<?xml version="1.0" encoding="UTF-8" ?><rss version="2.0"><channel><title>Lancer Tactics Devlog - itch.io</title><link>https://wick.itch.io/lancer-tactics</link><description>Mecha RPG adapted from Lancer tabletop</description><item><guid>https://wick.itch.io/lancer-tactics/devlog/1525627/074-hotfix</guid><title>0.7.4 hotfix</title><link>https://wick.itch.io/lancer-tactics/devlog/1525627/074-hotfix</link><pubDate>Sun, 17 May 2026 06:25:42 GMT</pubDate><category>devlog</category><description><![CDATA[<p>“Surely this time pushing a new build at 5:05pm on a friday will work out with no problems.” approx 2 seconds later “by talos this can’t be happening” v0.7.3 changes: Fix crash whenever bonu...</p>]]></description></item><item><guid>https://wick.itch.io/lancer-tactics/devlog/1524721/nhp-characterization-free-camera-rotation-prepping-for-mod-support</guid><title>NHP characterization, free camera rotation, prepping for mod support</title><link>https://wick.itch.io/lancer-tactics/devlog/1524721/nhp-characterization-free-camera-rotation-prepping-for-mod-support</link><pubDate>Sat, 16 May 2026 01:03:35 GMT</pubDate><category>devlog</category><description><![CDATA[<img src="https://img.itch.zone/aW1nLzI3Mjg4MTM0LnBuZw==/400x224%23c/Sradw5.png" class="post_image"/><p>Heya! Still at it with another monthly update. Highlights from this month include: Fixed a bug with uploading combats to mod.io; the files were being uploaded with invalid filenames. If you uploaded a...</p>]]></description></item><item><guid>https://wick.itch.io/lancer-tactics/devlog/1491620/v071-hotfix</guid><title>v0.7.1 hotfix</title><link>https://wick.itch.io/lancer-tactics/devlog/1491620/v071-hotfix</link><pubDate>Fri, 17 Apr 2026 00:04:33 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Small hotfix for yesterday’s build. Changes: fix missing everest alt tokens fix damage on lancers not persisting after a combat during a module can create “end module” moments to prevent acciden...</p>]]></description></item><item><guid>https://wick.itch.io/lancer-tactics/devlog/1489029/module-editor</guid><title>Module editor!</title><link>https://wick.itch.io/lancer-tactics/devlog/1489029/module-editor</link><pubDate>Tue, 14 Apr 2026 01:18:56 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Another month, another build. Also we’ll be doing a livestream this Wednesday (the 15th) at 3-5pm on youtube to celebrate the 3-year anniversary of the Kickstarter. Come hang! Changelog: Highlights...</p>]]></description></item><item><guid>https://wick.itch.io/lancer-tactics/devlog/1454521/discord-trailer-all-npcs-steam-wishlists-itchio-1-bestseller</guid><title>Discord, Trailer, all NPCs, Steam wishlists, itch.io #1 bestseller??</title><link>https://wick.itch.io/lancer-tactics/devlog/1454521/discord-trailer-all-npcs-steam-wishlists-itchio-1-bestseller</link><pubDate>Tue, 10 Mar 2026 23:21:03 GMT</pubDate><category>devlog</category><description><![CDATA[<img src="https://img.itch.zone/aW1nLzI2MDYxOTkwLmdpZg==/original/pSIh6w.gif" class="post_image"/><p>(due a ✨wrist injury✨, I’m writing this with voice dictation // one hand. So please excuse if there are more typos, or weird formatting than usual.) Hot diggity! A lot happened this past month!...</p>]]></description></item><item><guid>https://wick.itch.io/lancer-tactics/devlog/1367521/steam-wishlist-page-debut-trailer</guid><title>Steam wishlist page &amp; debut trailer!</title><link>https://wick.itch.io/lancer-tactics/devlog/1367521/steam-wishlist-page-debut-trailer</link><pubDate>Wed, 11 Feb 2026 00:27:55 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Steam Wishlist page You can now tell Steam that you’d like to play Lancer Tactics over there by wishlisting it ! From discussions in the forums here, I’m currently leaning towards increasing the p...</p>]]></description></item><item><guid>https://wick.itch.io/lancer-tactics/devlog/1337435/final-talents-shield-fx-more-npc-optionals</guid><title>Final talents, shield fx, more NPC optionals</title><link>https://wick.itch.io/lancer-tactics/devlog/1337435/final-talents-shield-fx-more-npc-optionals</link><pubDate>Fri, 30 Jan 2026 18:10:19 GMT</pubDate><category>devlog</category><description><![CDATA[<img src="https://img.itch.zone/aW1nLzI1MjgxNzUwLmdpZg==/original/kNa1lP.gif" class="post_image"/><p>Hey! There’s a US national shutdown/strike today. From Josh: “If you’re able, today’s a great day to disconnect from the system: stopping/leaving work, not engaging in commerce, staying offlin...