Hey. I'm Viswaa.
I make games, write novels, build D&D campaigns, obsess over worldbuilding, and generally act like sleep is optional whenever an idea gets its claws into me. My brain runs on gameplay systems, fantasy, emotional damage, and the dangerous belief that one more all-nighter will finally make the thing in my head become real.
I love fantasy, especially progression fantasy and isekai, because I am apparently genetically predisposed to stories about growth, struggle, power systems, weird worlds, and watching someone claw their way toward becoming more than they were. Give me levels, ranks, classes, magic systems, cursed destinies, dragons, academy arcs, morally questionable mentors, and a protagonist who is either suffering horribly or about to become a menace, and I am home.
I also play games like Factorio and Scrap Mechanic like they are part of my bloodline. If there is automation, systems, engineering nonsense, resource loops, optimization, base-building, or some kind of cursed player-made contraption that should not work but somehow does, I will absolutely lock in. On the other end of the spectrum, I am just as driven by stories. Novels, manga, web comics, anime, games, all of it matters to me because they get under my skin. They shape the way I think, the way I feel, and the kind of things I want to create.
A lot of what I make lives somewhere between systems and storytelling. One day that means coding gameplay. Another day it means writing a chapter at 3 AM because I got possessed by a scene. Another day it means cooking up a D&D campaign with lore I absolutely did not need to make that deep, drawing concept ideas, making 3D models, or rewriting an entire mechanic because it did not hit with the right kind of feeling. I do not really know how to create things halfway. I either care too much or not at all, and most of the time I care way too much.
I'm a Computer Science student in Kraków, Poland, and most of my recent hands-on work has been in gameplay programming, especially combat, progression, movement, camera, and the little pieces of game feel that make something go from "working" to "oh wait, this is actually fun." I mainly build in Unity and C#, while also sharpening my C++ through lower-level projects and university work. I like mechanics that snap together properly, systems that can grow, and worlds that feel like they extend beyond the edges of the screen.
I have also written a bunch of novels before, and a lot of that writing brain leaks directly into the kinds of games I want to make. I care about atmosphere, identity, character, escalation, and whether something actually leaves a mark after you're done with it. I do not just want to make something functional. I want to make something that sticks.
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If you're here, you're probably going to find gameplay systems I got too attached to, stories I cared about too much, and projects born from the intersection of fantasy obsession, technical fixation, and a complete refusal to leave cool ideas alone.