019 01:14:51 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Spent the day cleaning up my passive effect system to make sure I can fire off special game effects when the player boosts, shoots, skids, etc etc.  Doesn&#039;t sound exciting, but first up is a chassis u...</p>]]></description></item><item><guid>https://vertigames.itch.io/auto-fire/devlog/101726/auto-fire-v0605-advancing-the-experience</guid><title>Auto Fire v0.6.05: Advancing the Experience</title><link>https://vertigames.itch.io/auto-fire/devlog/101726/auto-fire-v0605-advancing-the-experience</link><pubDate>Thu, 26 Sep 2019 23:18:21 GMT</pubDate><category>devlog</category><description><![CDATA[<p>It&#039;s been a few weeks since the SIX update, and there&#039;s a lot of meaty gameplay work to show off.  Ammo! Maneuvers! Slomo visuals! Better ramming! Slo Moooooo One of the biggest issues of having a tur...</p>]]></description></item><item><guid>https://vertigames.itch.io/auto-fire/devlog/100694/rammalamma</guid><title>Rammalamma</title><link>https://vertigames.itch.io/auto-fire/devlog/100694/rammalamma</link><pubDate>Thu, 19 Sep 2019 17:38:59 GMT</pubDate><category>devlog</category><description><![CDATA[<p>We&#039;ve been working on some new special abilities for the vehicles in Auto Fire, including the  Ram Piston .   Different vehicle chassis types can have some crazy maneuvering abilities, although they&#039;l...</p>]]></description></item><item><guid>https://vertigames.itch.io/auto-fire/devlog/100384/big-big-big-news</guid><title>Big big big news!</title><link>https://vertigames.itch.io/auto-fire/devlog/100384/big-big-big-news</link><pubDate>Tue, 17 Sep 2019 17:26:24 GMT</pubDate><category>devlog</category><description><![CDATA[<img class="post_image" src="https://img.itch.zone/aW1nLzI1MDA4MTcucG5n/400x224%23c/kpONYR.png"/><p>Just wanted to stop by and break the news: It&#039;s official! Thanks to some pitching in by some ✨incredibly✨awesome✨folk, we&#039;re all-in to bring  Auto Fire  to Kickstarter in January! That&#039;s just...</p>]]></description></item><item><guid>https://vertigames.itch.io/auto-fire/devlog/99925/slo-mo-auto-ballet</guid><title>Slo-mo Auto Ballet</title><link>https://vertigames.itch.io/auto-fire/devlog/99925/slo-mo-auto-ballet</link><pubDate>Sat, 14 Sep 2019 20:45:59 GMT</pubDate><category>devlog</category><description><![CDATA[<img class="post_image" src="https://img.itch.zone/aW1nLzI0OTI2MDQuZ2lm/original/5Z8wBT.gif"/><p>So thanks to the regular pushing from a developer friend, I finally scraped together the time to add a bit of extra flair to Auto Fire. One of the challenges of the game for many new players is that t...</p>]]></description></item><item><guid>https://vertigames.itch.io/auto-fire/devlog/98269/auto-fire-v0604-six-build-update</guid><title>Auto Fire v0.6.04:  SIX Build Update!</title><link>https://vertigames.itch.io/auto-fire/devlog/98269/auto-fire-v0604-six-build-update</link><pubDate>Tue, 03 Sep 2019 22:55:47 GMT</pubDate><category>devlog</category><description><![CDATA[<p>On September 1, Auto Fire was demoed at the  Seattle Indies Expo , a companion exhibition that took place near PAX West in Seattle.  It was an exciting time and an exciting place to be, where 25 local...</p>]]></description></item><item><guid>https://vertigames.itch.io/auto-fire/devlog/95525/new-art-from-an-exciting-guest-artist</guid><title>New art from an exciting guest artist!</title><link>https://vertigames.itch.io/auto-fire/devlog/95525/new-art-from-an-exciting-guest-artist</link><pubDate>Sat, 17 Aug 2019 19:17:35 GMT</pubDate><category>devlog</category><description><![CDATA[<p>I just wanted to take a moment to crow about Auto Fire&#039;s new title image, which was commissioned from  legendary car combat illustrator  Denis Loubet !   