</p>]]></description></item><item><guid>https://wick.itch.io/lancer-tactics/devlog/1219950/v052-hotfix</guid><title>v0.5.2 hotfix</title><link>https://wick.itch.io/lancer-tactics/devlog/1219950/v052-hotfix</link><pubDate>Sat, 27 Dec 2025 20:23:40 GMT</pubDate><category>devlog</category><description><![CDATA[<p>It seems to have become unfortunately typical that each monthly release is followed by a few days of hotfixing. Hm. I’ll have to think about how we might change our processes to have that not happen...</p>]]></description></item><item><guid>https://wick.itch.io/lancer-tactics/devlog/1197382/v051-hotfix</guid><title>v0.5.1 hotfix</title><link>https://wick.itch.io/lancer-tactics/devlog/1197382/v051-hotfix</link><pubDate>Thu, 25 Dec 2025 17:30:47 GMT</pubDate><category>devlog</category><description><![CDATA[<p>The team’s on break for the rest of the year, and I’m starting my own break as soon as I post this. (It’s a famously good idea to post an update right before going on holiday) Just ate those wor...</p>]]></description></item><item><guid>https://wick.itch.io/lancer-tactics/devlog/1189388/pixel-art-recoloring-ultras-cat-ears</guid><title>Pixel art recoloring, ultras, cat ears</title><link>https://wick.itch.io/lancer-tactics/devlog/1189388/pixel-art-recoloring-ultras-cat-ears</link><pubDate>Wed, 24 Dec 2025 22:36:23 GMT</pubDate><category>devlog</category><description><![CDATA[<img src="https://img.itch.zone/aW1nLzI0NzAwNzU5LmdpZg==/original/iB%2BoW%2B.gif" class="post_image"/><p>It’s my birthday tomorrow! Happy birthday, me. The team’s on break for the rest of the year, and I’m starting my own break as soon as I post this. (It’s a famously good idea to post an update...</p>]]></description></item><item><guid>https://wick.itch.io/lancer-tactics/devlog/1125388/v049-hotfix</guid><title>v0.4.9 hotfix</title><link>https://wick.itch.io/lancer-tactics/devlog/1125388/v049-hotfix</link><pubDate>Wed, 26 Nov 2025 17:38:50 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Looks like my apple developer ID expired and the mac build was only working on my machine™, so I’ve now paid the fruit stand their dues. Here’s a new set of (hopefully successfully-authorized) m...</p>]]></description></item><item><guid>https://wick.itch.io/lancer-tactics/devlog/1123759/v048-hotfix</guid><title>v0.4.8 hotfix</title><link>https://wick.itch.io/lancer-tactics/devlog/1123759/v048-hotfix</link><pubDate>Mon, 24 Nov 2025 23:10:19 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Wouldn’t be a release without a hotfix. ALEXAN2507 found a crash common enough that it warranted a hotfix plus any easy bugfixes I could bundle along with it in an afternoon. fix crash on downloadin...</p>]]></description></item><item><guid>https://wick.itch.io/lancer-tactics/devlog/1120721/draft-of-all-npcs-foliage-modio-maps</guid><title>Draft of all NPCs, foliage, Mod.io maps</title><link>https://wick.itch.io/lancer-tactics/devlog/1120721/draft-of-all-npcs-foliage-modio-maps</link><pubDate>Fri, 21 Nov 2025 20:29:49 GMT</pubDate><category>devlog</category><description><![CDATA[<img src="https://img.itch.zone/aW1nLzI0MTg2MDY4LnBuZw==/400x224%23c/LbseXS.png" class="post_image"/><p>Hello! We’re making a video game! We’ve been doing so for quite some time! The madness is setting in! Ha ha ha! Highlights from this month’s build: All NPC classes &amp; base kits: I finished a firs...</p>]]></description></item><item><guid>https://wick.itch.io/lancer-tactics/devlog/1084802/v044-hotfix</guid><title>v0.4.4 hotfix</title><link>https://wick.itch.io/lancer-tactics/devlog/1084802/v044-hotfix</link><pubDate>Tue, 14 Oct 2025 16:44:24 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Last build had a few bugs that were major enough to warrant some hotfixes, and some easy fixes got to come along for the ride. Fixes (compared to v0.4.1): Fixed crash in catalog ring/character sheet (...</p>]]></description></item><item><guid>https://wick.itch.io/lancer-tactics/devlog/1081890/nhp-portraits-in-person-playtesting-finished-ha-mechs-pc-only</guid><title>NHP portraits, in-person playtesting, finished HA mechs (PC ONLY)</title><link>https://wick.itch.io/lancer-tactics/devlog/1081890/nhp-portraits-in-person-playtesting-finished-ha-mechs-pc-only</link><pubDate>Fri, 10 Oct 2025 23:38:20 GMT</pubDate><category>devlog</category><description><![CDATA[<img src="https://img.itch.zone/aW1nLzIzNTUwODA0LnBuZw==/400x224%23c/RIX63m.png" class="post_image"/><p>(looking back at my calendar) Wow, I went to a lot of conventions in a month! I’ve done showcase/workshop circuits for my games before, but not since COVID hit. Since the last update here, I attende...