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_Blizzard.js_ is a promise-based Node.js library for the Blizzard Community Platform API written with TypeScript.
- blizzard
- battlenet
- battle.net
- bnet
- api
- world of warcraft
- warcraft
- wow
- starcraft
- sc2
- diablo
- d3
- hs
- hearthstone
- View more
Bnet authentication strategy for Passport.
A node.js client to integrate with the blizzard battle.net api.
- blizzard
- battlenet
- battle.net
- bnet
- api
- world of warcraft
- warcraft
- wow
- classic
- retail
- starcraft
- sc2
- diablo
- d3
- View more
The core helpers used by all @blizzard-api/* packages.
- blizzard
- battlenet
- battle.net
- bnet
- api
- world of warcraft
- warcraft
- wow
- classic
- retail
- starcraft
- sc2
- diablo
- d3
- View more
A series of helpers to interact with the World of Warcraft Blizzard API
A Node.JS library for the Battle.net Community Platform API
A series of helpers to interact with the World of Warcraft Classic Blizzard API
Battle.net integration with Nodebb
A series of helpers to interact with the Diablo 3 Blizzard API
A series of helpers to interact with the Hearthstone Blizzard API
A series of helpers to interact with the Starcraft II Blizzard API
A basic client for the Blizzard Battle.net api using request and promises.
TS library to interact with the Blizzard Battle.net API. World of Warcraft, World of Warcraft Classic, StarCraft 2, Diablo 3, Hearthstone.
Provides a Driver for Adonis Ally for supporting OAuth logins via [Blizzard/Battle.net](https://develop.battle.net).
A Node.js library for the OverwatchLeague API
A Node.js library for the BattleNet Community World of Warcraft API.
The original cyberpoints, but this time with windows support.
- world of warcraft
- wow
- blizzard
- blizzard api
- wow api
- warcraft
- blizzard.net
- riot
- league of legends
- battlenet
- battle.net
- bnet
- api
- starcraft
- View more
The code for lger.com d3 library, connects and utilizes diablo III api.
_Blizzard.js_ is a promise-based Node.js library for the Blizzard Community Platform API written with TypeScript.