This is super-exciting and my  inner 1984 kid...</p>]]></description></item><item><guid>https://vertigames.itch.io/auto-fire/devlog/95235/new-gameplay-video</guid><title>New gameplay video!</title><link>https://vertigames.itch.io/auto-fire/devlog/95235/new-gameplay-video</link><pubDate>Fri, 16 Aug 2019 04:33:48 GMT</pubDate><category>devlog</category><description><![CDATA[<p>It&#039;s been a while since I put out a video illustrating the core features of Auto Fire.  This is a vertical slice edited for length: Player customization Intro scenario Starting region Tutorial combat...</p>]]></description></item><item><guid>https://vertigames.itch.io/auto-fire/devlog/94999/auto-fire-v0603-gamepad-control-at-last</guid><title>Auto Fire v0.6.03:  Gamepad control at last!</title><link>https://vertigames.itch.io/auto-fire/devlog/94999/auto-fire-v0603-gamepad-control-at-last</link><pubDate>Wed, 14 Aug 2019 20:06:48 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Auto Fire has been going through a lot of work focusing on making the game more approachable for someone that might want to sit down and play.  This is specifically useful in preparation for the SIX s...</p>]]></description></item><item><guid>https://vertigames.itch.io/auto-fire/devlog/92820/see-auto-fire-at-the-seattle-indies-expo</guid><title>See Auto Fire at the Seattle Indies Expo!</title><link>https://vertigames.itch.io/auto-fire/devlog/92820/see-auto-fire-at-the-seattle-indies-expo</link><pubDate>Fri, 02 Aug 2019 01:48:37 GMT</pubDate><category>devlog</category><description><![CDATA[<img class="post_image" src="https://img.itch.zone/aW1nLzIzMzkxMjEuanBn/400x224%23c/6vpXp%2F.jpg"/><p>On PAX Sunday (September 1), there is an special event just down the street from the Convention Center… The  Seattle Indies Expo 2019 . In this magical place you will find a  great  selection of loc...</p>]]></description></item><item><guid>https://vertigames.itch.io/auto-fire/devlog/92612/auto-fire-v0602-crits-and-repairs</guid><title>Auto Fire v0.6.02: Crits and Repairs</title><link>https://vertigames.itch.io/auto-fire/devlog/92612/auto-fire-v0602-crits-and-repairs</link><pubDate>Wed, 31 Jul 2019 22:52:43 GMT</pubDate><category>devlog</category><description><![CDATA[<p>I am rolling off of a bunch of updates by the first coder to touch Auto Fire outside of me... My friend Jim streamed his work this past Saturday and Sunday and helped get some cool functionality in th...</p>]]></description></item><item><guid>https://vertigames.itch.io/auto-fire/devlog/92411/join-the-auto-combat-zone-discord</guid><title>Join the Auto Combat Zone Discord!</title><link>https://vertigames.itch.io/auto-fire/devlog/92411/join-the-auto-combat-zone-discord</link><pubDate>Tue, 30 Jul 2019 18:43:58 GMT</pubDate><category>devlog</category><description><![CDATA[<img class="post_image" src="https://img.itch.zone/aW1nLzIzMzE0MDYucG5n/400x224%23c/WraHBD.png"/><p>We&#039;ve finally launched a new Discord server to help relay information about Auto Fire.  It will hopefully also be a home for other types of vehicle combat enthusiasts, because we want to learn from fa...</p>]]></description></item><item><guid>https://vertigames.itch.io/auto-fire/devlog/91828/auto-fire-v0601-objective-pointers</guid><title>Auto Fire v0.6.01:  Objective pointers!</title><link>https://vertigames.itch.io/auto-fire/devlog/91828/auto-fire-v0601-objective-pointers</link><pubDate>Sat, 27 Jul 2019 00:16:02 GMT</pubDate><category>devlog</category><description><![CDATA[<img class="post_image" src="https://img.itch.zone/aW1nLzIzMTY1NjQuZ2lm/original/r1Y0m3.gif"/><p>The Space Marine said it right that one time: Hell, it&#039;s about time. A small update coming down the pike today, but one big one comes along for the ride.  