</p>]]></description></item><item><guid>https://wick.itch.io/lancer-tactics/devlog/1017336/all-ips-n-mechs-implemented</guid><title>All IPS-N mechs implemented</title><link>https://wick.itch.io/lancer-tactics/devlog/1017336/all-ips-n-mechs-implemented</link><pubDate>Tue, 26 Aug 2025 04:25:38 GMT</pubDate><category>devlog</category><description><![CDATA[<img src="https://img.itch.zone/aW1nLzIyODk0MzcxLnBuZw==/400x224%23c/%2FopVZ%2B.png" class="post_image"/><p>This month’s update is somewhat truncated since I’ll be at PAX + associated meetups for the rest of this week. We’ve got the rest of the IPS-N done and dusted, rounding it out with the Raleigh...</p>]]></description></item><item><guid>https://wick.itch.io/lancer-tactics/devlog/1003669/all-ssc-horus-mechs-pilot-barks-visual-landscape-palette</guid><title>All SSC &amp; HORUS mechs, pilot barks, visual landscape palette</title><link>https://wick.itch.io/lancer-tactics/devlog/1003669/all-ssc-horus-mechs-pilot-barks-visual-landscape-palette</link><pubDate>Thu, 07 Aug 2025 00:46:56 GMT</pubDate><category>devlog</category><description><![CDATA[<img src="https://img.itch.zone/aW1nLzIyNjEyNzQxLmdpZg==/original/Cg2AWu.gif" class="post_image"/><p>What’s up, Youtube? It’s ya girl Olive with another Lancer Tactics content update. This month, we’ve finished implementation of all SSC &amp; HORUS mechs, almost all the core bonuses, and some big i...</p>]]></description></item><item><guid>https://wick.itch.io/lancer-tactics/devlog/982541/minor-bugfix-release-pc-only</guid><title>Minor bugfix release (PC only)</title><link>https://wick.itch.io/lancer-tactics/devlog/982541/minor-bugfix-release-pc-only</link><pubDate>Tue, 08 Jul 2025 20:46:26 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Hey there! Last release had a lot of new content, so there were lots of juicy juicy bugs for me to snack on. Figured I’d do a minor release (0.3.1) to address the issues folks have found. Thank you...</p>]]></description></item><item><guid>https://wick.itch.io/lancer-tactics/devlog/978580/compatibility-rendering-mode-eight-new-mechs</guid><title>Compatibility rendering mode, eight new mechs</title><link>https://wick.itch.io/lancer-tactics/devlog/978580/compatibility-rendering-mode-eight-new-mechs</link><pubDate>Wed, 02 Jul 2025 20:14:38 GMT</pubDate><category>devlog</category><description><![CDATA[<img src="https://img.itch.zone/aW1nLzIxOTY1ODY0LmdpZg==/original/jkaFDR.gif" class="post_image"/><p>Version 0.3.0 is live! Getting to sink two weeks into just doing content has been incredibly gratifying: I was able to hit an average rate of one mech per ~two days, which bodes well for the still-wai...</p>]]></description></item><item><guid>https://wick.itch.io/lancer-tactics/devlog/960548/keeping-the-fire-lit-more-talents</guid><title>Keeping the fire lit, more talents</title><link>https://wick.itch.io/lancer-tactics/devlog/960548/keeping-the-fire-lit-more-talents</link><pubDate>Thu, 05 Jun 2025 18:45:18 GMT</pubDate><category>devlog</category><description><![CDATA[<img src="https://img.itch.zone/aW1nLzIxNTQ0MjY4LmdpZg==/original/INibpI.gif" class="post_image"/><p>Heya! As I mentioned in the last post, I’m mostly doing Crescent Loom work May &amp; June, but I’ve been able to sneak in some Lancer days. I just posted an updated build, 0.2.9, with some new content...</p>]]></description></item><item><guid>https://wick.itch.io/lancer-tactics/devlog/941767/rebaked-npcs-pt-2-linux-build</guid><title>Rebaked NPCs Pt. 2 (+ linux build!)</title><link>https://wick.itch.io/lancer-tactics/devlog/941767/rebaked-npcs-pt-2-linux-build</link><pubDate>Fri, 09 May 2025 21:13:00 GMT</pubDate><category>devlog</category><description><![CDATA[<img src="https://img.itch.zone/aW1nLzIxMTEzMDU3LnBuZw==/400x224%23c/up8vYU.png" class="post_image"/><p>Hey there! Surprise bonus post &#039;cause the discussion about incorporating Kai&#039;s NPC Rebake last week unexpectedly popped off — y&#039;all shared a lot of perspectives we both had and hadn&#039;t considered. Th...</p>]]></description></item><item><guid>https://wick.itch.io/lancer-tactics/devlog/937132/npc-rebake-rests-repairs-community-maps</guid><title>NPC Rebake, rests &amp; repairs, community maps</title><link>https://wick.itch.io/lancer-tactics/devlog/937132/npc-rebake-rests-repairs-community-maps</link><pubDate>Fri, 02 May 2025 23:00:06 GMT</pubDate><category>devlog</category><description><![CDATA[<img src="https://img.itch.zone/aW1nLzIxMDEwNzkzLnBuZw==/400x224%23c/cnRlGb.png" class="post_image"/><p>Hello, happy May! Summer in the northern hemisphere is fast approaching. I&#039;ve been having a nice time whenever I stumble outside, blinking in the unfamiliar sun, smelling long forgotten floral aromas...