
Wanderers Outpost
A downloadable demo for Windows and Linux
Wanderers' Outpost is a game where you don’t mine for ore. You mine for adventurers.
People arrive with swords and big dreams. Most of them die. You don’t save them. You build a town that makes money from their bad decisions.
You send them into dungeons. Some come back with loot. Some don’t come back. The town grows. Fame grows. Stronger adventurers arrive. Stronger monsters follow. Things get harder.
You build inns, taverns, workshops, guard posts, farms, and strange buildings. You set rules for dungeon entry. You manage money, safety, and growth. You decide how much risk the town takes.
The game is heavily in development, but it’s real and playable. The demo is updated weekly. Things change, break, and improve every week.
The target is a public demo for Steam Next Fest in June.
The plan is to launch in Early Access after Next Fest, with most core features done.
This isn’t a cozy builder. It’s about risk, pressure, and keeping things from falling apart.
Current feature set (Jan 2026)
Town & building
-
Build and remove inns, taverns, workshops, beds, tents, farms, guard posts, storage, and decorations
-
Day/night cycle, weather, time speed controls, and full camera movement
-
Local town map and overworld map with save/load support
- Long-term progression and fame systems
People & economy
-
Workers, adventurers, wildlife, and enemies move in and out of the town
-
Characters need food, rest, and shelter
-
Jobs for farming, building, crafting, cooking, guarding, and more
-
Wages, lodging costs, and town money management
-
Shared storage for coins, food, and materials
-
Expeditions automatically prepare supplies before leaving
- Morale and stress systems
- Equipment and gear systems
- Crafting upgrades
and automation
Expeditions & dungeons
-
Send parties of adventurers into dungeons
-
Travel events, camping, encounters, and returns
-
Loot selling and gold sharing
-
Dungeon view system in place, with deeper dungeon gameplay in progress
- Real dungeon rooms, encounters, and bosses
Defense & danger
-
Guards patrol, train, and fight
-
Wildlife and raiders attack the town
-
Alerts and warnings when danger rises
-
Town safety already affects the economy
Core systems
-
Save and load system
-
Stable game state management
-
Warning system for food, money, danger, and deaths
-
Weekly demo builds on itch.io
and Steam
In development / coming next
-
Town specializations and policies
-
Real dungeon rooms, encounters, and bosses
-
Guard gear, raids, and rival towns
-
Full UI polish
-
Story elements
-
Final art, sound, and music
Current state: playable, still evolving
Demo updates: Monthly
Public demo: 22nd April 2026
Early Access: after Next Fest
| Updated | 5 days ago |
| Status | In development |
| Platforms | Windows, Linux |
| Rating | Rated 5.0 out of 5 stars (1 total ratings) |
| Author | Nik Mirza |
| Genre | Simulation |
| Tags | Dungeon Crawler, Management |
| AI Disclosure | AI Assisted, Code, Text |
Download
Development log
- Wanderers' Outpost is in Steam Next Fest!5 days ago
- Wanderers' Outpost 11th June 202610 days ago
- Wanderers' Outpost 3rd June 202617 days ago
- Wanderers' Outpost 21st May 202630 days ago
- Accidentally Making Wanderers’ Outpost45 days ago
- Wanderers' Outpost 2nd May 202649 days ago
- Wanderers' Outpost 27th April 202654 days ago
- Demo is up (Steam + itch)59 days ago







Leave a comment
Log in with itch.io to leave a comment.