Objective pointers!  When a boss appears, the...</p>]]></description></item><item><guid>https://vertigames.itch.io/auto-fire/devlog/91651/auto-fire-v0600-a-smooth-startup</guid><title>Auto Fire v0.6.00:  A Smooth Startup</title><link>https://vertigames.itch.io/auto-fire/devlog/91651/auto-fire-v0600-a-smooth-startup</link><pubDate>Thu, 25 Jul 2019 22:36:31 GMT</pubDate><category>devlog</category><description><![CDATA[<img class="post_image" src="https://img.itch.zone/aW1nLzIzMTMyNjUucG5n/400x224%23c/Nw9zIY.png"/><p>A big update, worthy of a full point!  Auto Fire has had a lot of work put into it over the last month, not the least of it being the revised onboarding.  A lot of players&#039; first experience with Auto...</p>]]></description></item><item><guid>https://vertigames.itch.io/auto-fire/devlog/89510/auto-fire-v0515-overworld-overlords</guid><title>Auto Fire v0.5.15: Overworld Overlords</title><link>https://vertigames.itch.io/auto-fire/devlog/89510/auto-fire-v0515-overworld-overlords</link><pubDate>Thu, 11 Jul 2019 00:19:41 GMT</pubDate><category>devlog</category><description><![CDATA[<p>When expanding the feature set of Auto Fire,  an important element was to make the overworld finally play more of a role in the game.  As a first step, the badlands now have roaming gangs that run con...</p>]]></description></item><item><guid>https://vertigames.itch.io/auto-fire/devlog/87490/auto-fire-v0514-hitting-the-big-time</guid><title>Auto Fire v0.5.14:  Hitting the Big Time</title><link>https://vertigames.itch.io/auto-fire/devlog/87490/auto-fire-v0514-hitting-the-big-time</link><pubDate>Thu, 27 Jun 2019 08:02:19 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Some good progress as Auto Fire enters a new phase of its development...  Getting the prestige and reputation system in is important to the future of the game. You see, the world of Auto Fire is not t...</p>]]></description></item><item><guid>https://vertigames.itch.io/auto-fire/devlog/86140/auto-fire-v0513-big-week</guid><title>Auto Fire v0.5.13:  Big Week!</title><link>https://vertigames.itch.io/auto-fire/devlog/86140/auto-fire-v0513-big-week</link><pubDate>Tue, 18 Jun 2019 00:38:26 GMT</pubDate><category>devlog</category><description><![CDATA[<p>It&#039;s been a pretty exciting week for Auto Fire.  A whole bunch of stuff going down!  For starters, we now have a pre-alpha trailer with full-fledged professional voiceover.  It feels great to hear mor...</p>]]></description></item><item><guid>https://vertigames.itch.io/auto-fire/devlog/84667/auto-fire-v0512-the-spruceining</guid><title>Auto Fire v0.5.12:  The Spruceining</title><link>https://vertigames.itch.io/auto-fire/devlog/84667/auto-fire-v0512-the-spruceining</link><pubDate>Fri, 07 Jun 2019 15:05:25 GMT</pubDate><category>devlog</category><description><![CDATA[<img class="post_image" src="https://img.itch.zone/aW1nLzIxNzc0NzcucG5n/400x224%23c/ea8XjM.png"/><p>I&#039;ve been laying the foundation for a trailer over the last couple weeks, so most of my progress in Auto Fire has come in the form of cleanup, although there are a few gameplay tweaks, mainly to make...</p>]]></description></item><item><guid>https://vertigames.itch.io/auto-fire/devlog/81996/auto-fire-v0511-way-too-many-changes</guid><title>Auto Fire v0.5.11:  Way too many changes!</title><link>https://vertigames.itch.io/auto-fire/devlog/81996/auto-fire-v0511-way-too-many-changes</link><pubDate>Tue, 21 May 2019 06:37:08 GMT</pubDate><category>devlog</category><description><![CDATA[<p>It&#039;s been far too long since I&#039;ve made an update.  