</p>]]></description></item><item><guid>https://wick.itch.io/lancer-tactics/devlog/917171/-bones-early-access-</guid><title>🦴 Bones early access 🦴</title><link>https://wick.itch.io/lancer-tactics/devlog/917171/-bones-early-access-</link><pubDate>Tue, 01 Apr 2025 23:53:16 GMT</pubDate><category>devlog</category><description><![CDATA[<img src="https://img.itch.zone/aW1nLzIwNTMwNjE0LmdpZg==/original/g1Yb6c.gif" class="post_image"/><p>🦴☠️🦴 BONES 🦴☠️🦴 BUILD 🦴☠️🦴 DONE 🦴☠️🦴 This build ~officially~ completes our original Kickstarter goals for the game! * This also ~officially~ starts our 1-year t...</p>]]></description></item><item><guid>https://wick.itch.io/lancer-tactics/devlog/896894/prebones-build-final-final-2-production-update-new-narrative-director</guid><title>Prebones_build_final_FINAL (2), production update, new narrative director</title><link>https://wick.itch.io/lancer-tactics/devlog/896894/prebones-build-final-final-2-production-update-new-narrative-director</link><pubDate>Sat, 01 Mar 2025 07:19:06 GMT</pubDate><category>devlog</category><description><![CDATA[<img src="https://img.itch.zone/aW1nLzIwMDg2OTM1LnBuZw==/400x224%23c/USvwkv.png" class="post_image"/><p>New build New build new build! [ New build ] We&#039;re calling it a &quot;bones release candidate&quot; even though it&#039;s not technically a release candidate since we know there&#039;s a buncha blocking issues, but this...</p>]]></description></item><item><guid>https://wick.itch.io/lancer-tactics/devlog/867579/pre-vacation-changelog</guid><title>Pre-vacation changelog</title><link>https://wick.itch.io/lancer-tactics/devlog/867579/pre-vacation-changelog</link><pubDate>Sun, 12 Jan 2025 22:22:18 GMT</pubDate><category>devlog</category><description><![CDATA[<img src="https://img.itch.zone/aW1nLzE5MzU0NjU3LnBuZw==/400x224%23c/tSogim.png" class="post_image"/><p>Heya! I&#039;m about to head out for my first real vacation since the start of this project (my Ireland trip last year was cancelled; I&#039;m spending the rest of January in New Zealand with some friends!), so...</p>]]></description></item><item><guid>https://wick.itch.io/lancer-tactics/devlog/845233/prebones-build-ui-stylekit-instant-action</guid><title>Prebones build, UI stylekit, instant action</title><link>https://wick.itch.io/lancer-tactics/devlog/845233/prebones-build-ui-stylekit-instant-action</link><pubDate>Fri, 06 Dec 2024 16:15:55 GMT</pubDate><category>devlog</category><description><![CDATA[<img src="https://img.itch.zone/aW1nLzE4ODU3Mjg4LnBuZw==/400x224%23c/wa8Mz8.png" class="post_image"/><p>Big update this month, including an new public build (0.2.0) which early-access backers can download from Backerkit . Let&#039;s get into what&#039;s new! New UI style I feel a bit unsure about sharing this sto...</p>]]></description></item><item><guid>https://wick.itch.io/lancer-tactics/devlog/820914/first-mech-talent-content-push</guid><title>First mech &amp; talent content push</title><link>https://wick.itch.io/lancer-tactics/devlog/820914/first-mech-talent-content-push</link><pubDate>Wed, 23 Oct 2024 21:35:34 GMT</pubDate><category>devlog</category><description><![CDATA[<img src="https://img.itch.zone/aW1nLzE4Mjk3NTE5LmdpZg==/original/FRS2Vt.gif" class="post_image"/><p>Howdy! This last month was all about doing a big pass on player content. Up til now I&#039;ve mostly been cherry-picking mechs and abilities that will force me to implement important parts of the engine; t...</p>]]></description></item><item><guid>https://wick.itch.io/lancer-tactics/devlog/798830/mech-recoloring-dialogue-layout-crisis-of-faith</guid><title>Mech recoloring &amp; dialogue layout crisis of faith</title><link>https://wick.itch.io/lancer-tactics/devlog/798830/mech-recoloring-dialogue-layout-crisis-of-faith</link><pubDate>Sat, 14 Sep 2024 00:42:44 GMT</pubDate><category>devlog</category><description><![CDATA[<img src="https://img.itch.zone/aW1nLzE3NzY1NjkyLmdpZg==/original/pKDcHa.gif" class="post_image"/><p>Dialogue layout crisis of faith Every so often, I&#039;ll run into something in development that eats away at me until it pushes me to a crisis of faith and I have a breakdown, burn down a bunch of work, a...</p>]]></description></item><item><guid>https://wick.itch.io/lancer-tactics/devlog/779542/downtimes-module-editor-water-temple</guid><title>Downtimes, module editor, water temple</title><link>https://wick.itch.io/lancer-tactics/devlog/779542/downtimes-module-editor-water-temple</link><pubDate>Fri, 09 Aug 2024 23:49:50 GMT</pubDate><category>devlog</category><description><![CDATA[<img src="https://img.itch.zone/aW1nLzE3MjcwODY2LmdpZg==/original/a4H6hw.gif" class="post_image"/><p>Happy summer! There&#039;s smoke in Portland but it&#039;s not too bad. Bless firefighters. Work on Lancer Tactics continues apace. Downtime &amp; Module editor This month has been mostly focused on the largest her...</p>]]></description></item><item><guid>https://wick.itch.io/lancer-tactics/devlog/763175/music-grappling-new-build</guid><title>Music, grappling, new build!</title><link>https://wick.itch.io/lancer-tactics/devlog/763175/music-grappling-new-build</link><pubDate>Wed, 10 Jul 2024 23:45:17 GMT</pubDate><category>devlog</category><description><![CDATA[<img src="https://img.itch.zone/aW1nLzE2ODc2OTM4LmdpZg==/original/8ze12W.gif" class="post_image"/><p>Another month, another build. For today we have a new alpha build, a behind-the-scenes look at the music creation, and a buncha new content (grappling! Drake and Goblin gear!). New build! Version 0.1...</p>]]></description></item><item><guid>https://wick.itch.io/lancer-tactics/devlog/744088/first-kickstarter-alpha-is-available</guid><title>First Kickstarter alpha is available!</title><link>https://wick.itch.io/lancer-tactics/devlog/744088/first-kickstarter-alpha-is-available</link><pubDate>Wed, 05 Jun 2024 15:45:33 GMT</pubDate><category>devlog</category><description><![CDATA[<p>It&#039;s time! Let&#039;s play some Lancer Tactics! Preorder backers can download the Lancer Tactics 0.1.1 alpha by logging into Backerkit and going to lancer-tactics.backerkit.com/backer/digital_rewards . If...</p>]]></description></item><item><guid>https://wick.itch.io/lancer-tactics/devlog/728127/pre-alpha-changelog-engine-talent-talk</guid><title>Pre-alpha changelog + engine talent talk</title><link>https://wick.itch.io/lancer-tactics/devlog/728127/pre-alpha-changelog-engine-talent-talk</link><pubDate>Wed, 08 May 2024 19:33:49 GMT</pubDate><category>devlog</category><description><![CDATA[<img src="https://img.itch.zone/aW1nLzE2MDcxNTQzLmdpZg==/original/w3akZH.gif" class="post_image"/><p>We&#039;re aiming for getting the first public alpha for backers by the end of this month! Carpenter and I scoped out mechanics that can wait until after the alpha (e.g. grappling, hiding) in favor of tyin...</p>]]></description></item><item><guid>https://wick.itch.io/lancer-tactics/devlog/705407/new-mech-art-style-terrain-destruction-overwatch-ramps</guid><title>New mech art style! + terrain destruction, overwatch, ramps</title><link>https://wick.itch.io/lancer-tactics/devlog/705407/new-mech-art-style-terrain-destruction-overwatch-ramps</link><pubDate>Thu, 28 Mar 2024 23:16:01 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Hellooo again, friends! It&#039;s that time again — how has the last month of development gone? Art + Sound The most exciting update: I&#039;d like to introduce you to Gen ( @gentrigger ), our new mech artist...</p>]]></description></item><item><guid>https://wick.itch.io/lancer-tactics/devlog/682706/3d-map-editor-more-ui-and-mourning-cloak-license</guid><title>3D map editor, more UI, and Mourning Cloak license</title><link>https://wick.itch.io/lancer-tactics/devlog/682706/3d-map-editor-more-ui-and-mourning-cloak-license</link><pubDate>Fri, 16 Feb 2024 00:45:37 GMT</pubDate><category>devlog</category><description><![CDATA[<img src="https://img.itch.zone/aW1nLzE1MDU0Nzg5LmdpZg==/original/RPHIT7.gif" class="post_image"/><p>Hey y&#039;all! This is gonna be one of those bona-fide glorified-changelog-with-gifs updates. Buckle up! Map Editor Got units able to be placed/deleted/moved in the mission editor Can paint/remove command...</p>]]></description></item><item><guid>https://wick.itch.io/lancer-tactics/devlog/657718/new-year-new-dimension-aka-3d-maps</guid><title>New year new dimension (aka 3D maps!!!)</title><link>https://wick.itch.io/lancer-tactics/devlog/657718/new-year-new-dimension-aka-3d-maps</link><pubDate>Fri, 29 Dec 2023 23:41:36 GMT</pubDate><category>devlog</category><description><![CDATA[<img src="https://img.itch.zone/aW1nLzE0NDk1NDkzLmdpZg==/original/x%2FEQgS.gif" class="post_image"/><p>Not gonna bury the lede: inspired by another project in the Lancer community, about two weeks ago I did a quick tech demo to answer the question &quot;what would LT look like rendered in 3D?&quot; Unfortunately...