That&#039;s a terrible thing I don&#039;t want to happen very often, but I started to put in the quest updates and it made sense to get a number of additional...</p>]]></description></item><item><guid>https://vertigames.itch.io/auto-fire/devlog/75018/auto-fire-v0510-quality-of-life</guid><title>Auto Fire v0.5.10:  Quality of Life</title><link>https://vertigames.itch.io/auto-fire/devlog/75018/auto-fire-v0510-quality-of-life</link><pubDate>Sat, 06 Apr 2019 05:48:56 GMT</pubDate><category>devlog</category><description><![CDATA[<p>A small update to Auto Fire this week, but some important quality of life things are part of it.  A quick overview: An updated settings screen.  A couple additions, and your settings are now remembere...</p>]]></description></item><item><guid>https://vertigames.itch.io/auto-fire/devlog/74212/auto-fire-v0509-better-combat-better-cities-new-weapons</guid><title>Auto Fire v0.5.09:  Better Combat, Better Cities, New Weapons!</title><link>https://vertigames.itch.io/auto-fire/devlog/74212/auto-fire-v0509-better-combat-better-cities-new-weapons</link><pubDate>Mon, 01 Apr 2019 06:11:39 GMT</pubDate><category>devlog</category><description><![CDATA[<img class="post_image" src="https://img.itch.zone/aW1nLzE5NzkxNjUuZ2lm/original/VGgAz%2B.gif"/><p>Some great advances in Auto Fire over the last month! Combat Revisions Combat has been revised with new to-hit calculations , which means that the choices you make have an increased impact on your suc...</p>]]></description></item><item><guid>https://vertigames.itch.io/auto-fire/devlog/74009/changes-the-practical-and-the-pretty</guid><title>Changes: The Practical and the Pretty</title><link>https://vertigames.itch.io/auto-fire/devlog/74009/changes-the-practical-and-the-pretty</link><pubDate>Sat, 30 Mar 2019 19:25:32 GMT</pubDate><category>devlog</category><description><![CDATA[<img class="post_image" src="https://img.itch.zone/aW1nLzE5NzQzNjUuZ2lm/original/neIJgp.gif"/><p>Another month of slow-but-steady progress on Auto Fire.  A solid amount got done, although some was tangible and some was straight up infrastructure. Conditions There&#039;s a condition system now, where e...</p>]]></description></item><item><guid>https://vertigames.itch.io/auto-fire/devlog/68362/auto-fire-v0508-controls-couriers-and-citadels</guid><title>Auto Fire v0.5.08 - Controls, Couriers and Citadels</title><link>https://vertigames.itch.io/auto-fire/devlog/68362/auto-fire-v0508-controls-couriers-and-citadels</link><pubDate>Mon, 18 Feb 2019 20:56:04 GMT</pubDate><category>devlog</category><description><![CDATA[<img class="post_image" src="https://img.itch.zone/aW1nLzE4NjgzMzEuanBn/400x224%23c/rrMOrJ.jpg"/><p>It&#039;s been a month or so since the last update, but a lot has gone down since then! Controls You asked for it!  Using the forward key (&quot;Accelerate&quot;) will cap your speed at 40 mph so you don&#039;t accidenta...</p>]]></description></item><item><guid>https://vertigames.itch.io/auto-fire/devlog/63809/auto-fire-v057-general-fixes-and-visual-cleanup</guid><title>Auto Fire v0.5.7 - General fixes and visual cleanup</title><link>https://vertigames.itch.io/auto-fire/devlog/63809/auto-fire-v057-general-fixes-and-visual-cleanup</link><pubDate>Mon, 14 Jan 2019 17:12:08 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Some smaller updates for Auto Fire today, but in particular there are some important bug fixes. Visuals/Fluff All menus use standardized buttons and fonts now Music for the garage Screen darkens behin...