</p>]]></description></item><item><guid>https://wick.itch.io/lancer-tactics/devlog/634012/portrait-maker-dialogue-bubbles-working-towards-a-vertical-slice</guid><title>Portrait maker, dialogue bubbles, working towards a vertical slice</title><link>https://wick.itch.io/lancer-tactics/devlog/634012/portrait-maker-dialogue-bubbles-working-towards-a-vertical-slice</link><pubDate>Sat, 11 Nov 2023 02:18:11 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Update day! Have some game dev vignettes! Vertical Slice I&#039;ve been getting antsy that we&#039;re, what, seven months out from the end of the campaign and we only have something that looks vaguely like a ga...</p>]]></description></item><item><guid>https://wick.itch.io/lancer-tactics/devlog/592373/progress-gifs</guid><title>Progress gifs</title><link>https://wick.itch.io/lancer-tactics/devlog/592373/progress-gifs</link><pubDate>Mon, 18 Sep 2023 14:42:22 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Generic progress report go! OK I know I said this month would be slower because I&#039;d be traveling and taking some time off and I swear I did (thought I had to cancel going to Ireland because of a Covid...</p>]]></description></item><item><guid>https://wick.itch.io/lancer-tactics/devlog/571282/event-system-aka-how-to-handle-nested-youve-activated-my-trap-card-triggers</guid><title>Event system, aka, how to handle nested &quot;you&#039;ve activated my trap card&quot; triggers</title><link>https://wick.itch.io/lancer-tactics/devlog/571282/event-system-aka-how-to-handle-nested-youve-activated-my-trap-card-triggers</link><pubDate>Mon, 07 Aug 2023 00:30:45 GMT</pubDate><category>devlog</category><description><![CDATA[<img src="https://img.itch.zone/aW1nLzEzMDUwMTgxLnBuZw==/400x224%23c/P233kt.png" class="post_image"/><p>Event system I&#039;d like to take some time this month to talk about how we&#039;re handling the extreme levels of actions / reactions / counter-reactions in the Lancer system. To summarize the problem that we...</p>]]></description></item><item><guid>https://wick.itch.io/lancer-tactics/devlog/556518/production-schedule-mission-editor-first-look-reward-updates</guid><title>Production schedule // mission editor first look // reward updates</title><link>https://wick.itch.io/lancer-tactics/devlog/556518/production-schedule-mission-editor-first-look-reward-updates</link><pubDate>Fri, 07 Jul 2023 17:06:45 GMT</pubDate><category>devlog</category><description><![CDATA[<img src="https://img.itch.zone/aW1nLzEyNjk1NjAxLnBuZw==/400x224%23c/N%2BQrvn.png" class="post_image"/><p>Production schedule I&#039;ve gotten a few questions/heard some confusion about when we&#039;re delivering what, so I think a picture to point to is in order. This is a living document (compiled from—you gues...</p>]]></description></item><item><guid>https://wick.itch.io/lancer-tactics/devlog/541404/the-core-of-the-lancer-tactics-engine</guid><title>The core of the Lancer Tactics engine.</title><link>https://wick.itch.io/lancer-tactics/devlog/541404/the-core-of-the-lancer-tactics-engine</link><pubDate>Mon, 05 Jun 2023 03:59:21 GMT</pubDate><category>devlog</category><description><![CDATA[<img src="https://img.itch.zone/aW1nLzEyMzgxNjYyLnBuZw==/400x224%23c/qRh0Hc.png" class="post_image"/><p>Burn it down, start again Step #1 of post-Kickstarter production was to start over in a new codebase. If we&#039;re going to be spending the next ~2-3 years on this, I want the foundation to be rock-solid...</p>]]></description></item><item><guid>https://wick.itch.io/lancer-tactics/devlog/508931/full-content-port-unlocked</guid><title>Full content port unlocked!</title><link>https://wick.itch.io/lancer-tactics/devlog/508931/full-content-port-unlocked</link><pubDate>Wed, 29 Mar 2023 00:33:40 GMT</pubDate><category>devlog</category><description><![CDATA[<img src="https://img.itch.zone/aW1nLzExNzA3NDkwLnBuZw==/400x224%23c/LqvPgy.png" class="post_image"/><p>Final stretch goal reached! Fantastic news: Since the Kickstarter has succeeded beyond our wildest hopes, we&#039;re going to be able to work on this full-time for a year to do a full port. That means impl...</p>]]></description></item><item><guid>https://wick.itch.io/lancer-tactics/devlog/496500/lancer-tactics-kickstarter-is-live</guid><title>Lancer Tactics Kickstarter is live!</title><link>https://wick.itch.io/lancer-tactics/devlog/496500/lancer-tactics-kickstarter-is-live</link><pubDate>Wed, 01 Mar 2023 17:13:30 GMT</pubDate><category>devlog</category><description><![CDATA[<img src="https://img.itch.zone/aW1nLzExNDY2MjYxLmdpZg==/original/zcTbxy.gif" class="post_image"/><p>Hello! Hi! We&#039;re doing this! The campaign to turn this sucker into a full game is live! This Kickstarter campaign will fund development of the current demo into a full-fledged game engine, paying arti...</p>]]></description></item><item><guid>https://wick.itch.io/lancer-tactics/devlog/490263/talent-and-mech-license-trees</guid><title>Talent and mech license trees</title><link>https://wick.itch.io/lancer-tactics/devlog/490263/talent-and-mech-license-trees</link><pubDate>Wed, 15 Feb 2023 06:21:04 GMT</pubDate><category>devlog</category><description><![CDATA[<img src="https://img.itch.zone/aW1nLzExMzI4NTY1LmdpZg==/original/InLNKj.gif" class="post_image"/><p>The big swing this week was setting up the organization and UI for talents and license levels . I did it though!! The yawning abyss of actually implementing all that content now stands before us. Good...</p>]]></description></item><item><guid>https://wick.itch.io/lancer-tactics/devlog/483549/modifiable-character-sheets</guid><title>Modifiable character sheets!</title><link>https://wick.itch.io/lancer-tactics/devlog/483549/modifiable-character-sheets</link><pubDate>Tue, 31 Jan 2023 07:07:33 GMT</pubDate><category>devlog</category><description><![CDATA[<img src="https://img.itch.zone/aW1nLzExMTc4OTEwLmdpZg==/original/S6jUGv.gif" class="post_image"/><p>I&#039;m slipping a little into crunch-style-dev, I fear, so I hope to that this release will let me catch my breath for a little bit. There were some fairly large updates to the Godot engine in the last w...</p>]]></description></item><item><guid>https://wick.itch.io/lancer-tactics/devlog/477143/new-music-from-duelyst-repo-mac-build-probably-working</guid><title>New music from Duelyst repo, Mac build (probably?) working</title><link>https://wick.itch.io/lancer-tactics/devlog/477143/new-music-from-duelyst-repo-mac-build-probably-working</link><pubDate>Mon, 16 Jan 2023 16:46:39 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Smaller update than normal because I&#039;m working on something very exciting for this behind the scenes! (you can probably guess what it is) Changes: Swapped out music and sound effects for the assets th...</p>]]></description></item><item><guid>https://wick.itch.io/lancer-tactics/devlog/471121/upgrade-to-godot-40-beta-only-updating-pc-builds-until-further-notice</guid><title>Upgrade to Godot 4.0 beta, only updating PC builds until further notice</title><link>https://wick.itch.io/lancer-tactics/devlog/471121/upgrade-to-godot-40-beta-only-updating-pc-builds-until-further-notice</link><pubDate>Mon, 02 Jan 2023 00:35:07 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Whew! I decided to take the plunge and upgrade the project to the Godot 4.0 beta . Results are mixed. While lots of things on the backend are cleaner, the instability of the beta means that I can&#039;t cu...</p>]]></description></item><item><guid>https://wick.itch.io/lancer-tactics/devlog/462848/improved-ai-another-ui-reorg</guid><title>Improved AI, *another* UI reorg</title><link>https://wick.itch.io/lancer-tactics/devlog/462848/improved-ai-another-ui-reorg</link><pubDate>Mon, 12 Dec 2022 13:53:23 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Only minimal gameplay changes this time; I&#039;m deploying now because it might be a while until the next once since I&#039;m preparing to upgrade from Godot 3.5 to 4.0. Gameplay changes: Added PC downloadable...</p>]]></description></item><item><guid>https://wick.itch.io/lancer-tactics/devlog/459401/recon-sitrep-map-sniper-npc-terrain-properties</guid><title>Recon sitrep + map, sniper NPC, terrain properties</title><link>https://wick.itch.io/lancer-tactics/devlog/459401/recon-sitrep-map-sniper-npc-terrain-properties</link><pubDate>Sun, 04 Dec 2022 02:55:29 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Changes: New recon sitrep following the albatross holdout. Sniper NPC Added aggression and stampede defense abilities to berserker NPC; can get them to hit each other. Swallowtail shreds on lock-on Re...</p>]]></description></item><item><guid>https://wick.itch.io/lancer-tactics/devlog/453631/tutorial-hornet-demolisher-destructible-terrain</guid><title>Tutorial, hornet &amp; demolisher, destructible terrain</title><link>https://wick.itch.io/lancer-tactics/devlog/453631/tutorial-hornet-demolisher-destructible-terrain</link><pubDate>Sat, 19 Nov 2022 15:47:32 GMT</pubDate><category>devlog</category><description><![CDATA[<p>New stuff Start menu (lofi fields to drive mechs in) New tutorial scenario (only minor tutorialization rn) Everest mech in tutorial, including Hyperspec and Initiative Seismic ripper &amp; line attacks Bu...