</p>]]></description></item><item><guid>https://vertigames.itch.io/auto-fire/devlog/63207/auto-fire-v0506-mines-flaming-oil-vehicle-choices</guid><title>Auto Fire v0.5.06 - Mines! Flaming Oil! Vehicle choices!</title><link>https://vertigames.itch.io/auto-fire/devlog/63207/auto-fire-v0506-mines-flaming-oil-vehicle-choices</link><pubDate>Thu, 10 Jan 2019 08:41:13 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Some new Auto Fire coming in! Check out what’s new: New Equipment: Mines:  When anybody (including you!) moves adjacent to one, it arms and then explodes 1 second later. Be careful! Oil Slick:  Lay...</p>]]></description></item><item><guid>https://vertigames.itch.io/auto-fire/devlog/61567/auto-fire-v0505-boss-fights-and-more</guid><title>Auto Fire v0.5.05 - Boss fights and more</title><link>https://vertigames.itch.io/auto-fire/devlog/61567/auto-fire-v0505-boss-fights-and-more</link><pubDate>Thu, 27 Dec 2018 19:48:24 GMT</pubDate><category>devlog</category><description><![CDATA[<p>A lot has happened in the last couple of months, so it&#039;s great to get a build out.  Thanks to Itch.io for providing the app and the Butler tool so I can more easily post patches in the future.  Checki...</p>]]></description></item><item><guid>https://vertigames.itch.io/auto-fire/devlog/53870/auto-fire-v0502-faster-exteriors</guid><title>Auto Fire v0.5.02 - Faster exteriors</title><link>https://vertigames.itch.io/auto-fire/devlog/53870/auto-fire-v0502-faster-exteriors</link><pubDate>Mon, 29 Oct 2018 02:33:45 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Just got back from vacation so not a lot going on yet.  I was really bothered by the game&#039;s poor performance in the exterior desert areas (both the overworld and the outpost maps), so I investigated t...</p>]]></description></item><item><guid>https://vertigames.itch.io/auto-fire/devlog/53163/musings-on-auto-fire-visuals</guid><title>Musings on Auto Fire visuals</title><link>https://vertigames.itch.io/auto-fire/devlog/53163/musings-on-auto-fire-visuals</link><pubDate>Tue, 23 Oct 2018 15:51:31 GMT</pubDate><category>devlog</category><description><![CDATA[<img class="post_image" src="https://img.itch.zone/aW1nLzE1ODE3NDguZ2lm/original/9tqYTq.gif"/><p>I still have a ways to go to hit the look I want out of Auto Fire. All my visual assets so far are bought from the Unity Asset Store, or made by me (and I am no artist).  The challenge of using purcha...</p>]]></description></item><item><guid>https://vertigames.itch.io/auto-fire/devlog/52167/auto-fire-v0501-skidding-improvements</guid><title>Auto Fire v0.5.01 - Skidding Improvements</title><link>https://vertigames.itch.io/auto-fire/devlog/52167/auto-fire-v0501-skidding-improvements</link><pubDate>Tue, 16 Oct 2018 07:24:25 GMT</pubDate><category>devlog</category><description><![CDATA[<p>I had a bit of a weird week because I was coming off the RoguelikeCel, but after the feedback I got I knew just what to focus on for this new update. Enemy Cars Enemy cars can shoot again! Yeah sooooo...</p>]]></description></item><item><guid>https://vertigames.itch.io/auto-fire/devlog/50802/status-update-oct-2018</guid><title>Status Update - Oct 2018</title><link>https://vertigames.itch.io/auto-fire/devlog/50802/status-update-oct-2018</link><pubDate>Fri, 05 Oct 2018 04:36:27 GMT</pubDate><category>devlog</category><description><![CDATA[<img class="post_image" src="https://img.itch.zone/aW1nLzE1MzkwODguZ2lm/original/mLlHzD.gif"/><p>Over the past several months I’ve been working through some significant issues to get Auto Fire up to snuff…  A good friend talked me into going to the  Roguelike Celebration 2018  in San Francisc...</p>]]></description></item></channel></rss>