</p>]]></description></item><item><guid>https://wick.itch.io/lancer-tactics/devlog/448529/size-half-fusion-rifle-disengage</guid><title>Size half, fusion rifle, disengage</title><link>https://wick.itch.io/lancer-tactics/devlog/448529/size-half-fusion-rifle-disengage</link><pubDate>Sun, 06 Nov 2022 16:59:28 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Changes: Added fusion rifle to Kobold Goblin and Kobold are size half. This doesn&#039;t really significantly alter gameplay, but technically they can now be walked over by enemies and don&#039;t cause engageme...</p>]]></description></item><item><guid>https://wick.itch.io/lancer-tactics/devlog/448185/squad-picker-character-sheets-nelson-kobold</guid><title>Squad picker, character sheets, nelson + kobold</title><link>https://wick.itch.io/lancer-tactics/devlog/448185/squad-picker-character-sheets-nelson-kobold</link><pubDate>Sat, 05 Nov 2022 17:26:18 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Changes! Added a sidebar that focuses on &amp; can open character sheets which lists everything a unit has You now pick 3 mechs for your squad before the fight starts (not remotely balanced) Added context...</p>]]></description></item><item><guid>https://wick.itch.io/lancer-tactics/devlog/443473/goblin-pixel-portraits</guid><title>Goblin, pixel portraits</title><link>https://wick.itch.io/lancer-tactics/devlog/443473/goblin-pixel-portraits</link><pubDate>Tue, 25 Oct 2022 01:43:43 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Can scroll by putting mouse on edge of screen, limit camera to the playable map (with shadowy margin) Grey out units after they take their turns Added goblin PC, including liturgicode, reactive code,...</p>]]></description></item><item><guid>https://wick.itch.io/lancer-tactics/devlog/443192/survey-action-flow</guid><title>Survey — Action flow</title><link>https://wick.itch.io/lancer-tactics/devlog/443192/survey-action-flow</link><pubDate>Mon, 24 Oct 2022 14:01:32 GMT</pubDate><category>devlog</category><description><![CDATA[<p>I&#039;ve been wrestling with the basic action flow for the last week or so, and I think I need some outside eyes on this. I&#039;m trying to decide whether it&#039;s better to: #1 Pick GEAR and then TARGET (how the...</p>]]></description></item><item><guid>https://wick.itch.io/lancer-tactics/devlog/437874/hiding-mines-crits</guid><title>Hiding, mines, crits</title><link>https://wick.itch.io/lancer-tactics/devlog/437874/hiding-mines-crits</link><pubDate>Mon, 10 Oct 2022 04:13:34 GMT</pubDate><category>devlog</category><description><![CDATA[<img src="https://img.itch.zone/aW1nLzEwMjQ0MzU4LmdpZg==/original/IGxxXA.gif" class="post_image"/><p>Behold, the fruits of a full week of work on this project! Swallowtail can throw grenades. Swallowtail can place mines that arm end-of-turn and explode on a unit walking by. Hide and search actions wo...</p>]]></description></item><item><guid>https://wick.itch.io/lancer-tactics/devlog/435678/music-sound</guid><title>Music &amp; sound!</title><link>https://wick.itch.io/lancer-tactics/devlog/435678/music-sound</link><pubDate>Tue, 04 Oct 2022 16:01:44 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Added a draft of a music track that Ruune made for this demo! 😍 The aesthetic is &quot;industrial acoustic&quot; Added some basic/placeholder sfx for some attacks &amp; UI...</p>]]></description></item><item><guid>https://wick.itch.io/lancer-tactics/devlog/435431/prone-knockback-jump-jets-turret-drones</guid><title>Prone, Knockback, Jump Jets, Turret Drones</title><link>https://wick.itch.io/lancer-tactics/devlog/435431/prone-knockback-jump-jets-turret-drones</link><pubDate>Tue, 04 Oct 2022 00:13:23 GMT</pubDate><category>devlog</category><description><![CDATA[<p>This week is my week off so let&#039;s get some work on this done!! Changelog: Improvised attack works. It&#039;s not, like, good, but it works. Knockback implemented (choose where to put them in a cone) Prone...</p>]]></description></item><item><guid>https://wick.itch.io/lancer-tactics/devlog/432692/engagement-overwatch</guid><title>Engagement &amp; Overwatch</title><link>https://wick.itch.io/lancer-tactics/devlog/432692/engagement-overwatch</link><pubDate>Tue, 27 Sep 2022 15:13:40 GMT</pubDate><category>devlog</category><description><![CDATA[<img src="https://img.itch.zone/aW1nLzEwMTM4NjcxLnBuZw==/400x224%23c/bUNXqB.png" class="post_image"/><p>I&#039;m gonna start posting changelogs here to keep a record instead of putting them up silently. Today&#039;s changes! Moving next to an enemy gives the ENGAGED status &amp; stops the rest of your movement. It al...</p>]]></description></item></channel></rss>